
Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.
Modeled estimate, not a reported figure. How we estimate →
Media

About
the optimist says it’s half human
the pessimist says it’s half monster
and the project manager says, “when can we ship it?”
PROXIMATE is a dread-driven narrative game where you investigate a deep sea laboratory and piece together the events that lead to the research team’s demise.
You'll be required to wear an image recognition visor that only tells you the bare minimum information you need to succeed — and sometimes less. Use text information, proximity data and audio clues to form a mental map of your surroundings and pray that your technology won't fail you when you need it most.
There is no monster.
Assignment timeboxed to 90 minutes. If you’re here longer than that, we might have to dock your pay.
Your visor says that the red stain on the wall is ketchup. It was coded by some very smart people, so you should definitely trust it.
Collect chat logs from the research team, but don't read into them too much. We're not paying you to figure out some kind of sinister mystery here.
I mean, we haven’t seen the monster. So it’s probably not there.
Receive helpful calls from your manager, voiced by Luke Austin, who's here to make your job easier. Probably.
Connect with a cast of queer characters, who we definitely cared about and will miss dearly. Oh hey, have you signed that waiver yet?
If you hear it, turn away.
After labor rights movements sweep large parts of India and Southeast Asia, companies around the world lose their supply of cheap exploitable workers. Melbourne-based tech startup Neuras decides to attempt the impossible: installing AI drives into the freshly dead to create a cheap and endless supply of workers.
After a year of disappointing results, the Neuras lab suddenly cuts all contact with their investors. You, a contractor for the country's largest investment firm, have been tasked with investigating the lab and recovering the firm's rightful IP. But it's the firm's other investment project -- the SONA visor -- that might end up being your bigger problem.
That, and the breathing you keep hearing behind the door.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There isn't much on the market that is quite like this game. It was entertaining
pretty good, though not the best if you are pragmatically devoid of imagination
Amazing game. The ambiguous AI recognition adds to the overall dread.
PROXIMATE is a short narrative horror title developed and published by Cain Maddox that proves atmosphere and creativity can be more effective than constant action or jump scares. Set inside the isolated Neuras deep-sea research facility, the game casts players as a contracted investigator sent to uncover the truth behind a mysterious incident that left an entire team missing. What initially appears to be a routine assignment quickly evolves into an unsettling journey filled with uncertainty, corporate deception, and psychological tension. Rather than relying on conventional horror formulas, the game builds fear through limited information and the player's growing distrust of the technology they depend on. The centerpiece of the experience is an experimental AI visor that serves as the player's primary way of interacting with the environment. Instead of presenting the world directly, the visor identifies nearby objects with labels and interpretations generated by artificial intelligence. This unusual mechanic creates a fascinating layer of uncertainty because players are never entirely sure whether the information being presented is accurate. Everyday objects can appear suspicious, while potentially dangerous situations may be disguised behind harmless descriptions. The result is a constant sense of unease that transforms even simple exploration into a nerve-racking experience. Few indie horror games manage to make basic observation feel so engaging and unpredictable. The game's setting contributes significantly to its effectiveness. The underwater laboratory is a naturally claustrophobic environment, filled with dark corridors, abandoned workspaces, and signs that something has gone terribly wrong. As players progress deeper into the facility, they gradually uncover details about the people who once worked there and the experiments they were conducting. Environmental storytelling plays a major role, allowing the world itself to reveal clues about the catastrophe. Every room feels like part of a larger mystery, encouraging players to investigate carefully rather than rush through the experience. Beyond the horror elements, PROXIMATE contains a surprisingly thoughtful narrative centered on labor exploitation, corporate ambition, and the ethical dangers of unchecked technological advancement. The story revolves around a company