
Wear different costumes to get past different challenges in this precision puzzle platformer. Then build your own challenges in the level editor!
Modeled estimate, not a reported figure. How we estimate →
Media

About











Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Full disclosure that I beta tested the steam re-release of Kid Hallow and got this for free, but I am not affiliated with Hamumu Games in other way than being a fan. I bought this game waaaay back in 2008, and have loved it ever since. Hamumu's games have most definitely shaped how I look at game design and were very formative for me growing up, and in most cases have aged very well. This is especially the case for Kid Hallow (originally called "Costume Party"), which I think is now better than ever thanks to a bevy of changes. Kid Hallow is a puzzle-platformer game where the goal is as simple as getting to the exit. You have a variety of costumes that change your abilities and make you much more robust at specific tasks. This is all complicated, of course, by tons of evil monsters, traps, and puzzles to stop you dead in your tracks (in most cases, quite literally). Because of the sheer amount of tiles included, Kid Hallow can sometimes turn into a multi-genre game- sometimes it's as simple as fighting enemies and rushing to the exit, sometimes it's a puzzle involving getting crates or enemies to the right position, and sometimes the puzzle is figuring out what to do in the first place! Since every level is user-created, it ends up being a very unique blend of different approaches to level design based on the creator of the level. I will say this: the game can be quite brutal at times. It is a very easy game to learn and get a grasp of, but once you get really good at the basics it becomes very possible to make some absolutely devious levels. Since the testers were all fans of the game and had experience with it years before, we kept running into the problem of potentially making all the levels way too hard for new players. Luckily, since the creation engine is so easy to use, I fully believe this problem will even out with time and I think there will be a good spread of levels for every type of player. There is a star and difficulty rating system, so you can search the database and levels and pick out ones that fit your style of play. Overall, I think Kid Hallow is a type of game you don't see much anymore, especially with all of the creation tools. The obvious comparison most people will have is Mario Maker, but personally to me it feels more in the vein of old DOS games. It's a great way to flex both your creative and platforming muscles, and even if I didn't beta test this game I still would be playing it. Would definitely recommend to people who like hi-scores and creating things.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
Kid Hallow is a game I played a ton of back when it first released in 2008. It is a puzzle/action 2d platformer that is fueled by user generated levels. The main gimmick is that there are lots of playable characters, and a level can make you change between them. A level focused on the floaty ghost feels a lot different than the wall jumping ninja, and that's different than the explosive grenade jumping santa claus. This leads to a lot of level variety. I've always enjoyed games that allow user content, because as new ideas are discovered, people push the game way farther than any developer can think to. Each level has its own high score and time attack leaderboard, so its fun to pick a level you like and try to maintain the #1 spot. All in all, if you like stuff like mario maker, this game will be up your alley!
Lovely game. I first played Costume Quest (which this is an updated version of) when I had just turned 30 years old. I remember liking it, but I didn't recall much about it. Now I'm an old man in my early 40s. :B1: It's like I'm playing it again for the first time... and this game is a lot of fun so far. Playing through all of the training levels, I went ahead and tried to make a level. I was pretty happy with the results, even though it was a little bit of an amateur attempt. But now I have the bug. I plan on sitting here with my kids and trying to create fun levels for others to try. (Three people have already played my level.) Kind of a Super Mario Maker before Super Mario Maker existed. I love that aspect. It looks like there are things to unlock in the editor, too, with descriptions on how to unlock them. That's cool. I had recently played a little bit of Chip's Challenge, which this reminded me of. A 2D platforming version of Chip's Challenge. The 'costumes' are really different characters with interesting abilities and limitations. Definitely check it out. And please make some levels for us all to play. I promise to play and rate your levels - just let me know in my review comments and I will! :)
If you like puzzle-platformers with a truckload of levels, Kid Hallow (formerly known as Costume Party) is the game for you.
The platforming is tight and the levels are bite-sized and delicious. Have been really enjoying sitting down with this a little bit every evening and making a bit of progress in my high-scores or tile unlocks. The additions to the steam version from the original game are all really neat and I'm looking forward to making more levels again!!
I had this game back when it first released and sunk untold hours into it over the years it was active. I was overjoyed when I was invited to help test the game to prepare it for release, and I personally think that the new additions are wonderful. If I hadn't received this game for free, I absolutely would have bought it in a heartbeat. The game itself has a simple premise: Kid Hallow puts on different costumes to gain the powers of the characters he dresses up as, and uses those powers to get though all sorts of scenarios. Of course, with user generated content, the actual plot can be whatever you can communicate in the level you design. Perhaps Kid Hallow is lost in a dark dungeon deep underground and trying to get out. Perhaps Santa just wants to deliver some explosive presents to people. Perhaps Bouapha the Gourdslayer must dutifully carry a princess to safety. There were nearly five thousand unique levels in the original game, and I'm sure we can get back up to that number again. I highly recommend this game for anyone who likes retro-style platformers. Each level has highscores for time and points, so I'd also recommend it for anyone who likes trying to compete in those spaces.
Like other Hamumu games, Kid Hallow takes a strong core idea (swapping costumes for different abilities) and provides a unique style and complexity that allows for endless variation. Kid Hallow has a simple premise, but it packs in a heap of twists and quirks that elevate it beyond a standard platformer. The levels range from quick and easy to insanely challenging, and the variety between each one keeps you on your toes. Highly recommended if you like arcade style, rapid-fire platforming filled with puzzles, action, bullet dodging, and bodzhas.
Creative, cute, and challenging. A good game that only gets better as more people play it!
Kid Hallow is a new and improved version of the original 2008 Costume Party, and it's just as good as ever. A precision puzzle platformer as difficult as you make it with a robust level editor and community support. The new features go a long way in adding more variety and alleviating some of the frustrations of the original version, with offline play, level downloading, and full controller support.
You can make your own levels, be Santa, and spook various things as a Ghost. Way back when, you'd be lucky if a game let you do just one of those things, but Kid Hallow has them all. The music is also pretty "bopping". And with unlimited growth potential, Kid Hallow is practically a steal. Like really, it's super cheap! Each piece of bite-sized action will leaving you looking for more, and there's all kinds of stuff on offer thanks to the costume system. It's pretty great, all in all. The editor can be a tad annoying, as you need to complete achievements to unlock the full functionality, but you can unlock most of the important parts with the more incidental ones.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 宝石少女/Girl & Gem Magic | $4.1K | 191 | 82% | $1.99 |
| Nary | $4.1K | 91 | 84% | $1.99 |
| Army of Tentacles: (Not) A Cthulhu Dating Sim | $4.1K | 91 | 55% | $1.99 |
| Femboy Besties | $4.1K | 494 | 76% | $0.99 |
| Mystic Melee | $4.1K | 51 | 71% | $3.99 |
| Emma - In the Library | $4.1K | 59 | 73% | $4.99 |