
Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.
Modeled estimate, not a reported figure. How we estimate →
About
the optimist says it’s half human
the pessimist says it’s half monster
and the project manager says, “when can we ship it?”
PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise.
You'll be required to wear an image recognition visor that only tells you the bare minimum information you need to succeed — and sometimes less. Use text information, proximity data and audio clues to form a mental map of your surroundings and pray that your technology won't fail you when you need it most.
There is no monster.
Assignment timeboxed to 90 minutes. If you’re here longer than that, we might have to dock your pay.
Your visor says that the red stain on the wall is ketchup. It was coded by some very smart people, so you should definitely trust it.
Collect chat logs from the research team, but don't read into them too much. We're not paying you to figure out some kind of sinister mystery here.
I mean, we haven’t seen the monster. So it’s probably not there.
Receive helpful calls from your manager, voiced by Luke Austin, who's here to make your job easier. Probably.
Connect with a cast of queer characters, who we definitely cared about and will miss dearly. Oh hey, have you signed that waiver yet?
If you hear it, turn away.
After labor rights movements sweep large parts of India and Southeast Asia, companies around the world lose their supply of cheap exploitable workers. Melbourne-based tech startup Neuras decides to attempt the impossible: installing AI drives into the freshly dead to create a cheap and endless supply of workers.
After a year of disappointing results, the Neuras lab suddenly cuts all contact with their investors. You, a contractor for the country's largest investment firm, have been tasked with investigating the lab and recovering the firm's rightful IP. But it's the firm's other investment project -- the SONA visor -- that might end up being your bigger problem.
That, and the breathing you keep hearing behind the door.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Необычная концепция, странная, но прикольная. Хорошая игра.
This is the kinda ♥♥♥♥ I love horror as a genre for. [spoiler] Viscerally processing the sense of doom associated with what technology, the medium of screens and the internet, and especially AI is doing to our ability to recognize other people as human beings with inner lives deserving of respect and cooperation, buried inside doomed yuri and toxic workplace drama. [/spoiler] A short and deeply personal horror game with a unique mechanic, excellent humor and personality in the character writing, and terrific atmosphere especially for the first half. It has a lot to say and will stick with me for a long time. Give it a go, it's so worth the hour or two it takes to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,没有突脸,放心玩,两个结局
gas
i hate the supervisor
lowkey really cool. ending a lil mid tho
прошел с кайфом. из-за того, что ничего не вижу, было особенно мерзко
Ein absolutes Indie Master piece, flüssiges gameplay keine Bugs, das feeling nichts zu sehen und deswegen aufs gehör zu vertrauen phänomenal. Die Sounds in dem Game sind zum Kotzen schön gemacht. Die "KI Brille" wenn man sie so nennen kann ist eine sehr geile Idee und wurde super umgesetzt. Von der Lore erfährt man nicht wirklich viel und lässt einen breitgefächerten überlegungsfreiraum, jedoch auch nicht zu wenig dass man komplett im dunkeln tappt. Im großen und ganzen ein schönes Horror Game und für das wenig Geld sollte es jeder Horrorliebhaber mal gezockt haben.
I really liked this, the atmosphere was tense, the soundscape exceptional, and the story... was very real for me regardless of the necromancy and eldritch nightmares (in a very good way imo). The game knows when to ♥♥♥♥ with your head and knows when to let it slide and chill for a bit, and does both really well. The tense bits can be such genuine "god ♥♥♥♥♥♥♥ damnit I'm gonna need to go into there huh" moments, and the calm bits got a genuine laugh out of me while still keeping me invested in the overall narrative. furthermore despite the whole working for the lockheed martin child necromancy division, I really related to Ella's struggles a lot. A lot of it mirrors my ♥♥♥♥♥♥♥♥ mental health moments in the last few yeas. Shes is a very flawed character but one I see myself in a lot and a really well done portrayal imo. (ending spoilers) havent seen the other ending but, from the start I knew we were never going to leave this place. One of the final logs says it best "if this is the future we're fighting to see, you can keep it". the world the game gives us was already doomed, and not by any eldritch nightmare. This was always going to end like this, and so we go deeper. Fight like hell.
Great game, only issue with it is that the certainty percent just felt useless. I honestly never felt the need to use it, and past the first 30 minutes of game-play, I just didn't use it. Also, I appreciate the choice the use the monster sparingly (I prefer it over the alternative), but it could've felt more like a threat. The times it does show up, I felt no tension because I knew as long as a didn't do a certain thing, I wouldn't die. A more interesting mechanic would be to have the monster kill you if you're not looking at it, so that you have to balance keeping the monster at bay, and seeing where you need to go next. If this mechanic was used, I think the number of encounters would be just right. Overall, totally worth my money, a great time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 11 | 100% | $5.99 | |
| $8.9M | 38.7K | 95% | $12.99 | |
| $239.9K | 842 | 88% | $14.99 | |
| $47.9K | 697 | 85% | $3.99 | |
| $19.4K | 128 | 92% | $9.99 | |
| $14.9K | 131 | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.7K | 325 | 52% | $9.99 | |
| $115.7K | 3.6K | 77% | $1.49 | |
| $115.7K | 623 | 94% | $4.99 | |
| $115.7K | 325 | 66% | $14.99 | |
| $115.7K | 423 | 81% | $9.99 | |
| $115.6K | 564 | 72% | $12.49 |