attempting to solve workforce shortages through controversial experimentation involving AI and human consciousness. This premise gives the game a strong science-fiction foundation while also providing meaningful social commentary. The writing handles these themes with intelligence, using the mystery to explore larger questions about profit, humanity, and the consequences of treating people as expendable resources. Character development is delivered primarily through logs, messages, and records scattered throughout the facility. These communications help transform the missing researchers from anonymous victims into believable individuals with their own concerns, relationships, and conflicts. The conversations feel authentic and help establish emotional investment in the unfolding events. The inclusion of diverse characters and relationships is integrated naturally into the narrative, strengthening the world-building without distracting from the central mystery. One of the game's most impressive qualities is its balance between dark humor and horror. Corporate communications and managerial interactions often contain absurd reassurances and detached responses to alarming situations, creating moments that are simultaneously amusing and disturbing. This satirical approach reinforces the game's criticism of corporate culture while making the setting feel more believable. The humor never weakens the tension; instead, it highlights the frightening indifference of the organization responsible for the disaster. Audio design is another major strength. Since visual information is intentionally restricted, sounds become an essential part of the experience. Distant noises, environmental ambience, and subtle audio cues keep players alert and constantly questioning what might be nearby. The game understands that anticipation is often more powerful than direct confrontation, and it uses sound effectively to encourage players to imagine threats that may or may not exist. The relatively short runtime may be the only significant drawback for some players. Most players can complete the adventure in roughly two hours, and the intriguing setting and concepts could easily support a longer experience. However, the concise length also prevents the core mechanics from overstaying their welcome. The story remains focused, the pacing stays tight, and the mystery reaches its conclusion before the novelty of the visor system begins to fade. PROXIMATE succeeds because every aspect of its design supports its central idea. The AI visor is not simply a gameplay gimmick but a tool that reinforces the themes of misinformation, technological dependence, and uncertainty. Combined with strong writing, immersive atmosphere, memorable world-building, and effective psychological horror, it creates a distinctive experience that stands out among modern indie horror releases. Players looking for a story-driven horror game that values tension, mystery, and creative mechanics over constant combat will find plenty to appreciate here. Rating: 8/10
its a good little game with with a good atmosphere, a cool gimmick and a fun little story, it takes about 1-2 hours to complete even while reading everything. for 6 usd its a great little experience. "me when the hole is hungry"
It's a really good game for $6. Just buy it nerds.
iron lung vibes, great unique concept. horror aspects are very light, its mostly about what you perceive rather than any actual threats.
Great concept, but the story isn't good. The game is really short so I'd get it on sale. I went in blind but the story feels self righteous and the plot doesn't even make you the main character, you're just listening in on gay relationship drama instead of worrying about living or dying. I'd say the game is worth it for the concept alone even with how short it is, because the concept really is that cool, and the execution is cool too. I just didn't like the story.
Атмосферная очень игра. Рекомендую скачать русификатор с гитхаба. Очень интересно, но почти ничего непонятно
yet another perfectly ethical scientific experiment [u] RUINED[/u] by a lesbian situationship
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| HARDCODED | $93.3K | 338 | 92% | $16.99 |
| Ultrawings 2 | $93.3K | 114 | 70% | $19.99 |
| Master of Magic Classic | $93.3K | 759 | 97% | $5.99 |
| Sakura Succubus 2 | $93.3K | 354 | 90% | $9.99 |
| The Apogee Throwback Pack | $93.3K | 354 | 91% | $9.99 |
| Fossil Corner | $93.3K | 354 | 98% | $9.99 |
Related
| Mouthwashing | $7.5M | 37.8K | 95% | $12.99 |
| the static speaks my name | $0 | 5.8K | 82% | Free |
| Firewatch | $30.3M | 98.8K | 91% | $19.99 |
| The Stanley Parable | $13.6M | 45.7K | 92% | $14.99 |
| The Stanley Parable: Ultra Deluxe | $12.1M | 35.5K | 94% | $24.99 |
| Amnesia: A Machine for Pigs | $6.4M | 12.1K | 70% | $19.99 |