
By signing below, you agree to follow the Protocol. Protocol is a program of strict rules created to make first contact with an alien life form that got shot down in the Arctic Circle.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Japanese, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Не нарушай ПРОТОКОЛ[/b][/h1] Protocol - это игра от первого лица, разработанная компанией Fair Games Studio, которые не определились с жанром «Мы сами до сих пор не можем определить в каком именно жанре эта игра. Адвенчура? Головоломка? Шутер? Иммерсив сим(серьезно?)? Симулятор ходьбы? Безумный трип? А может, все сразу?», но, скорее всего, правильно будет отнести его к экшен-приключению. Он даёт незабываемый игровой опыт. Вы не слышали о ней? Так давайте узнаем, что это. Действия игры происходят в районе полярного круга, в исследовательском комплексе Терминус. Вы - солдат, подписавшийся на выполнение программы Protocol. Вашей главной задачей будет безоговорочное выполнение программы Protocol. «Шаг вправо, шаг влево» и комплекс скажет: «Вы нарушили протокол. Приятного вам дня!» (Не дай бог, вам это услышать) . Отдавать приказы будет супер совершенный ИИ. А собственно, зачем проводится эта операция? Для проведения «Первого контакта» с инопланетной формы жизни. Игра содержит 7 концовок (зависящих от ваших решений(да, я капитан очевидность)) и хорошо поставленный юмор (часто чёрный) и атмосферу. Главный герой ведёт себя в разных ситуациях так, как бы поступил любой вменяемый человек на его месте (что делает его живым для восприятия и делает погружение ещё лучше). Всё сделано на высшем уровне (современные ААА игры нервно курят в сторонке). Игра однопользовательская, с возможностью играть в VR (погружение в VR мной не проверено:( ). Таким образом, по моему мнению, Protocol – это почти никем незамеченная игра, которая дарит незабываемый и увлекательный игровой опыт, который должен попробовать каждый. Годно
Protocol, developed by Fair Games Studio and published by Sad Horse studio, is a sci-fi action-adventure that blends first-person exploration, dark comedy, light puzzle-solving, and sporadic combat into a single eccentric package. Framed around humanity’s first official contact with extraterrestrial life, the game places players in the boots of a reluctant participant drafted into a secretive government program known simply as the Protocol. From the outset, it becomes clear that this is not a straightforward sci-fi thriller but a deliberately offbeat and self-aware experience that plays with genre conventions as much as it embraces them. The story begins in a remote Arctic research facility where alien wreckage and classified operations intersect. The protagonist, a nameless soldier, is tasked with navigating the aftermath of an extraterrestrial event under the constant supervision of a controlling artificial intelligence. This AI enforces strict rules that govern behavior, and deviating from its instructions can result in immediate and often absurd consequences. The concept of rigid procedural compliance forms the backbone of the narrative, creating tension between obedience and curiosity. As players progress, they uncover fragments of what the Protocol truly entails, though the story frequently prioritizes dark humor and satire over traditional dramatic weight. Gameplay unfolds primarily from a first-person perspective. Players explore interconnected interior spaces, interact with terminals, gather items, and solve environmental puzzles to unlock new areas. The mechanics are straightforward, with occasional combat sequences breaking up the exploration. Gunplay is functional rather than refined, serving as a complement to exploration rather than the core attraction. More prominent are the puzzle and minigame segments scattered throughout the campaign. These moments vary in design, sometimes leaning into arcade-inspired sequences or logic challenges that shift tone and pacing. While not all of these diversions feel equally polished, they contribute to the game’s unpredictable structure. Tone is perhaps Protocol’s most defining trait. The writing embraces dry wit, absurd scenarios, and occasional meta-commentary on common sci-fi and survival tropes. The AI overseer’s dialogue oscillates between bureaucratic seriousness and sarcastic detachment, reinforcing