
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I appreciate the visual style of the game, I love the art direction, its vocal performances are top-notch, and the game is very well-polished. But the number of cutscenes is just too high. It feels like a Tell Tale Game, but with all the choices removed. I wouldn't mind that nearly as much if the gameplay loop itself were more compelling than a traditional 3D platformer, but it's not. Usually, you're more or less forced into doing things one very specific way. If you just love a traditional 3D platformer and a lot of patience for cutscenes, you might enjoy this. I found myself more annoyed than engaged.
имбуличка
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am grateful to double fine for creating this game my personality was built on it
10/10, had high expectations for this game and it without a doubt lived up to them. incredible that this game was made in the first place, hoping for the best for double fine, such a special team of creatives.
Fun gameplay, cool artstyle and fun story
so glad I gave this game a shot hughly recomend to anyone looking for a fun collectathon
this game is really awesome but it doesn't have Dogen :(
Um dos jogos mais bonitos e criativos que já joguei e um ótimo sucessor para o primeiro jogo! Poderia casar com essa direção de arte <3 Melhoram o gameplay sem tirar a essência do jogo original, cada mente é única e as mecânicas refletem os dilemas que estamos enfrentando. Tem uma história e personagens cativantes, mas algumas coisas eu senti que ficaram meio corridas, acredito que mereciam mais desenvolvimento. Muitos personagens interessantes foram introduzidos, mas poucos foram verdadeiramente explorados, o que é uma pena, adoraria ver uma participação maior de alguns dos estagiários. Já havia zerado ele anteriormente em outra plataforma, agora resolvi adquiri-lo na Steam para buscar as conquistas e deixar aqui meu review :)
"We're not here to change people's minds, not here to fix people. We're here to help people fight their own demons." I think this might be my favourite videogame. While the first game is equally special in its own way, Psychonauts 2 is distinct in its effect on me. Its philosophy, game design, art style, story, and music all come together in such a wonderful and charming way. I was surprised at how empathetic it is–while very close to the first game, the 2005 era meanness has been replaced with something softer, which I appreciate just as much (not that I don’t love that 2005 era meanness, which has a rough-around-the-edges feel I’m very nostalgic for). I love the levels and minds we enter in Psychonauts 2, but for me Ford’s were so poignant and effective in their level design and writing. Gives me shivers every time. I’ve come back to replay Psychonauts 2 twice now, and I have no doubt that I will again. A wonderful reimagining of the question: what colour is the sky in your world?
the writing is awful, all charm and fun is gone, all the new characters are awful, the first game is one of the greatest platformers ever made , they replaced good abilities with awful ones, and neutered abilities like levitation, its genuinely painful to listen to the new characters talk and the story is so bad it incredible any fans of the original like this game at all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 12.3K | 96% | $9.99 | |
| $13.8K | 58 | 100% | $9.99 | |
| $2.6M | 5K | 92% | $39.99 | |
| $911.3K | 4.2K | 87% | $11.99 | |
| $14.3K | 40 | 88% | $14.99 | |
| $1.2K | 6 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6M | 36K | 97% | $29.99 | |
| $18.5M | 5.9K | 53% | $69.99 | |
| $18.4M | 13.7K | 96% | $69.99 | |
| $18.4M | 48.5K | 89% | $13.99 | |
| $18.4M | 24.9K | 94% | $19.99 | |
| $18.7M | 61K | 97% | $14.99 |