
Protolife is an unique tower-based strategy game which gives you a direct control over the builder robot in a struggle against the hungry proto-life organism.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great simple game! Super fun, well made levels, music, great pixel art and animation too!
A seriously fun game with lots of thought needed. The campaign is fun but then they got campaign plus which is nice but also a mode that's super fun and allows you to make your own buildings that you need to unlock parts with also different qualities in parts. Well worth the price and no question if discounted. The gameplay is quite unique and hard to put in a category besides one of the useless broad ones now so i would say it's pretty on its own. Level editor and the other mode besides campaign being randomly generate leaves huge amount of gameplay. Nice gem to play and something i do actually love.
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Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра занимательная на один вечер прохождения ну или на два, единственная проблема в желтых кристалах их нельзя собирать, а жаль было бы гораздо удобнее и приятнее играть
Я люблю эту игру, я провел в ней десятки часов (да, денег тогда у меня не было, поэтому сидел на пиратском издании, как только появились и нашлась возможность - сразу приобрел), строил новые турели в лабах, да, весьма душный режим, но какое же чувство ты потом испытываешь, когда создал машину массового истребления всего живого, пусть и с невероятно долгой перезарядкой, но снощащей всю карту к чертям собачим... Однако, я всё же больше сидел в редакторе, чем проектировал новые турели, каждый раз меняя условия прохождения, каждый десятый уровень - боссы, а каждый новый уровень - новые типы врагов Я прошел эту игру давно, но искренне надеюсь, что когда-нибудь выйдет новая часть, Protolife 2, и я надеюсь, что она будет именно в такой же стилистике, с такой вот графикой, этой игре не надо придумывать многоуровневость, этажи, переводить в 3D и т.д. - я бы сыграл в ту же игру ещё раз, с чуть более прокаченной/проработанной графикой, но всё же с нюансом, что там были бы новые турели, враги, боссы, расширение лора, сюжета, и был бы рад увидеть в ней редактор уровней, да даже моддинг при желании - было бы здорово делиться своим творением, в особенности новыми изобретенными турелями в лабе, не так ли? Так или иначе, если однажды такой день настанет, то я был бы рад увидеть уведомление в роде "анонсировали Protolife 2" и я бы не поскупился взять её по фулл прайсу в следующий раз.
게임성 자체는 좋으나 난이도를 선택할 수 없는데 난이도 밸런스가 안 좋음 깰 수 있으면 깨보라는 타입의 고전 타입의 마인드가 느껴짐 그냥 다른게임 하는걸 추천
Отличная игра с простой рисовкой. Крайней рекомендую попробовать! А саундтрек вообще отдельная тема - пять с плюсом!
Стоит взять игру, проходится интересно, сложность возрастающая в кампании, По геймплею стоит привыкнуть к управлению чтобы ставить блоки в нужные места
Очень классная игра постоянно в нее возвращаюсь. Хотелось чтобы разработчики добавили в нее режим игры на двоих, например, с разделенным экраном было бы круто.
this is a nice game! the campaign is long enough and fun. the new game+ adds some welcome extra difficulty, though a few levels get pretty difficult. the experiment mode lets you create your own towers and use them in randomly created maps with adjustable difficulty, which is even more fun than the campaign. there are a few restrictions on what you can create and i am quite sure the maximum difficulty available is actually impossible, but that may just be a me problem. and the music is simple but on point. i would love more tracks but it is good enough for what it is meant to do. from the games made by this developer, protolife is definitely the best one. i definitely recommend this game!
This is basically "Dead or Night" map from Starcraft 2 in standalone game but with only tower rush by playing as armored 'Probe', A perfect mixture of Tower Defense with RTS element which hard to see these days. The way to setup desired turret or various fortification is pretty unique, fun to play and also simple to understand. It's sound like become alchemist while setup each turret. The campaign progression difficulty, while easy as first, over around half of the campaign, it's hard. the game require you to be active for the most of time, just like ordinary RTS game which it's fine by me. (it's easy and fast to restart tho, so I don't mind if it's needed) there are some tower customization part with randomize round of challenge to purchase the part for the endgame content, which it's can prolong my playtime when all campaign mission is finished (include NG+) and buildup my own tower is fun, but still. over Risk Level 5 challenges without custom tower is brutally hard, some are almost unbeatable or require more than 10 times restart. most of the challenge require you to act "very" fast in order to soften impossible swarm of enemies, which it's too hard without very powerful custom turret or have "GOD" amount of APM speed. Overall, the game was great! I watched my friend play this game around 5-6 years ago and it's really got me, unfortunately that time I was busy and I forgot to wishlist but still already remember the mechanic. Until now I remember the name and play it myself, It was... truly mistake for ignore it. And lastly, if dev is reading this, Can I request you add one last feature for this game: "Coop-multiplayer", at least doing local multiplayer is fine so I can play and able to beat Risk Lv10 with my friend who introduce me with Steam Remote play,
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