
Psi Project Legacy - is a new part of the hardcore 2D shooter with elements of horror. It all starts again. You have to go back to the very unfortunate complex to endure the horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Динамичный геймплей с отличной графикой, объективно лучшая игра в которую я зашел в 2024 году.
Ну пойдет за бесплатно
Liar. There are no cards.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Psi Project: Legacy is a grim, retro-styled descent into madness that attempts to merge the chaotic immediacy of old-school shooters with the unnerving atmosphere of psychological horror. Developed by Vyacheslav Shilikhin and published by Conglomerate 5, the game places you in a deteriorating industrial complex filled with twisted experiments, nightmarish visions, and hostile abominations, all while the boundaries of reality seem to unravel around the protagonist. From the very beginning, the game establishes a sense of decay and claustrophobia: tight corridors, flickering lights, and crude, menacing creature designs evoke a world drowning in its own corruption. This oppressive setting becomes the backbone of the gameplay, constantly reminding the player that the journey ahead is as much a struggle against external monstrosities as it is against the psychological collapse of the character. The game consciously leans into a retro aesthetic reminiscent of early 1990s corridor shooters, with sprite-based enemies, limited animation frames, and tight, maze-like environments. There is an undeniable charm in this stylistic choice — at its best, it captures the frantic energy of classic run-and-gun action. The player scours narrow rooms for weapons and ammunition, relying on quick reflexes rather than strategic depth. The simplicity of the movement and shooting mechanics intends to amplify the fast-paced nature of the experience. Unfortunately, this nostalgia-driven approach is also where many of the game’s limitations become evident. Weapon feedback lacks weight and punch, enemy behaviors often feel repetitive, and encounters can devolve into straightforward exchanges rather than tense or inventive firefights. Even in quiet moments, performance drops and stutters interrupt the flow, detracting from the immersion the game attempts to build. Horror plays an important thematic role, though its integration varies in effectiveness. The narrative promises a descent into a nightmare where hallucinations and reality blend, suggesting a psychological edge to the chaos that surrounds the protagonist. There are hints of this throughout the environments — distorted imagery, surreal transitions, and unsettling sound cues that seem to emerge from nowhere. These elements are intended to unsettle the player and deepen the mystery of the complex. However, the execution feels uneven. The horror rarely escalates into compelling set pieces or meaningful story beats, leaving the impression that the psychological framework exists more as window dressing than as a driving force. The atmosphere succeeds in generating discomfort, but it lacks the narrative and mechanical support needed to transform that discomfort into sustained dread. Community impressions of Psi Project: Legacy reflect this mixture of ambition and shortcomings. While some players appreciate the raw, unpolished retro energy, many express disappointment in the game’s technical instability, uneven pacing, and lack of mechanical refinement. Frame rate issues, simplistic combat, and limited variety in enemy encounters emerge as common complaints. The game feels most appealing to players who specifically enjoy retro oddities — titles that prioritize aesthetic experimentation and fast, disposable action over polish or depth. For others seeking a more substantial shooter-horror hybrid, the experience may feel too thin, too janky, or too inconsistent to satisfy. Yet, despite its flaws, Psi Project: Legacy carries a certain rough-edged intrigue. There is a sincerity to its design — a sense that the developer was more interested in crafting a distinctive, unsettling atmosphere than in following modern genre expectations. When its elements line up, the game can deliver brief flashes of intense, chaotic fun. Its short length, low price, and unapologetic devotion to a retro style make it easy to dip into for a quick hit of grim, low-fi action. Even so, these strengths don’t quite elevate it beyond its limitations; rather, they define the experience as something that may appeal only to a niche audience willing to overlook its shortcomings. In the end, Psi Project: Legacy is best understood as an experimental indie project that strives to channel the spirit of early shooters while adding a layer of psychological disorientation. It’s a glimpse into a warped underground world, filled with monsters and madness, carried by a retro aesthetic that is both its defining charm and its greatest constraint. For players who appreciate unsettling atmosphere and don’t mind rough edges, it offers a brief but provocative journey. For those seeking a polished, mechanically rich horror shooter, it remains more of a curiosity than a standout entry in the genre. Rating: 4/10
gam is ver gouda jes
гавно игра но на подомии дума
Jogo horrivel, mal feito, cheio de bugs, ate o nome do jogo ta escrito errado na Intro, acredito q o produtor fez esse gráfico mais pela facilidade do que homenagem a jogos antigos, horrivel!
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че за ♥♥♥♥♥♥
+1 没中文 没成就 超能力计划:遗产 《超能力计划:遗产》是硬核 2D 射击游戏系列的全新续作,融合恐怖元素。一切将重新开始 —— 你必须重返那座灾厄之地,直面无尽恐惧。主角饱受噩梦折磨,早已分不清现实与梦境的边界,直到某一刻,这层界限彻底崩塌。 搜寻武器与弹药,击败恐怖魔物,探索这座地狱的每一寸角落,你终将揭开真相,明白自己的真实身份与使命。务必小心,全新魔物比以往更加恐怖强悍,而丰富多样的武器库将让你在邪恶面前不再毫无还手之力。 你能否存活下来,保持理智不陷入疯狂?恐怖氛围与动感射击的完美融合,绝对让你全程沉浸,毫无枯燥之感! 核心特色: 令人难忘的冒险体验 跌宕起伏的长篇剧情 复古风格美术设计 硬核刺激的动感玩法 种类繁多的枪械武器
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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