
The co-op open-world space sim where everyone has a role! Pilot the ship. Reroute power. Launch nukes. Explore alien planets. Research new talents. Work together to find the Lost Colony! ...or just deliver some biscuits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun with friends
What a great game! When my friends and I would play, it was very easy to get lost in the fun and get distracted from the main questline. When we decided to actually play the game and follow the quests, it got even better! This game is much deeper than it appears on the surface. Pulsar is full of good PVE and unique gameplay. The variety in ships and crew roles allows for good replayability and a new experience each time a new game is started. Single player takes some time to get everything set up for the AI, but is still fun once everything is set up. (Check Pulsar discord for AI tips.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're a fan of Star Trek and you like games with an emphasis on team-cooperation and role responsibilities, you'll probably enjoy Pulsar! The ship mechanics are deeper than you need to understand to have fun, and only add to the immersion once you do know what you're doing. Some roles are more nuanced than others, and you'll probably want a minimum crew of 3 - the bots aren't super reliable.
I love this game but it is lacking in content. there is a ton of mechanical depth in the systems of the ship that makes spacefaring feel daunting and interesting. it has a lot of different ships with different rolls. it falls short in out of ship gameplay. This game has a key component to make the best space ship sim game with its ship mechanics but its not quite there with the rest if its game play, I however couldn't it if you don't have a full crew of friends to play with. maybe you can skip the science officer but everything else the npc's are a detriment. at least 3 other players The fun i had comes from the interaction between the engineer and everyone else. probably because i almost only played the engineer. the power management is so fun when you have run the ship reactor to its absolute limit so your crew can do their jobs and you barely survive by the skin of you hull. Wishing for more stuff to do in this game, not hopeful it will come
PULSAR: Lost Colony is a cooperative multiplayer space exploration and combat game that thrusts players into the role of a starship crew tasked with navigating a vast, procedurally generated galaxy filled with danger, mystery, and discovery. Developed by Leafy Games, PULSAR combines elements of tactical ship management, RPG progression, and sci-fi storytelling to create a unique experience centered around teamwork and communication. The game’s design philosophy emphasizes player cooperation, with each crew member taking on a specialized role that contributes to the success—or failure—of the mission, making it a standout title for fans of multiplayer sci-fi adventures. At its core, PULSAR: Lost Colony is about exploration and survival in an unforgiving galaxy. Players begin each campaign by choosing from several alien species and ship types, each offering distinct strengths and playstyles. The galaxy itself is procedurally generated, meaning no two playthroughs are the same, with star systems hosting different planets, anomalies, enemy factions, and quests. This unpredictability keeps exploration fresh and rewarding, as crews must constantly adapt their strategies and resources to overcome new challenges. The overarching narrative, though somewhat sparse and emergent, provides context and motivation for the player’s journey, gradually revealing secrets about the lost colony and the galaxy’s history. One of the most compelling aspects of PULSAR is its emphasis on crew roles and teamwork. Each player assumes a specialized station aboard the ship—such as captain, pilot, engineer, scientist, or tactical officer—each with unique responsibilities. The captain plots courses, makes strategic decisions, and issues orders, while the pilot maneuvers the ship through space and combat. The engineer manages power distribution, repairs damage, and oversees systems like shields and engines, whereas the scientist handles scanning, research, and sensor data analysis. The tactical officer controls the ship’s weapons and defensive systems during battles. This division of labor fosters deep cooperation, as success hinges on clear communication and synchronized actions. The game’s learning curve can be steep, but the sense of accomplishment when a well-coordinated crew overcomes a difficult encounter is unparalleled. Space combat in PULSAR: Lost Colony is intense and tactically demanding. Battles occur in real-time, requiring players to balance offensive maneuvers with defensive tactics. The pilot must skillfully position the ship to avoid enemy fire while lining up shots, the engineer juggles system power to keep shields up and weapons operational, and the tactical officer targets enemy subsystems to disable or destroy key components. Damage is highly detailed, with different ship sections