
Thrive on Danger: Master the 'Buzz' to transform peril into pure power. Graze the edge of destruction to fuel your evolution. Harness the fleeting invincibility of each level-up to dive even deeper into the barrage.
Modeled estimate, not a reported figure. How we estimate →
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About
Psyvariar Delta features the "BUZZ System," a high-stakes gameplay mechanic where grazing enemy fire is the key to powering up.
This unique system blends white-knuckle thrills with deep strategic depth, redefining the classic shoot 'em up experience.
This definitive edition seamlessly integrates the 2000 arcade classic Psyvariar Medium Unit with its refined successor, Psyvariar Revision.
Both titles have been remastered in stunning high-definition, featuring brand-new elements that elevate the experience for a new era.
・New Stage: Challenge the all-new "VERSION: DELTA."
・New Playable Craft: Take control of "Blanche" (from Cybattler), featuring an 8-way shot, melee attacks, and an integrated shield.
・Enhanced UI: Master the game with a real-time display of EXP, invincibility timers, and vital tactical data.
・Ultimate Customization: Tailor your experience with hitbox overlays, Screen Rotate settings (TATE mode), and flexible display options.
・Mix & Match: Freely select your "Craft," "Game Version," and "BGM" across all play modes.
・New Soundtrack: Featuring brand-new tracks composed by WASi303 and the Success Sound Team.
・Compete globally with Online Rankings!
・NORMAL GAME
The standard play mode for one or two players.
Tailor your challenge by adjusting difficulty, starting lives, and stock of bombs.
You can also play with unlimited continues, allowing anyone to reach the ending at their own pace.
・PRACTICE
Master every maneuver in this dedicated training mode.
Fine-tune your starting Area, Ship Level, and EXP to your exact needs.
Settings can be adjusted on the fly during gameplay, and you can even jump straight into Boss-only encounters for focused practice.
・SCORE ATTACK
Test your limits in a complete, single-run challenge.
Prove your mastery by competing with rivals worldwide on the Online Rankings.
・REPLAY MODE+
Challenge your personal bests with area-specific replay data.
Push your skills to the limit and climb the Online Rankings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Garbage port. The game does not limit the fps to 60 on higher resolution monitors. If you have a monitor set to 144hz, the game will play at over twice the normal speed. I can limit the fps to 60 in the nvidia control panel but I really should not have to do that just to play the game properly.
面白いのだが、ESCキー一発で即ゲームを終了するのをやめてほしい。 ESCキーはメニュー画面などが割り当てられているゲームが多いので、他ゲーの癖で押してしまう。 あとはPS1コントローラをコンバータ経由でプレイするとR1とR2に割当ができない。 L1にL2と4ボタンしか使えない。 東方で低速移動をR1に割り当てるタイプの人には少しやりにくいです。 CaveのSteam移植もR1に強制的に割り当てられていて変更不可だったそんなだった気がするので、 各社はR1ボタンに何か恨みでもあるのでしょう。
Psyvariar Delta is a fantastic package that contains updated HD ports of the Success arcade classics Psyvariar: Medium Unit, Psyvariar: Revision, and Psyvariar Delta, a brand new arrange mode that puts many M2 ShotTrigger arrange modes to shame. In addition to these three modes, you can select three different soundtracks ( from Medium Unit, Revision, and Delta), three different ships with varying playstyles ( Axion-mu, Axion-R, and Cybattler). The game also contains a practice mode for every single stage, sound and screen adjustments, a number of extra gadgets that can be adjusted to different corners of the screen, and additional options that show your player graze radius, along with shot/enemy radius. These gadgets are extremely helpful when learning the game, as they can help you manage boss timers and health, monitor your experience gauge, and show the amount of time left with your invincibility chain, and become even more helpful as your experience with the game grows and you focus on harder achievements within the game. The game also supports button reassignments to your gamepad or keyboard of choice. Getting into the game can be a bit strange compared to most other shooting games. Your main goal is to move closely towards bullets to accumulate buzz (which is similar to grazing in Raiden Fighters/Touhou), which raises your experience gauge. If you accumulate enough experience, your ship will level up and you will be temporarily be invincible for the next 1.2 seconds. At certain level intervals, your ship will change form and you’ll be able to gain an additional bomb. These bombs can be used either to give your temporary invincibility (short) or to destroy all enemies and bullets on screen (long). Your main goal with these mechanics is to determine which stages will give you a lot of level ups, which enemies should be kept alive, and which enemies should be destroyed. The overall experience, especially with Psyvariar Revision and Delta is pretty challenging, especially if you are looking to clear the 4th challenge stage (X-D) on 1 credit, since you only have 3 lives/no extends. There is a definite learning curve to understanding how to manage your invisible time chain and understanding what aspects of your route can be consistent while still providing enough level ups to reach your goal. To help with this, the game provides a button that automatically rolls your ship, and allows you to more easily gain additional buzz from nearby bullets and reduces the hitbox of your ship. The bullet patterns are dense, but allow for a lot of experimentation to help the player gain additional buzz,. This aspect along with the extremely smooth ship movement and game mechanic feedback was one of the main reasons I continued to play the game for the X-D clear. My only minor complaints are no support for 4:3/16:10 monitors, no replay saving, an overall leaderboard for all platforms (leaderboards are segregated by PC/PS4/Switch), and occasional micro stutters when playing in windowed mode. Other than that, this is probably the best City Connection port out there, one of the best shooting game ports on Steam, and it worth purchasing even at the base $30 MSRP. If you enjoy shooting games with grazing mechanics, or a bullet hell with a slightly unorthodox gameplay system, you will find that Psyvariar Delta provides the player with an extremely rewarding and deep experience.
