Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Up to 20 puffy creatures. One shrinking ring. 90 seconds. Last one standing wins. Inflate and you become big, heavy and dangerous — you hit like a truck. But you are slow, and you are an enormous target. Vent the air and you launch yourself across the arena, small and quick and out of trouble. Every second is the same bet: stay big and threatening, or small and slippery? And when do you spend your air on a launch you might need a moment later? That one decision, under pressure, is the whole game. MULTIPLE WAYS TO PLAY All for all - the original. One shrinking ring, and the last puffy still inside it wins. Teams - red against blue. You pass straight through your own side, so the ring stops being about where you are and starts being about where your team is standing. Catch the rabbit - one puffy is the rabbit, and everybody else is trying to shove it out. It runs at three times their speed, because it has to. Push it out and YOU become the rabbit. Only the rabbit can be eliminated, so the field thins one puffy at a time, and whoever is holding it at the end wins. Every mode is the same one button. Pick one for a quick match, or set it on a private room and send your friends the code. FIVE ARENAS THAT CHANGE THE ANSWER Classic — the plain shrinking ring. Ice — slippery, and everything slides further than you meant. Cactus — puff up too much near a cactus and you pop. Wind — shoves the light around and ignores the heavy. Trampoline — pads fling you, and anyone you push onto them. FOUR CREATURES, FOUR HABITS Pufferfish — spikes out at full puff. Touch him and you bounce. Hamster — keeps air in his cheeks, so he launches twice in a row. Frog — his launch becomes a leap, straight over everyone. Balloon Cat — floats for a moment instead of falling out. Once per round. PLAY WITH FRIENDS Make a private room, send the code, and everyone lands in the same lobby. You pick the arena and how many puffies are in the ring. Friendly rounds cost nothing and pay nothing: no ads, no coins, just the game. Nobody free? Quick match drops you in with players and bots. The bots hesitate, overshoot and make mistakes, so a full arena never feels like an empty one — and the game is complete with exactly one real person in it. NO SIGN-UP, NO WAITING Open it and play. No account, no tutorial to sit through, no lobby to wait in. Sign in later if you want your progress to follow you to another phone. Works on a plane, too: rounds against bots run entirely on your device, and everything you earned syncs when you are back online. COLLECT AS YOU GO Earn Puffers by playing and spend them on skins, eye sets and auras — each creature keeps its own wardrobe. Level up, watch your stats, chase a better placement. Seven languages: English, Hebrew, Russian, French, Arabic, Chinese, Japanese. Free to play. A short ad appears between some rounds, which you can close after five seconds — never during a round, and never in a private room with friends. Remove Ads is a one-time purchase. Puffers can also be bought, and everything they buy is cosmetic: no item makes your creature stronger.
Pufferio: Puff & Bump Sumo has grossed an estimated approximately $2.5K on Google Play.
About approximately $2.5K gross, estimated range approximately $633 to approximately $10.1K — roughly approximately $1.9K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $633 – $10.1K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
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| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.5K | 172 | 97% | Free | |
| approximately $2.6K | 56 | 62% | Free | |
| approximately $2.6K | 87 | 93% | $1.99 | |
| approximately $2.5K | 86 | 97% | Free | |
| approximately $2.9K | 57 | 69% | Free | |
| approximately $2.9K | 152 | 88% | $0.69 |