and systems able to be targeted or disabled, adding a layer of strategic depth uncommon in many space combat games. Crew members must also deal with boarding parties and internal emergencies, adding chaos and urgency to engagements. Exploration and progression are equally important pillars of the game. Players can scan planets and anomalies for resources, artifacts, and information that unlock new technologies or improve ship capabilities. The RPG elements allow each player’s character to develop through skill trees tailored to their station, providing bonuses and abilities that enhance their effectiveness. Ship upgrades, new weapons, and equipment can be researched and installed, allowing the crew to customize their vessel to suit their preferred playstyle. This continuous sense of growth and customization keeps players engaged and invested throughout the game’s lengthy campaigns. Visually, PULSAR embraces a somewhat stylized, low-poly art style that prioritizes clarity and functionality over photorealism. While the graphics may not be cutting-edge, the design successfully conveys the sci-fi atmosphere and makes it easy to distinguish ship components, enemy units, and environmental hazards. The UI is thoughtfully designed to provide essential information without overwhelming players, though the complexity of managing multiple systems means there is always something happening that requires attention. Sound design and music add to the immersive experience, with distinct audio cues for system statuses, enemy threats, and combat, enhancing the tension during encounters. PULSAR’s community and multiplayer aspect are central to its appeal but can also be a double-edged sword. The game shines when played with friends or dedicated teammates who communicate well and share a common goal. The cooperation needed to run a starship effectively creates memorable moments and fosters a strong sense of camaraderie. However, the learning curve and reliance on team coordination can make the game less accessible for solo players or those joining random groups. The developers have tried to mitigate this with AI-controlled crew members, but AI still falls short of replicating human teamwork. For players willing to invest time and effort into mastering their roles and working with others, PULSAR delivers a rewarding and unique multiplayer experience. Despite some technical hiccups and occasional bugs, Leafy Games has supported PULSAR: Lost Colony with updates that improve stability, add new content, and refine gameplay mechanics. The community remains active, and modding support further extends the game’s lifespan. While it may not be perfect, the game’s ambition and dedication to cooperative gameplay carve out a niche that is hard to find elsewhere. In summary, PULSAR: Lost Colony is an engaging and challenging cooperative space adventure that offers a rich blend of exploration, tactical combat, and RPG progression. Its focus on teamwork and role specialization creates a gameplay experience that feels both intense and rewarding, especially for groups of friends or dedicated players. Though its visuals and narrative might not rival bigger-budget titles, the depth of its systems and the emergent stories created by player cooperation make it a standout title in the space simulation genre. For those seeking a demanding, communication-heavy multiplayer game set in a mysterious sci-fi universe, PULSAR: Lost Colony is a compelling choice that rewards patience, coordination, and strategic thinking. Rating: 8/10
This game was a hidden gem that I stumbled apon while browsing the steam store for games to play with my friends. I'm not someone typically playing ship games or star trek-like games, but I decided to dicuss buying it with a few friends, almost instantly we got pulled in, with some video tutorials we picked up the game fast. Though the game is a bit rough around the edges it's an extremely enjoyable coop experience, though I'd only play it with 3+ players. Though some of the info is outdated, I recommend any players learning the game to look things up on the pulsar wiki, because a lot of the ship upgrades past the stuff you start with come in pretty late in the game, at least relative to other games i've played.
Bello
I'm a huge fan of Sci-Fi games, simulation games, and role play games. I'd say this is a good combination of all three. This is one of the most fun multiplayer games I've played in a while. My only gripe is that I wish there was more to do on the ship to pass time when travelling between star systems. The liar's dice is awesome but some more activities would be nice. Other than that, excellent game.
Goated
just boring, that simple
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 8.5K | 86% | $24.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $6.3K | 11 | 100% | $14.99 | |
| $4.8M | 5.7K | 76% | $29.99 | |
| $36.1K | 254 | 82% | $4.99 | |
| $3.4K | 10 | 80% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 19.1K | 83% | $7.49 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $3.7M | 7.6K | 79% | $29.99 |