
Psionic Awake is a Roguelike game . Collect resources during the day and defend against monsters at night. It emphasizes any combination of weapons, talents, treasures and partners.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法不错,但是类rogue游戏需要巨量的有效内容与平衡优化过的数据才能支撑起高随机性游戏的”驱动力“,比如以撒和土豆兄弟,以及有关建设与塔防的开拓者和牌兵布阵。这个游戏已经出了很久了,对小型独立游戏来说再进行投入也只是沉没成本或者执念,然而其拥有的内容仍然达不到优秀类rogue作品基本的合格线,只能说有新意有意思但普通。给好评是因为目前还在更新,而由于题材原因,这款游戏的上限还可以提升,再观望一下
good
I cannot think of one positive thing to say about this game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能不能把你物品选择来个放弃?被个比蘑菇坑死了 遇到又不能放弃逼着选选完开枪狂掉到1血摸一下就死了 还有到第二关5难度就是纯堆怪然后降低你的升级速度 物品解锁的越多越污染卡池 你信我第二关5难度第10天青竹剑才+3吗?根本拿不到主武器升级 还有这游戏没大范围AOE就是低人一等
游戏不错可惜跑路了 恶心东西希望你人生跟游戏一样烂尾
遊戲是好玩的 但有夠農 農起來也沒有相對應的回饋感 暫時只好給負評了
优点:割草,爽,前10天都非常流畅,大概50天左右才开始卡。爽玩。 缺点:怪物同质化严重,小怪和boss没特点。 问题: 1.平滑曲线没做好,百分比伤害太强,前期一点一点扣固定伤害的行为像是搞笑。 2.祭坛的设计很恶心,一个是概率成功,另一个是太多祭坛要频繁点来点去,而且有护甲但血量不足时会无法扣血(bug)。 3.前中期回血手段太少,而扣血手段太多,一堆技能要扣血,点出来极容易暴毙。 4.ui太烂了,找个属性找半天。 5.bug 选龙珠,即使完成了那个显示龙珠位置的也可能不显示
初玩有80分,但玩過幾個小時之後,會發現一些明顯的問題,現階段只能說是及格。 1.首先是怪物強度和角色成長不平衡 2.怪物強就算了,局外成長也沒甚麼選項,有些甚至資源要很高 3.撿到道具(寶藏)不能選擇丟棄,只能裝備,問題是某些道具有負面效果。試想你前面玩得順順的,結果撿到一個放一次技能就扣你一滴血的道具,還能好好玩嗎?(遊戲初始只有20HP) 4.夥伴的防守位置不能自己設定 5.地圖上某些物件太不明顯,而某些技能特效又很容易遮蔽畫面。 如果作者能慢慢更新或修正,其實有很大的潛力的,真可惜。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $65.4K | 220 | 90% | $12.59 | |
| $866 | 39 | 77% | $1.19 | |
| $143 | 0 | — | $5.00 | |
| — | 0 | — | — | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $2.4M | 10.8K | 96% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.3K | 79 | 77% | $9.99 | |
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| $15.3K | 64 | 94% | $8.99 | |
| $15.3K | 150 | 87% | $6.99 | |
| $15.3K | 1.3K | 66% | $0.49 | |
| $15.3K | 191 | 91% | $4.99 |