the game’s comedic undercurrent. Failure states can be abrupt and unexpected, occasionally playing for humor rather than frustration. For some players, this approach enhances the experience by creating a sense of unpredictability. For others, it can feel uneven or tonally inconsistent, especially when narrative stakes clash with comedic beats. Visually, Protocol presents a utilitarian aesthetic. Environments are functional but somewhat dated in appearance, with textures and character models that do not aim for high-end realism. The Arctic setting provides a stark backdrop of industrial corridors and sterile laboratories, occasionally punctuated by alien technology that adds visual intrigue. While not graphically impressive by modern standards, the design supports the game’s quirky tone rather than striving for immersive realism. Animation and environmental detail are serviceable, if occasionally lacking refinement. Pacing throughout the campaign fluctuates. Some sections move briskly, propelled by objective-driven tasks and escalating events, while others slow down to focus on exploration or puzzle-solving. The variety of gameplay styles keeps the experience from becoming monotonous, but it can also create a sense of fragmentation. The game does not strictly adhere to a single genre identity; instead, it experiments with blending elements of shooter, narrative adventure, puzzle game, and dark comedy. This genre hybridization is both its strength and its weakness, offering surprise at the cost of cohesion. One of Protocol’s more engaging aspects is its branching structure. Player choices and adherence to the AI’s rules can influence how events unfold, leading to multiple endings. This encourages experimentation, as players may intentionally defy the Protocol in subsequent playthroughs to observe alternate outcomes. While the campaign length is moderate, replayability stems from exploring these divergent paths rather than from mechanical complexity alone. Ultimately, Protocol stands as an ambitious indie experiment that prioritizes personality and tonal uniqueness over technical polish. Its blend of sci-fi satire, procedural obedience mechanics, and varied gameplay segments creates an experience that feels distinctive, even when uneven. For players who appreciate unconventional storytelling and genre-blending design, it offers an intriguing journey through a world governed by rigid rules and absurd consequences. Though it may not fully master every element it attempts, its willingness to take creative risks ensures it remains memorable within the landscape of indie science fiction adventures. Rating: 7/10
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The game itself i think is good but i'm stuck on Chapter 4 in the mini game that you need to scan and put skull to open door and like when i use the thing to tp myself the skull doesn't follow me even after getting back to last checkpoint so i'm softlock which is a game breaking bug i don't recommend it except if the dev fix it but the game didn't have update for a while so i don't think it will ever come sadly
ПРОСТО ♥♥♥♥ РОТ ЭТОЙ ИГРЫ. ИЗ ЗА ЕБАННОГО БАГА В 6 ГЛАВЕ, СНАЧАЛА ТЫ ВЫХОДИШЬ ИЗ ЛИФТА С КАРТОЙ, НО ПОСЛЕ СМЕРТИ ОТ БОТОВ ТЫ СПАВНИШЬСЯ В ЭТОМ ЖЕ ЛИФТЕ БЕЗ ЕБАННОЙ КАРТЫ, И НЕ МОЖЕШЬ ПРОЙТИ ДАЛЬШЕ, ПОТОМУ ЧТО ЧТОБЫ ПРОЙТИ ДАЛЬШЕ ТЕБЕ НУЖНА ЭТА ЕБУЧАЯ КАРТА. ЭТОТ БАГ ПОЛНОСТЬЮ ОТБИЛ ЖЕЛАНИЕ ПРОХОДИТЬ ИГРУ. она конечно прикольная и моментами смешная, но она просто полностью наполнена багами. берешь предмет, проводишь мышкой чуть быстрее либо ударяешься об любой объект, то предмет сразу выпадает у тебя из рук. также очень надоедает протокол, чуть не так сделал, то начинай все сначала. игра ебанный ♥♥♥♥♥♥ с багами, надо быть очень терпким чтобы пройти ее. к покупке не рекомендую
Забавная игра, требуют исполнять всё по протоколу. Ошибся - смэрть. Сама игра очень интересна, особенно скрины от игроков. Смотрел прохождение Евгена, а потом и сам решил поиграть :)
очень понравилась
жопа и правда сгорит
ИИ секси
Короче. нарушил протокол - бан. не снял трусишки - бан. не поднял ободок унитаза - бан. обоссал ободок унитаза - расстрел дроном, потом бан. Всем удачи. 10 нарушенных протоколов из 10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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