
Train, fight, and rise to the top in this knockout sequel to the smashing fighter management simulator! Mentor your fighter and guide him to become the ultimate champion: choose from different combat styles, control his routine, and watch him kick some butt like a proud sensei!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 1.4/day in the week after.
About




Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.6Kreviews | 82% | — | $562.1K |
| $24.99 | 505ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
還行
es muy bueno
Я конечно рекомендую эту игру, но ребят, камон, лэйзи бир, вы уже на опыте, может хватит НАСТОЛЬКО спамить и пррдвигать" гринд ради гринда" в игре? В первых играх еще ладно, но сейчас уже поднадоело, игра очень интересная, но когда ты в 4 раза а то и больше сильнее соперника а он тебя ложит на лопатки только потому что игра так захотела, что б дальш стату качать, хотя и так все отлично, это уже кринж. Подк конец игры(у меня 70 часов ++) игра превращается в симулятор сна и качалки, ии все...ты тупо спишь, ешь, тренируешся, и ждёшь конца игры(но играть то Интересно). Итог - гринд ради гринда очень портит впечатление от игры под конец. Уважаемые разработчики, уменьшите ваш любимый спам в следующий игре, пожалуйста.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian
| $19.99 |
| 186ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 39ratings | 78% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般货色,剧情还可以,但是也有点高开低走。对于不同场合用不同招式搭配的设定也还不错。但是中期后期非常之无聊,当警察当教练打比赛中间穿插着训练,一直机械性的循环往复完全没有空闲时间。难度也很迷,中期属性高出敌人20点被敌人当狗打,但是结局最终boss随随便便就踢死了。潜力值的设定也是莫名其妙。总之这个游戏还是瑕有点掩瑜了。
RECOMENDO
fun grindy game
我的天,這遊戲可讓我玩得太開心了 祝福作者! 感謝您,我真的想成為一個老派+硬派 一代如果是當一個選手、明星。二代就是成為完整一個系統的主心骨 只能說三代人,都不虧是傳奇人物。 有幸窺見到這些人的生活,讓我覺得人生是能很精彩的。 任務方面有些小問題,與露絲在老銀健身房訓練 我觸發不了
abesulute cinema pegaram o punch club e elevaram ao mais alto patamar do universo ps...maldito fofucho
ilk oyun hem hikaye olarak hem oynanış olarak daha güzel
核心设计相比前作有了更贴切现实的表现,本作区分“长期体能基线(永久属性)”与“临场比赛储备(张力)”。你角色的肌肉力量、敏捷底子是长期训练堆出来的;高强度比赛消耗的是磷酸原、糖原、神经兴奋储备,不会打完一场力量直接永久下降。张力消耗只发生在高强度输出(强力招式),基础动作几乎无消耗(对应现实中全力爆发,低强度动作消耗有限)。 不打架可以安心休赛、摆烂,底子不会消失,符合职业运动员休赛期规律。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8K | 50 | 90% | $6.99 | |
| $110.8K | 407 | 78% | $9.99 | |
| $0 | 0 | 88% | Free | |
| — | 0 | — | — | |
| $733.9K | 15.8K | 80% | $1.99 | |
| $19.2K | 112 | 83% | $5.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $562.2K | 3.8K | 83% | $5.99 | |
| $562K | 2.4K | 95% | $9.99 | |
| $561.9K | 2.9K | 97% | $5.09 | |
| $562.5K | 690 | 70% | $34.99 | |
| $561.5K | 1.3K | 69% | $19.99 | |
| $561.3K | 967 | 91% | $19.99 |