
Psionic Awake is a Roguelike game . Collect resources during the day and defend against monsters at night. It emphasizes any combination of weapons, talents, treasures and partners.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏不错可惜跑路了 恶心东西希望你人生跟游戏一样烂尾
优点:割草,爽,前10天都非常流畅,大概50天左右才开始卡。爽玩。 缺点:怪物同质化严重,小怪和boss没特点。 问题: 1.平滑曲线没做好,百分比伤害太强,前期一点一点扣固定伤害的行为像是搞笑。 2.祭坛的设计很恶心,一个是概率成功,另一个是太多祭坛要频繁点来点去,而且有护甲但血量不足时会无法扣血(bug)。 3.前中期回血手段太少,而扣血手段太多,一堆技能要扣血,点出来极容易暴毙。 4.ui太烂了,找个属性找半天。 5.bug 选龙珠,即使完成了那个显示龙珠位置的也可能不显示
遊戲是好玩的 但有夠農 農起來也沒有相對應的回饋感 暫時只好給負評了
后期高难度出怪太多了 非常难打,最后一个图是无尽
无尽模式数值确实有点问题,5-10天没成长起来,是最难的,11-20有点难度。20天以后就是纯割草了。我玩到五十多天不想玩了,士兵都能一枪五千了,我自己能打出来两万多的数字了,怪物三四千的血量根本不够看。
什么时候更新的,都以为作者跑路了.....能更新就行。
Fun game. Very similar to any other horde shooter but the scavenging and tower/building adds enough depth to make it fresh. The foundations work are great, it just needs content. It could use a decent amount of User Interface polishing and a better localization/translation but its very playable even in this state.
I cannot think of one positive thing to say about this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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