
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do it for her.
Absolutely incredible game
Peak
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm usually not a fan of the metroidvania genre, i always get lost not knowing what to do, how to progress and feeling stuck, this game made me actually enjoy that sensation because of how good the map is design and that the way you progress is through your movement skills and how creative you are using them, 999999/10 would totally recommend it to everyone, oh and THERE IS a map, just have to find it in the first zone (i totally skipped it, wich is why i was lost)
I played [i]Pseudoregalia[/i] because I was interested in its Nintendo 64 inspired graphics and the the promise of fun exploration and movement mechanics. My time with the game was largely steeped in disappointment and aggravation. While the visuals are nice, consistent and stick to their chosen aesthetic, it cannot be understated how empty the world is. The sometimes nonsensical architecture of the castle and surrounding areas could be attributed to the game taking place in a dream, as well as the obvious need for platforms and obstacles, as it [i]is[/i] a platformer after all, but the lack of detail and decorations across the map is unlike even the visuals of games [i]Pseudoregalia[/i] seeks to emulate. Outside of the few NPCs who don't impart much information and a literal handful of enemies, there really isn't much to interact with apart from the environment itself, which only becomes more damning when considering how sprawling the game world is. I was shocked to find out the game even shipped without a map mechanic early on. I would give my opinion on the game's story here, but... there isn't really one. What [i]is[/i] there is incredibly vague, not explored in enough depth to be engaging or meaningful, or simply tacked on at the end. I was not given any reason to care about Sybil, the princess of the castle, or whoever talks to Sybil at the end of the game. As one progresses through the game, more abilities and movement techniques are unlocked. I struggled with the wall kick ability. Perhaps there was an instruction I missed somewhere, but I could not figure out how to do it correctly. When at the very top of a wall near a ledge, I would frequently fail the final jump up onto the ledge and kick away from the wall instead, which lead to a lot of unnecessary frustration and really tainted my experience for the remainder of the game. Otherwise, the movement was, in my opinion, just fine. Generally, these abilities allow for further exploration, as some areas are unreachable without them. There are a few sections that require tight platforming, which I welcome and which introduced a little challenge outside of navigation. Decent movement tech and an appealing main character design alone cannot fix an overall flawed game, though, and never will. I reckon with another year or two of development time, it could have been a much more polished and complete feeling experience. But as it stands, the game feels more like a tech demo with a barely existent story concept and an inappropriately large map. All of this is not to disregard that, of course, game development is very complex and time intensive, especially when operating as a solo developer, and despite all my gripes, I respect that they were able to release a game. I really wish I could have walked away from it feeling satisfied, but I only felt relief once it was over. I'm happy so many other people enjoyed it, and if the developer decides to make another game, may the exposure help them in their future endeavors and may the act of creation be fulfilling to them. However, I personally cannot recommend [i]Pseudoregalia[/i].
AWESOME GAME!!! the only real problem i have with it is the difficulty though, most enemies near late game just get comboed and die and dont even get to do their attack my favorite enemies were def the knight and the final boss cus you actually have to like weave out their attacks and stuff, every other enemy suffers from getting executed the moment you spot them vro... other than that this is a pretty good game the platforming feels cool and snappy and most of the ability thingies have depth that you can learn to use them more efficiently .yup
Добротный платформер с рогатой женщиной в духе времен "Playstation 1". Поиграй - не будь козлом:D
Pseudoregalia is an excellent retro-inspired 3D metroidvania with fluid movement mechanics that make exploration genuinely enjoyable. Each new ability naturally expands your traversal options, encouraging you to revisit previous areas and discover new paths throughout the interconnected world. Its PS1-inspired visuals, atmospheric soundtrack, and minimalist storytelling create a distinctive experience that rewards curiosity without relying on constant guidance. If you enjoy exploration-focused games with satisfying platforming and a strong sense of discovery, Pseudoregalia is absolutely worth playing.
shmooooovement
Holy peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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