
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an overall really great game, but right now I'll go over its weaker areas that might turn off people potentially considering it. First, and arguably the biggest gripe, is the fact that the game has all the controls you'd think of for a typical 3D platformer, but it also has this ability wheel where the game does something unique with it. There's a maximum of 8 abilities with you unlocking more as you go, and they're spaced out really well (the last ability is attained near the endgame), but it's a wheel because the game lets you map it to the 4 bumpers of your controller meaning L1, L2, R1 and R2 (if you're playing on a controller which I did and I recommend since this is a platformer). All these abilities have their unique purposes for traversal or specific puzzles, but they all also serve in the combat that the game has, and that's where the issue comes in. Having to constantly change your mapping on the controller for several abilities gets very tedious and it feels especially off considering how fluid other great platformer games are. Ideally you want the button layout to be so natural and not changing to the point where you don't think about it when you do actions and it's just muscle memory and that makes platforming, in part, extremely satisfying to do, but this wheel system really gets in the way of that. The worst part is that it's really barebones with no QoL features to at least try to make it better. They could have A. assigned some of the abilities to 2-button combos (which is the best one for eventual "you stop thinking about it" gameplay but of course, does have the steepest learning curve), B. Have button presets based on your playstyle or what you're doing, or C. let you make your own presets of abilities already mapped to certain controls. There were many paths they could've taken to make it not as bad as it is but they didn't do any of them. And the last con that might turn some people off is the fact that, yes, this game does have a lot of cutscenes, and there's 2 parts of the game where it has a ton of them packed together. Unfortunately, the first one is basically at the beginning, so don't let the game give you the impression that it'll be that cutscene heavy all throughout because it won't be, but there is one section around 70% through the main campaign where it does have a lot of cutscenes packed together again. On the flip side though, literally all cutscenes and even all normal conversations are voice acted, which I thought was really cool. Even then, though, while the story is very creative and cool in many ways, it also has some frankly poor writing decisions (the only spoiler-free one being that many characters are underutilized) and even a few plot holes too in retrospect, even though it touches on and I think represents some themes very well (not just through main exposition but also through those smaller comic collectables the game gives you). Other than those 2 things really, the game is just fantastic. The platforming is really damn good (although I certainly question people who say it's one of the best ever because I don't think it's on that level, even though it's really good regardless). The music is really good overall, with some tracks that are just ok but some are really great. And, of course, the best part of the game is easily the theming with the human psyche and how wildly creative many of the game's sections get. If you want to know what kinds of sections, you can have a look online because I won't go over it here, but it really is some of the best creativity I've seen in gaming. Overall, there's probably 2 (maybe 3) types of people I'd recommend this game to. The first, and most prominent, is people who want a game with memorable art direction and just overall creativity, in which case this is easily a must-play for you. The second is those who really enjoy a good platformer, which this definitely is, but I wouldn't expect it to be top-tier; I'd say absolutely worth checking out but not necessarily a must-play. And the third is those people who are really into learning all of the world building and the lore of fictional worlds because wow this game has a lot of it and it actually is pretty interesting :""D. I say maybe 3 groups of people because the weaker parts of the game's story may discourage you personally form looking into the world itself, since they're, of course, connected, but not entirely. Again, in that case, worth looking into, but not a must-play. If I had to give a rating on a tier list, this game is legitimately an A+ (where S is best). I was this close *puts fingers together* to putting it in S but I think those cons I mentioned in the beginning do hold it back enough to be an A+ instead. (also for fellow ultrawide users, this game basically has ultrawide during all gameplay and 16:9 during cutscenes, but I like this more than other games of its type because it sometimes does edits from 16:9 to 21:9 which are pretty cool, but obviously, ultrawide all the time is best. During gameplay, the ultrawide is flawless, though, which was great.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级好玩!就是一开始那个跑酷掉血机制会玩急眼,习惯了就超级好玩!
Very good.
I’m not even exaggerating this might be the best game of all time
If I'm judging it from a strictly "objective" sense, Psychonauts 2 is an incredibly well made title. It's polished and smooth to an insane degree, is oozing creativity and passion at every corner, has some of the strongest art direction I've EVER seen from a AAA game in the past decade, and is exactly the kind of vision I wish we could see more of in the gaming ecosystem. It's just...missing something for me. Something for me to truly fall in love with it. Maybe it's the lack of any stakes and the shockingly convoluted plot? The first Psychonauts has such a perfect simplicity to it all - it fully embraces its nostalgic summer camp identity and guides you through countless imaginative worlds through a really basic "save all your friends!" premise. The sequel, on the other hand, took about nine hours for me to even feel hooked about anything, thanks in no small part to its frankly atrocious pacing in the first chunk of the game. I really wish there was some kind of ticking time-bomb or a hook at all, as the vague threat of "there's a mole in the Psychonauts!" and the "get x so y can happen" structure both are about as interesting as a list of chores to tackle. Maybe it's the stripped-down tone? The original has a shocking amount of adult humor and jokes for what the cover art would imply, and while I'm not expecting there to be suicide jokes this time around or anything, the humor here just feels so safe by comparison. It's absolutely still quite funny a lot of the time, it just feels a bit of an over-correction to account for potentially problematic aspects of the original. This also extends over to what the game tries to tackle with its themes. You're not supposed to take anything in Psychonauts 1 with too much weight - the opening level is LITERALLY an army general throwing children into the trenches and screaming at them to survive open gunfire - so hard-swinging into genuine commentary regarding mental health in the sequel is...a choice? Even if it's nearly the opposite direction that the original went, I think the idea of Raz helping his broken heroes come to terms with their own trauma, guilt & mistakes is really beautiful on paper. I just wish the writers had more to say about these topics minus a pretty standard therapy session. Don't get me wrong, I LIKE whacking a panic attack until it goes away, it just feels a little shallow to me and can come across as preachy at times. Add the fact it attempts to cover as heavy topics as political genocide and the titular organization being responsible for international warfare?....it just makes things so odd when all these kids are openly excited to work for the equivalent of a psychic CIA, ya know? Maybe it's also the fact that platforming and combat still feel so clunky even fifteen years after the original too. Mechanics are kind of thrown at you like Costco sample sizes and so rarely blend together into a seamless experience. I so wish the level designers could push many of these mechanics in such a way you don't see everything Raz has to offer within the first hour and you could use your full psychic toolkit to enhance your own movement potential, but that's not the case here. And just like the first game, it's up to the presentation and character writing to carry you through relatively uninteresting levels, even when said levels can have SUCH openly imaginative and creative setups & themes. I don't know. Psychonauts 2 feels so close to greatness for much of its runtime and I desperately want to see more AAA game companies taking a hard swing on bold visions like Double Fine & Microsoft did here, regardless of their supposed marketability. I just wish I could love it.
крутая игра
An amazing game and a great sequel. - Memorable well written characters with great humor and dialogue. It's clever, suttle while being cartoony and funny at the same time. - The levels you explore are based on their psyche and some of those levels are incredibly creative and trippy. - The platforming is fun and satisfying, The game also doesn't pull a Metroid on you : you start with all the powers you had at the end of the 1st game and you gain new ones. as you progress - The story is moving and full of twists. There's just nothing to not love about this game. Just play it DAMMIT
Perfect. Now make more games thx
good goood goood
You'd have to have the insanity of a manatee to not love this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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