
Juan's been banished to the prototype version of his game! He’s gone from a colorful 16-bit hero to a tiny 1-bit homie. Help him platform his way back in this narrative action-platformer—with Juan himself teaching you how to control him through this mini-metroidvania!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Juan had it all— a vibrant world, a best friend named Greg, and an adventure waiting to unfold. But after a fateful encounter with a grumpy Dinosaur, he’s been cast down into the prototype version of his own game! Now trapped in a 1-bit world of unfinished code and forgotten assets, Juan must fight, platform, and puzzle his way back to where he belongs.
Switch between two distinct art styles—gritty 1-bit and polished 16-bit—as you uncover the secrets of the Prototype Realm. Use your whip, shield, and quick reflexes to survive enemy encounters, traverse treacherous environments, and collect the keys needed to escape this digital purgatory.
Can Juan reclaim his adventure, or is he doomed to remain a half-finished idea?
NOTE: Optimized for Steam Deck — runs smoothly at 60 FPS with default Proton settings.

🕹️ Fast-paced 2D action platforming with tight controls
⚔️ Whip-cracking combat and strategic shield-shot mechanics
🎨 Unique dual-art style aesthetic: 1-bit prototype vs. full-color 16-bit adventure
🔑 Metroidvania-style exploration—find hidden keys to progress
Play now and help Juan escape development hell!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
A very fun platformer. Def worth checking it out!
------{Graphics}-------- Woah ☐ Amazing ☐ Great ☑ Good ☐ Fine ☐ Potato ☐ ------{Difficulty}-------- Hard just to be hard ☐ Very hard ☐ Difficult ☐ Not too bad ☑ Easy ☐ Very easy ☐ ------{Replayability}-------- Speedrun Mode ☑ Fun ☑ Simple ☑
It's not a very long game but it's an awesomely charming experience with tight platforming. Awesome to see from a solo dev and well worth the price.
Great game! Ive stayed up way too late playing it 🤣. Now just chipping away at the bonus level.
This is such a great little platformer. The controls are fluid and well done. The story is humorous and engaging. The cost is more than fair. This game checks all the boxes of a wonderfully made indie game.
A lovely little charming platformer that really works. I played the whole thing on Steam Deck with no issues. The controls are JUST right, the checkpoints are very frequent and any deaths never feel frustrating because of how quick you can get back to the action. It's short but also inexpensive and I enjoyed every second. I can't wait to see what the developer does next.
This game was a ton of fun—I highly recommend it! The controls are tight, responsive, and feel great to use. The story is a lighthearted adventure that takes about two hours to complete, with plenty of solid humor throughout to keep things entertaining. After finishing the main story mode, there's still more to dive into. A challenge level will seriously test your platforming skills—think Super Meat Boy levels of difficulty. There's also Gassy Greg Mode, a surprisingly addictive Flappy Bird-style mini-game, along with a dedicated speedrunning mode for those looking to perfect their runs.
This game is awesome!!! ...but speedrun achievements--ugh--they will be the death of me.
Cool concept that is executed well. The two different art styles still feel cohesive. The platforming feels really good with a nice mix of fun little mechanics to keep things interesting. My time spent with the game has been brief but in that time you can tell a lot of love has gone into this game. I highly recommend it!
Solid platformer. New level mechanics are introduced throughout the game to keep it fresh. Game takes less than 2 hours to beat.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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