
Psionic Awake is a Roguelike game . Collect resources during the day and defend against monsters at night. It emphasizes any combination of weapons, talents, treasures and partners.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
from the 1st level alone, i knew this was gonna be good, i didnt think this was the vs clone i needed, i didnt think we'd have a vs clone like this, yes it is still in development, but the fun factor and the dopamine receptor frying action is here, yes this is more than worth its price, good job mighty cat! the translation can be a bit confusing, but if rough localization doesnt bother u, this is very good, hellz yea, hoping to see more of this game come together, would love to see more esp in the base building area, and qol stuff, otherwise despite being this early already has enough content and a well thought out game loop, if youre into this genre, do not sleep on this
Yeah, fun shooter. Levels are kind of repetitive but the character progression isn't!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更新后 刮痧 最高难度都看不到最后BOSS
[h1]前言[/h1] 《灵能觉醒》是一款结合了塔防与肉鸽的割草爽游,你将操控一位小人,白天外出探索,晚上回家守卫基地,选择自己的流派,努力让基地不断强大,在黎明到来之前努力存活下来,不过目前游戏深度不够,各方面的物品都比较少,尤其是建筑,现在版本并没有发挥出太大的作用,也是希望后续能够有更多的更新改动。 [h1]游戏玩法[/h1] 角色为4个,冰吨吨,枪械,冰系,左手霰弹枪,右手冰霜法杖;立夏,光系,火系,召唤摸鱼流;火绒绒,左手大狙右手火焰法杖,天赋全是aoe;光嘟嘟,枪械,光系,也是一个造成大范围aoe的角色。 总体流派4个,物理,冰系,火系,还有两个伙伴的暗系,一局游戏选一个就够用了。 玩法就是白天探索,晚上守家,白天砍树赚钱(前期),四处找宝箱,找到毁坏的建筑,有几率触发选项,一个是花费少量金钱修好,可以在家放置;第二个是根据属性给对应buff,最后就是直接给钱,找到以往探索队的遗体也能涨不少经验,还有一些金币,不过最主要的还是寻找魔王巢穴,击毁虽说会增加怪物的数量,但是给予的宝箱能够给我们实际上的增强。 宝箱给予的升级主要是武器升级,天赋选择,根据自己想要的流派会舒服很多。(这里就是正常割草游戏)白天可以到处浪,反正时间到了能传送回家,晚上守完也会传送到上次的地方。 晚上需要防守大量的怪物,在最后一晚还有BOSS来临,不过好在我们有一圈简陋的栅栏跟机枪兵帮我们守,在守住之后,可以获得援助,购买伙伴,升级伙伴,机枪兵,栅栏,还能买低级建筑,不过高级建筑得去野外的祭坛获取。 [h1]结语[/h1] 中规中矩的肉鸽割草,但是局外成长有点小肝,为什么还要限制杀怪数量,击败数量够了才能解锁,问题是是每一个角色都要这么多,然后是图鉴里的升级,水晶一把就10几20出头,拉一个满级就要30,40了,而且感觉目前没什么东西可以解锁。伙伴系统就是照搬武器的技能了,但是基地4个槽位,你只给我3个是什么意思,别的我也不多说了,只能说一般般。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
...
游戏体积超小,但爽度不差,大概就是白天弹幕开无双,晚上守塔并能一定程度上建设攻防。
什么时候更新的,都以为作者跑路了.....能更新就行。
无尽模式数值确实有点问题,5-10天没成长起来,是最难的,11-20有点难度。20天以后就是纯割草了。我玩到五十多天不想玩了,士兵都能一枪五千了,我自己能打出来两万多的数字了,怪物三四千的血量根本不够看。
跑路了,目前的内容如果不再更新不推荐入手
后期高难度出怪太多了 非常难打,最后一个图是无尽
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.4K | 220 | 90% | $12.59 | |
| $866 | 39 | 77% | $1.19 | |
| $143 | 0 | — | $5.00 | |
| — | 0 | — | — | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $2.4M | 10.8K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 79 | 77% | $9.99 | |
| $15.3K | 692 | 90% | $1.69 | |
| $15.3K | 64 | 94% | $8.99 | |
| $15.3K | 150 | 87% | $6.99 | |
| $15.3K | 1.3K | 66% | $0.49 | |
| $15.3K | 191 | 91% | $4.99 |