
Unique puzzle game inspired by sudoku and kakuro (cross sums).
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Languages: English, French, Portuguese - Brazil, Portuguese - Portugal, Czech
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
33 hours (1/3 of which was spent with the game on idle while I pooped/did laundry/screamed into eternity) means I enjoyed this game. This game knocked on the door of difficulty, difficulty answered, and for some reason this game just bounced. Despite this, it was very satisfying to solve each puzzle. Finding that section that had to be this number and not these was always satisfying. My only complaint - no save function during a level. You have to solve the puzzle in one sitting or start over. Not really annoying because there is an easy workaround. If you have to leave mid-puzzle just take a screenshot YO!!! The last 3 puzzles introduced a progression mechanic to the puzzle and I wish the dev had fleshed that mechanic out in a whole set of new puzzles. Maybe in a DLC?
結合了 Sudoku 及 Kakuro 等遊戲精髓的一款邏輯遊戲,Steam 上最好的 logic puzzle game 之一。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommend to buy on sale. This is a simple once played game that has brain bending puzzles, the rules get introduced as you play and the logic of the puzzles increases. There's not much to say other than if you like puzzles you will most certainly like this game.
数独やカックロの流れを汲んだシンプルなパズルゲーム。 用意された数字のパネルをドラッグし、縦横で同じ数字が重複しないよう空欄にはめていくのが基本ルールとなる。 右クリックでドラッグすると数字の仮置きも可能。ドラッグ中にスペースキーで色替え、右クリックで仮置きを消せる。 先へ進むごとに「この横列の数字の合計は〇〇」「点線で囲った範囲内も数字被り不可」といった追加ルール(ヒント)が出現する。 ルールの種類はそう多くなく、覚えるのが大変ということはない。純粋にパズルの複雑さと向き合っていく内容になっている。 ただ日本語が実装されていないため、全く英文が読めないようだとルールの理解に困るかも知れない。 BGMはシンプルなピアノと、雨音や虫の声、焚き火の燃える音といった環境音のみ。 耳に心地よく、リラックスしながらパズルに取り組める。 ステージごとに2種類の評価項目があるのだが、そのうちの「no hints(ガイド機能を利用せずクリア)」というのが分かりにくい。 これはオプション項目へ行って、2つある機能の両方をオフにしておかないと達成できない。 もっとも両方オンにしてプレイした場合でも、一度クリアして正解を把握し、クリア後にオフにした上でそれをなぞって再クリアすれば一緒である。もう一方の「no mistakes(パネルのはめ間違いを一切せずにクリア)」も同様。 共にあまり意義のある評価とは言い難いのがちょっと……ではある。 (ちなみに一度評価を達成すると、同じステージをどんな風にクリアしても常に達成扱いになる) Web上でも公開されており、1作目に当たるデモ版は全15問、2作目の「Plus」は28問+αだが、このSteam版は64問+αと大増量。 終盤は難問も多く、全クリは数日がかりとなった。少なくとも簡単ではないので注意。 じっくり悩みたい人にはお勧めです。価格もお手頃。 (以下ネタバレ) 一部のステージに複数正解がある中の1通りしか受け付けない箇所があるのが残念(少なくとも33面と[spoiler] 「D」面[/spoiler] で確認)。ヒントが足りてないっぽい。 どう見ても矛盾はないのに……人のために[spoiler]33面は入れ替えても矛盾が生じないパネル一組を探す[/spoiler]、[spoiler]Dの方は「元々配置されているパネルは最初は一切動かさない」「余らせるのは0のパネル」[/spoiler] というお節介をしておく。
The game does't start on native linux (Kubuntu 20.4) but can be played forcing it to use proton.
Sudoku türevi. Oynanır güzel bölümler var. Zorlayıcı bölümler çok kaliteli.
Extremely fun game. Always can deduce the next step which at some points is hard to find, but very satisfying when you do. Highly recommend for logic and deduction fans. Hopefully we'll get a sequel or another puzzle game from Eduardo.
A clever idea that gets dragged down a bit by its drab, user-unfriendly presentation. The audio is either forgettable or out of place (the bird calls really clash with the clinical, squared-off UI). Having to click and drag absolutely everything is tedious on a computer since number keys and arrows exist. It could work very well on a touchscreen, but the UI elements are too small to easily manipulate with a finger and "drag with RMB" is always a bad time. The puzzles were still worth my while, and I think they're worth yours too.
Fairly challenging, maybe a bit convoluted. A sudoku-like that should last you a while. It would be a big quality of life improvement if it had a more open ended system for notes, like the scribbles in Tametsi. It did irk me that, in the very last level, it's possible to put a valid solution, yet it's not considered the *right* one by the game. But as far as I know, this can only happen in that one level. That being said, it's still a nice little puzzle game! Definitely recommend it if you like sudoku or its variations.
Puzlogic contains great and handcrafted number puzzles. Most Sudoku-style number puzzles (on paper or PC) are randomly generated and hence feel devoid of surprises or insights (in contrast to e.g. those featured by Cracking the Cryptic). Puzlogic is a breath of fresh air in this regard. I would've genuinely, unreservedly enjoyed solving these puzzles in a physical puzzle book, using colored pens. Unfortunately, this puzzle book does not exist, and we instead have to settle for the PC game Puzlogic. And *that* doesn't want to be played, nor its puzzles to be solved. It lacks UI conveniences you'd expect, and has further UI *in*conveniences you wouldn't expect. I found it a chore to play. First and foremost, this number puzzle is entirely controlled by dragging number tiles around with the mouse, which is slooow and requires a gazillion drag&drop actions. It's frankly ridiculous that you can't use the keyboard to place numbers or hints. Then the game doesn't allow you to take sufficient in-game notes: besides the slowness and inconvenience of using a mouse, you're limited to placing 4 notes in a cell, nor can you record vitally important hints like "this cell contains a 6 of any color" or "this cell is blue". And because you can't take correct notes, the puzzles are far more awkward (and artificially more difficult and mistake-prone) to solve than they should be. There are two presumably useful UI settings which would provide feedback when solving puzzles, but you can't use them if you're a completionist because they unfathomably disable a level completion trophy. The game's handling of mistakes is also terrible - it lets you place all tiles, then gives zero feedback for where you made a mistake. Despite this, there's a level completion trophy for "no mistakes", which you inconceivably don't get even if you notice and resolve the mistake before completing the level, and even though the game gave you no feedback that you even made a mistake. It's hard to convey in words how bad this design is. Not to mention that this idiocy is trivial to circumvent (just take a screenshot of the level once completed, then solve it again). Finally, later levels can easily take 20+ min to solve, and the game won't save your mid-level progress. I only barely got through the game (despite the great puzzles, which got even better as the game went on) by eventually treating it like a paper puzzle, i.e. taking lots of notes on paper. But that's an awkward response to a bad UI. And in one or two of the final three bonus levels, I even had to draw on a screenshot (!) because of how bad the in-game UI was for these levels. As a final aside, I liked the relaxing music loop (with birdsong), even though it was quite short. In conclusion, Puzlogic has fantastic puzzles, but it's a terrible puzzle *game*. There are enough good puzzle games on Steam that there's no reason to settle for one with an unplayably bad UI. For an example of a complex, difficult puzzle game which isn't full of such UI problems, I recommend the amazing Tametsi.
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