
2D platforming with an emphasis on speed and exploration! Absorb enemy attacks to charge up your own attacks! You must absorb, dodge and weave your way through intense gauntlets and defeat your evil self.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2d platform çok renkli yapısı var kontroller orta oyun keyifli değil
(Эмо стих) В калейдоскопе серых будней я захлебнулся в себе. Все стало вновь на столько трудно,я растворяюсь в пустоте.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[b]Disclaimer:[/b] I write this review only after beating 2 levels. PulseCharge is rather simple game. On each level, you must find and unlock 2 different power-up, then find "switch" to unlock the exit gate. The core game mechanics are unique and rather interesting. You can absorb enemy attack in order to move to specific direction, blast through obstracle or simply avoid taking damage. That's probably the only great thing about this game. The respawn system is very unusual where you have to restart entire level if you die before you found 2 respawn relics. The walking speed is rather slow, which is acceptable by itself. But weak level design and uneven pacing reduce the fun. Additionally the game doesn't seem to handle "off by one pixel" problem either, which means you need to be more precise. Graphic/visual is weakest aspect of this game. While few tile/texture look ok, i feel the developer simply throw few random tiles which doesn't mix together and some of you might even joking "graphic design is my passion". Game UI and main menu is better, but could use improved. Game music/sound-effect is just "so-so". PulseCharge could be fairly good platformer game, but it's a shame it's released on unpolished/unfinished state. It's not bad for $1 game, but you probably better look for more better platformer game instead.
PULSECHARGE - одна из игр "ошибок молодости", покупал, чтобы создать дешевые значки для профиля! В 2026 таким бы я заниматься точно не стал! Особо не планировал играть в эти игры, думаю так это и останется! Но если вдруг окажется, что одна из них это "Скрытый гем", то обязательно дам знать!
Bem amador e sem polimento...
PulseCharge offers unique absorption platforming but suffers from poor execution, sluggish performance, and unclear controls
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.9K | 217 | 100% | $14.99 | |
| $16K | 92 | 82% | $8.99 | |
| $10.1K | 44 | 84% | $12.99 | |
| $3.7K | 21 | 100% | $9.99 | |
| $1K | 5 | 100% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 58 | 48% | $1.99 | |
| $2.2K | 75 | 84% | $1.99 | |
| $2.2K | 50 | 40% | $1.99 | |
| $2.2K | 144 | 95% | $0.99 | |
| $2.2K | 52 | 88% | $1.99 | |
| $2.2K | 65 | 77% | $1.99 |