とにかく圧倒的に人を選ぶ。 斑鳩が100人の内5人ぐらいが選ばれるゲームだとすると、サイヴァリアはもっとキツイ。100人に1人選ばれればラッキーかなぐらいの「選ばれ」が問われるゲーム。 steamのレビューのページのプレイ時間を見ればわかる。ほとんどみんな2桁時間やってない。やって2時間ぐらいの「オモシロ~」っていうテンションから、問われるやりこみの質が斑鳩を超えてる事がわかった瞬間についていけなくなるゲーム。
Compatible in TATE mode with CRTs monitors, any framerate. Buuuzzzzzzzzzzzzzzz
[h1]リアルタイムでは一番簡単なルートしかクリアできなかった[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 初めてゲーセンで登場した時は斬新なシステムで人気を得た作品だ。 そこからバージョンアップを重ねに重ねたのが本作だが、結局システムに大きな変更が加えられないままバランスが調整されたりステージが追加されたりだったので、斬新だったシステムもいつしか陳腐となっていった。 ゲームの難易度も「慣れてパターンが作れれば抜群の爽快感」というご褒美が用意されているが、どうしてもその過程がストイックなものになってしまい、シビアなパターン化が求められる。そしてパターンの動きに失敗=被弾ということもあって、事故死が起きやすいハイリスクハイリターンはだいぶ人を選ぶ。 あとそもそも仕様やセオリーを知らないとまともに攻略できない初心者お断り感は衰退期の縦STGにさらにダメージを与えていたように思えた。 本作はいくらでも練習できるが、それでもパターンを作る修行染みた行為は万人向けとは到底言えず、だいぶ人を選ぶのでもし先入観なく購入する際は覚悟してほしい。 余談だが攻略を作る際にはネットの攻略動画が大いに参考になるが、ゲームのBGMはアンビエントがメインなので「攻略動画を見ているうちに眠くなる」ということが割とよくある。 「おすすめ」にしてはいるが、「弾幕STGに興味があって本作をプレイしたことがないストイックな修行僧メンタルを持っている人」というごく限られた人にだけおすすめしているのでご注意を。
・カスりのシャリシャリ音が心地よい ・プラクティスモードはカスタム充実 ・超絶弾幕に対して無敵発動&連続レベルアップで切り抜けると超気持ち良い ・1コインクリアは比較的簡単な部類(シールド持ちの機体がいる)
トロコンしたのでレビュー 普通に1コインクリアするだけなら簡単、 でも真ボス行こうとしたり稼ぎを意識すると文字通り危険行為が推奨されるため難易度が跳ね上がる 回避が困難な弾幕をゲージ調整とレベルアップ連発で潜り抜けていく行為には独特の気持ち良さがあるので、 一種のスルメゲーと言えるかもしれない
Absolutely love this. Old PS2 fav of mine, so happy to relive it. Only complaint is soundtrack dlc (bought) does not include medium unit or revision, but thas alrite PLS PSYVARIAR 2 REMAKE
I really hope they bring out Psyvariar 2 Delta or whatever subtitle they want to give it. There are simply not many shumps that emphasize the buzz/graze mechanic on the same level that Psyvariar does it. Very satisfying to keep leveling up with each successive buzz of the bullets (especially with controller vibration). Really shifts the focus of the game from just killing the enemies and avoiding bullets. The only downside I can think of is that the stages are very short, even for shmup standards and that the 3D backgrounds can look dated. But there are 18 stages to compensate for that (you wont see them all in the same run) and you won't be paying attention to the background much anyway.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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