
Welcome to the puzzle park! You will meet with a lot of puzzles scattered across the park. Solve them and get stars that will help you move forward. Choose your own path on which you will go, because the game is completely non-linear and with an open world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A chill puzzler from the team that brought us Logicality. The game begins by dropping you into an area that has 40 or so puzzles that require flipping tiles in 4 x 5 grids. No instructions, no story... just start flipping tiles! Each puzzle has local hints and some are more obtuse than others. Overall, it is not a hard game but will require some creative thinking. For me, the most trying part of this game was one optional jumping sequence that is required to retrieve a star for an achievement. Your reward for solving a puzzle is an open gate that allows you to retrieve collectible stars. A certain number of stars are required before moving on to new areas. The idea of caged stars will be familiar to those who played The Trials and/or The Talos Principle. Having a single puzzle style with diverse clues has a bit of a Witness feel. Although I enjoyed Puzzle Park, I found the repetitive puzzle style to be a bit tedious, over time. However, I do recommend it to those who enjoy open world puzzlers. Adventurous gamers with a heart for puzzles may be better served by Logicality or The Trials (both of which have open worlds, interesting landscapes, and more diversity than this title).
Тут приятно провести пару-тройку часов за разгадыванием головоломок различного уровня сложности. Милая музыка и очень красивый антураж. Мне понравилось всё, кроме паркура... Ах, да, паркур тоже есть для тех, кому нужно выпустить пар после сложных загадок.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] In an open park, enjoy non-linear exploration by solving puzzles. You might need first-person sight. Relax to play, a bit high price. 公園内に散らばるパズルを解いて★を集めていこう。★を集めるごとに行ける場所が増えていく仕組みとなっている。FPS視点を活かした解法もあり、刺さる人には刺さると思った。ただ価格が少し高めのようにも感じるので、セールあたりに気になる人は狙ってみてはいかがだろうか。 Mini-video >> https://twitter.com/hhfcurator/status/1588140476141486080
Lack of polish with little staying power. The garden itself is large and somewhat featureless. The puzzles and clues are a bit obtuse. The game isn't totally bad, but it really isn't very fun. If you're a fan of these types of game, it would be worth picking up with a significant discount.
Игра интересная, головоломки увлекательные. Вообще игра выделяется из ряда, её можно отнести скорее к GameArt, чем к игровым поделкам, а фанатов творчества скорее можно определить как эстетов, наслаждающихся архитектурой пространства, визуальным рядом и звуковым сопровождением. Есть возможности улучшения оптимизации, что, в принципе, компенсируется аппаратными средствами современных ПК. В целом игра отличная, стоит потраченного на неё времени и средств. В душе оставляет оптимистичный настрой, особенно после стрессового дня.
Like a combination of The Talos Principle and The Witness. Only worse in every way. The puzzles are terribly explained and I cant not reccomend it at all. I am not a novice with puzzle games but this one was just not good. Get The Talos Principle instead.
