Modeled estimate, not a reported figure. How we estimate →
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 60 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguetime genre, works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue is often updated! Other than the original 2D hyperbolic puzzle roguetime game, HyperRogue includes experimental modes, allowing one to change many aspects of the game for your non-Euclidean experimentation, such as racing mode, real-time "shmup" mode, 3D geometries including Thurston geometries, SteamVR virtual reality. If you want to play HyperRogue as a non-Euclidean first person shooter, it is possible too!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Turkish, Czech, Russian, French, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I could write an essay about how unique and interesting this game is, but this has been done to death already, so feel free to check many other in-depth reviews from other players around the web. I still want to give my thumbs-up for this game, so I’ll make it simple and tell you what I would like to know beforehand why [b]HyperRogue[/b] is fascinating: it’s literally a turn-based score chaser with several layers of discoverability. There’s also Steam Leaderboards support, which is the cherry on top if you’re into improving your PBs and comparing highscores with other players. [u]Friendly advice for newcomers:[/u] if you’re prone to motion sickness (like me), I suggest you to avoid fullscreen and go straight to windowed mode (on a medium or small window), which makes the whole experience much more comfortable and nausea-free.
Hyperbolic space is so big. You don't understand. There's so much space!!!! There's a zone full of plants with constantly growing vines and every single one of those plants is continually taking up more and more space but you just, never run out of space. There is always more space. This is a really unique game. PS if you are at all prone to motion sickness then this game can be ROUGH, especially if you like to play fast. Something to be aware of. It's worth it though.
One of the best roguelike games. Probably the only game with non-euclid space that is actually fun while still utilising the unusual features of the space.
To be fair, you have to have a very high IQ to understand HyperRogue. The mechanics are extremely subtle, and without a solid grasp of hyperbolical geometry most of the gameplay will go over a typical gamer's head. There's also Rogue's nihilistic outlook, which is deftly woven into his characterization - his personal philosophy draws heavily from Felix Klein's literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of this game, to realize that it's not just confusing - it says something deep about LIFE. As a consequence people who dislike HyperRogue truly ARE idiots - of course they wouldn't appreciate, for instance, the humour in Rogue's existencial catchphrase "Yet Another Stupid Checkmate" which itself is a cryptic reference to the game of Chess. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as ZenoRogue's genius unfolds itself on their computer screens. What fools... how I pity them. 😂 And yes by the way, I DO have a HyperRogue tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
Kidnapped a turtle, ran around the Galapagos looking for its twin while getting chased by a dragon. 100+j42 / 10 would do it again.
I've had this game since it was free in early access, and years later I'm still coming back to it. Every biome is so creative and interesting to contend with, and it's very rare that I feel like a death was out of my control.
I'll be real. I don't understand the first thing about how non-euclidian geometry is supposed to work and the guided tour made it more and more confusing. As far as the gameplay goes, though, it's pretty cool!
I have a love hate relationship with this game. It's truly novel, a little bit addicting, fun, and, offers hundreds of hours of playtime if you're up for the challenge. I think it's worth it even if you all you do is try to unlock every land at some point and get 10 treasure in them at some point. But if you're going for what is essentially the game's ultimate challenge, hyperstones, you have to get at least 10* treasures in every one of the 60 lands. In a single run. Where one misclick sends you back to the beginning. Needless to say, this aspect does not play very nice with my medically recognized "makes lots of simple mistakes" disorder x3 *Some lands require less because treasures are hard to get and worth more *cough do not attempt 8 holy grails cough*
when the hyper is rogue
одно из лучших что довелось играть в жанре роглайк
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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