
Prophecy of Ashen: a dark fantasy tactical CRPG. Be a secret messenger between the Hall's judgment and the Ashborne's vengeance. Recruit allies, use terrain and magic in turn-based combat. Your choices reshape Rattalan: uphold order or ignite destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以單人開發而言製作者足夠偉大,打個破台以示尊重 但遊戲流程可以算是BUG圍繞著方方面面,不一一贅述 因為確實到後期有種作業感,比較悶,很明顯大概是在哪裡的選項換一下就能影響特定成就解鎖, 但都打到破台了還要讀去一兩個地圖之前換選項那就很累,放棄全成就 希望晚來的人能確實買到比我更好的遊戲體驗
재미있는데.. 중간중간 버그가 있는 것 같음.. 초반 지나니까 상점 이용이안되던데... 그리고 레벨업 하고 스킬창이 자동으로 업데이트가 안되서, 버그인지 알았는데, 스킬에서 등록해야지 사용가능 한거였음. 이런 사소한 것들이 버그 인지 아닌지 애매한 부분이 있음. (미션도 같은 문제가 있음. 내가 진행을 몰라서 그런것인지, 진짜 버그 인지 하는 부분이 좀 있음.)
Такой занятный китайский упрощённый D&D на минималках с анимешными девчонками. Сделано с любовью, но без бюджета, переведено кое-как на английский, (На русский, думаю, не лучше, но не проверял. ) в целом играбельно, но не более.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Japanese, Traditional Chinese, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
평타맨들의 싸움..
最近一次打开这个游戏,打了地下墓地的几只蜘蛛就又玩不下去了。剧情不错,作者对任务的设计是很用心的,但是战斗系统太糟糕了,打到墓穴小怪就有14AC了,一场遭遇战Miss半天,与其这样还不如不套用DND体系,像仙剑模式一样更好,现在这战斗四不像,打起来是又臭又长,耐心已然耗尽,很难再让人玩下去了
Approved. A good DND adventure.
我第一次尝试开锁失败了,但是我增加了开锁相关属性之后重新尝试的时候提示我“已经尝试过开锁”,那岂不是一个箱子第一次打不开,后面永远打不开了。。?新手村那个寻找丢失物的任务的箱子还有其他打开办法吗?有点不太合理
简陋到不像是正式版的游戏,但基础框架搭好了,只要后续做好填充,游戏就不会出问题。 刚接触这种游戏的新手建议选猎人,送一个无限续航的宠物,敌人的AI只会攻击距离最近的单位,让宠物抗伤害,前期连血瓶都不用喝,随便过渡。至于命中,攻击职业每升一级送一点,升两级主属性+2后会额外送一点,天赋优先选主属性+2的,也会送一点命中,加上祭司的1环祝福术2环动物术,武器精通等天赋,叠起来很快,法师则需要抛射法术强化的天赋,或者干脆使用检定类的法术,反正这游戏资源多,法术位可以随意消耗,如果还是觉得长休资源紧张,那么我推荐你4个角色都加上“高效休息”专长,然后去潮汐神像任务的地图右下角,获取减少资源消耗的神装裤子,恭喜你,休息不再消耗资源了。 另希望能有以下功能,优化游戏体验: 1、能够改键位 2、战斗顺序需要改进,队友之间没有敌人行动的话,应当允许自己选择谁先行动,火祭作为辅助被卡在后面行动太难受了。 3、需要继续增添快捷键: (1)比如快速切换人物的,手动点太慢了。 (2)还有交易快捷键,双击后选择数量卖,实在太慢了,迫切需要shift或者alt加鼠标左键能够直接放进卖出栏的功能。 (3)药水需要能放进下方的快捷栏位里。 (4)需要给一个所有按键功能的说明图作为引导,不是所有人都会下意识按F5快速存档,包括切换快捷栏位应该按哪个键我也没搞明白。 4、tab显示功能,目前的浅色高显和深色高显区别不够明显。以及该功能在使用的时候,如果有鼠标滑过某个高显物体,该物体就会单独取消高显,不知道是不是BUG。 5、存档栏位需要分离,手动、自动、快速存储,后两者需要限制栏位,超过数量自动覆盖,这样能避免新手村还没出就已经五十个存档了。 6、投骰子需要音效,这点很重要 7、专有子职业建议开放给主控,队友的特色确实很重要,但是玩家的体验更重要。 8、战斗阶段时鼠标右键不能取消移动,偶尔会不小心点错移动,只能眼睁睁看着人物往死路走,移动条用完的话只能使用技能,普通攻击会无法使用,可能也是BUG?
好
一个人做的 啊 给个好评先
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Where this game's players are, estimated from review languages.
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