Remember The Witness? Well this is a poorly made non union mexican equivalent fan game. DO NOT BUY!!! Almost any other escape the room/myst style game is better. Where do I even START!? In The Witness you have 500+ line puzzles this one had a measly 40ish of the same 4X5 grid puzzles. Fine... it was made by one person and for this price point that is okay-ish. BUT they are RANDOM! The entire GAME is [insert] random! --- Random Difficulty! It's either tutorial baby's first puzzle or better hope you're smarter then Stephen Hawking. No build up. In The Witness it would start you with an easy tutorial puzzle or two so you can figure out what the logic was to solve the then next dozen or so puzzles. A ramp up in the difficultly. ---- Random in the types of puzzles! I know there is not a lot but still! The one of two-ish times the game did a series of puzzles using the same type of logic they SCREWED UP the environmental clue. And that wasn't the only time! --- RANDOM CLUES! This isn't a spoiler but IIII is IV! They used greek letters as numbers correctly how can you mess up roman numerals!?! As for 'spoilers' they used an x in a clue instead of an = for "what is the same between this and that.' Then to add to the confusion used = for "subtract twice!" The amount of ??? in the clues was extremely annoying. --- By way it's not just random in difficulty but in themes. In that SAME series of puzzles where I said the environmental clue was messed up one of its puzzles is in a random area away the others. (And no I'm not talking about it being in the final challenge area.) Please note: its best to KEEP the same type of puzzles IN THE SAME AREA!!! --- And for a last RANDOM: Random Parkour! THERE IS NO REASON FOR THAT IN A FIRST PERSON PURE PUZZLE GAME! The Witness had no jump button and the only other big game one could compare this one to (The Talos Principle) which did have parkour had a 3rd person camera!! There is an old saying KISS Keep it Simple Stupid and this game FAILED in that regard. PS How the *#%@ is this the 11TH GAME from SV GAMES!?!? You would think after 11 games they would not be this trash at it
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] There are two types of puzzles in games: "deductive puzzles", where you know all the rules and need to use them to complete a task; and "lateral thinking puzzles", where figuring out the rules [i]is[/i] the puzzle. This game is exclusively lateral thinking puzzles - every single puzzle is about figuring out what the rules are. Every puzzle in the game works like this: there's an interactable 5x5 grid of tiles. Every tile can be either white or black. Using the clues in the nearby environment, you need to figure out what the grid-pattern should be. Overall, I think the developers did a good job. [i]Most[/i] of the puzzles were fair and well-designed, and they never reused the same "trick" twice. I only had to use a guide for one puzzle (see below). However, a common problem with lateral-thinking games is that sometimes puzzles will have more than one reasonable solution, but only one is accepted, meaning you have to keep figuring out valid solutions until you get the "right" one. This game is no exception. Three of the final four puzzles have multiple solutions that could be reasonable considered "correct". There was one especially frustrating puzzle (the colored pillars with greek letters) which had no less than [b]ten[/b] reasonable solutions, and the "correct" answer was [i]none[/i] of them! The game is not well-programmed at all. The movement is janky, which is unfortunate because there are a handful of puzzles requiring platforming. The player has problems walking over small curbs, despite them being everywhere (lol?). Motion blur is forced-on. They made the same mistake a lot of first-person Unity games do where movement is updated at 50fps, even when running the game at 144fps, which looks awful. I was able to break multiple puzzles by bunny-hopping, which soft-locks the game. I also got soft-locked multiple times without trying, in an especially poorly-designed area I think most people will get softlocked in. The puzzles are not disability-friendly. If you are colorblind or deaf, you will not be able to finish this game. The game took me about 2.5 hours to beat, though probably about half of that was spent on just 3 or 4 puzzles. I did not enjoy this as much as their other game "Logicality", but thought it was better than their "Doors" series. Despite that running list of complaints, overall I think this game is a good entry for fans of lateral-thinking games. If you enjoyed games like "The Witness" or "Antichamber" (both famous for mixing deductive and lateral puzzles), or the less-well-known "Frame of Mind" or "Pneuma: Breath of the Wild", you should give this one a shot.
[b]It's a neat puzzle solving experience, but without anything that will wow you.[/b] Positives: - This game is fun for those who like logic puzzles, and especially the kind where you have to figure out both the rules of the puzzle and the solution. - The world is pretty. Layout-wise it's a bit "thrown together" but that makes the areas more fun to explore. Neutal: - The devs found a lot of different and creative ways to make a puzzle with those 5x4 input grids. There are some groups of 3-4 puzzles with similar mechanics, some obviously cryptic ones (kind of like bonus puzzles), but then there are also some which should be in groups to establish the mechanic, but it's only used once so it feels random and too difficult. I had to brute force 2 puzzles in total because I couldn't figure out the mechanic. - Some stars are just sitting there and require platforming to get them. It's nice that exploration is rewarded, but jumping is extremely clunky. Negatives: - All of the important options are missing. Contol options, mouse sensitivity, removing the annoying head bobbing, etc. - The music will put you to sleep within 5 minutes.
The soundtrack is nice and so are some of the puzzles. The overall feel of this game is "rushed" nonetheless. It's unpolished and most certainly not a lot of testing went into it. There's also not a great deal of puzzles in here. Get this game only if you have already played all the good games in this genre.
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