
Protecting nobles from mud may look simple on the surface, but the intricate cape arranging puzzle mechanics ensure steadily increasing difficulty. Join the Knights on their quest to preserve dignity, and mindmuck is practically guaranteed! Playtime 10-35h.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Finnish, Simplified Chinese, French, Japanese, Greek
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An absolute gem, the difficulty of the puzzles increases significantly towards the end though. What interesting puzzles and a fun game idea, strongly recommended!
I love turn-based puzzle games . This is better than Lara Croft Go / Hitman GO . It requires a different type of logic to Baba is You - this is purely visual-spatial whereas Baba is You requires more mixed skills . The cute graphics and the overall concept make it a real winner for me . Sometimes it's really soothing to play a low jeopardy game .
刚开始玩了几次没有玩进去,感觉就是穷举,后来掌握了门路,可以先确定贵族的路线,再用骑士配合, 26个小时全成就,体量适中,谜题设计很强妙,难度适中,有10%的关卡看了攻略。 非常推荐! steam deck 适配非常好,全程在steam deck上玩的。
谜题的核心机制有趣、有创新,游戏初期体验很好,后面复杂度上来了体验有点糟糕,因为这个游戏有个机制:[spoiler] 可以断斗篷 [/spoiler],再加上其他杂七杂八的机制,导致游戏状态空间陡然上升。在机制丰富的同时,并没有做其他限制来让谜题状态数量下降,导致后期玩都是莫名其妙、稀里糊涂地就过了,这种情况下尤里卡瞬间几乎没有,根本看不出这关的核心思路在哪里。 真要设计围绕那个[spoiler] 可以断斗篷 [/spoiler]的机制来设计谜题的话,应该要让玩家很快看出,[spoiler] 应该断几节斗篷,或者斗篷不该断在哪 [/spoiler],然而并没有设计额外的机制,或精巧的关卡设计来实现这点。 看在作者出了这么久还有继续修改关卡,真不忍心打差评。
Great puzzles
simple premise but surprisingly challenging game play!! only on world 3 atm but having a lot of fun with the different mechanics so will definitely play more :p got this on the summer sale so definitely get it now if you're thinking about it
Good puzzle game, but definitely the smaller maps are by far the more enjoyable. Larger maps suffer from feeling more like a series of puzzles crammed together, and usually in an uninteresting "all of that was just to turn around" kind of way. The game could have used more small maps that iterate on the previous puzzles.
美术风格简约轻松,而难度绝对是大大超出预料,传统推箱的辗转腾挪加上趣味的机制,还有诙谐幽默的剧情,绝对是佳作
:)
好玩!雖然美術唔吸引,但解謎玩法有創意之餘,又有趣。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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