
Prop Sumo is a party fighting game that pits ordinary props against each other in extraordinary battles! Beat up your friends and dominate the scoreboard!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Prop Sumo is a party fighting game that pits ordinary props against each other in extraordinary battles!
Beat up your friends and dominate the scoreboard!
Invite your friends to Prop Sumo via the Friend Pass!

Friend's Pass players can try the game for free and join your parties. Full version players can host matches, use the server browser, and unlock new content such as props, ultimates and cosmetics!
Your goal in Prop Sumo is to be the highest scoring prop. Brawl your opponents with a variety of melee moves, or just launch yourself into them with a powerful charge!
Unleash a chain of light and heavy attacks to send your friends flying in every direction!
Turn the tide of the match with 22 unique items, from magnetising mines to firey explosions!
Use items to make game-changing plays that can flip the chaos into victory!
Battle it out on stunning, dynamic maps built for mayhem!
From surging rivers to tangled vines and molten lava, only you can decide if they're threats or knockout opportunities!
Gain experience from every fight to unlock keys!
Redeem them to unlock new powerful ultimates, unique props, and stylish cosmetics!
Customise your prop with a huge selection of cosmetic items!
Tweak the position, scale and rotation of each accessory to design your unique look!
Control the chaos your way - add lives, disable hazards, remove round timers, and more!
Whether you want an intense 1v1 or a laid-back free-for-all, you're in control!
40+ playable props, each with a weight class that alters your stats!
22 powerful items, giving you an advantage over your friends!
9 dynamic maps, perfect for groups from 2 to 8 players!
Deep customisation system to style your prop your way!
Progression and unlocks to be earned at the end of each round!
Training Dojo to master moves and combos!
Host settings and private lobbies for full control over your matches!
Prop Sumo is peer-to-peer only and best enjoyed with friends. However, we have a server browser so you can jump into matches against strangers too!
We're developing Prop Sumo with player feedback at the core, so please send us your feedback over on the Steam Forums and Prop Sumo Discord server!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Hungarian, Traditional Chinese, Basque*languages with full audio support
Reviews
its fun
Prop Sumo, developed and published by Barrel Roll Games, is a physics-driven party brawler that builds its identity around chaos, humor, and accessibility rather than technical depth or competitive precision. It takes an intentionally ridiculous concept—every playable character is an everyday object—and turns it into a lively multiplayer experience where unpredictability is not a flaw but the main attraction. From the outset, the game makes it clear that it’s less about mastering systems and more about embracing the absurdity of its mechanics. The gameplay is built on a simple but effective foundation. Players control their chosen “prop” in small arena maps, using a combination of light attacks, heavier strikes, and charge-based movements to push opponents out of bounds or disrupt their positioning. The controls are easy to grasp, making the game approachable even for newcomers, but the real challenge comes from understanding how momentum and physics influence every interaction. Movement feels deliberately loose, with each action carrying a sense of weight and unpredictability that can lead to both impressive plays and unintended mishaps. What keeps matches engaging is the constant tension between control and chaos. A perfectly timed charge can send an opponent flying off the stage, but the same move can just as easily backfire, leaving you exposed or even eliminating yourself. This unpredictability ensures that no two matches feel identical, as outcomes are shaped as much by player decisions as by the game’s physics system. It creates a dynamic where quick thinking and adaptability matter more than strict precision, giving the experience a spontaneous, almost improvised feel. The arenas themselves contribute heavily to this dynamic. Rather than serving as static backdrops, they are filled with environmental hazards and interactive elements that can dramatically alter the flow of a match. Moving platforms, dangerous zones, and uneven terrain all require players to constantly adjust their strategies. Positioning becomes just as important as attacking, as a well-placed shove near a hazard can be more effective than any direct confrontation. This design encourages players to think spatially, using the environment as a tool rather than simply reacting to it. Adding to the variety are in-game items that introduce sudden shifts in momentum. These can range from offensive tools to disruptive effects, giving players opportunities to turn the tide of a match in unexpected ways. The presence of these items reinforces the game’s party-like nature, ensuring that matches remain lively and accessible. Even players who are less familiar with the mechanics can find ways to stay competitive, which helps maintain a balanced and inclusive experience. Customization and adjustable match settings provide additional flexibility, allowing players to tailor the experience to their preferences. Whether it’s changing the number of lives, tweaking hazard intensity, or experimenting with different props, the game offers enough options to keep sessions feeling fresh, at least in the short term. Unlockables and cosmetic elements also give players a sense of progression, though these features are more about personalization than long-term depth. Despite its strengths, the game’s reliance on multiplayer interaction is difficult to overlook. While it can be played solo, the experience is clearly designed with group play in mind. Without the social element, the core loop can begin to feel repetitive, as there is limited variation in objectives or gameplay modes. Additionally, the same physics system that makes the game entertaining can occasionally lead to moments that feel random rather than skill-based, which may frustrate players looking for a more competitive experience. In the end, Prop Sumo succeeds by fully committing to its identity as a chaotic party game. It doesn’t aim to offer deep mechanics or long-term progression, but instead focuses on delivering immediate, accessible fun through its unpredictable gameplay and playful design. When enjoyed with friends or in a lively multiplayer setting, it can create memorable moments filled with laughter and surprise. On its own, however, its simplicity becomes more apparent, making it a better fit for short, social sessions rather than extended solo play. Rating: 7/10
Good with friends
Great game, even better then the playtest :D
Dla mnie gra jest bezsensowna, zbyt dużo dzieje się na ekranie w krótkim czasie. Zwykła napierda|anka.
loved it in the testing phase, great game
Mettons un peu de contexte : Witch It ! le précédent jeu du studio, est l'un de mes jeux favoris... rien que ça ! C'est d'ailleurs mon premier "prop hunt" donc j'attendais ce nouveau jeu avec grande impatience. Pour avoir pas mal joué à la beta, voilà donc ce que je peux en dire avec du positif et du négatif : le négatif : - Visuellement, le jeu ressemble beaucoup à "Witch It", presque comme si il y avait du recyclage de modèles 3D. Ce n'est pas grave loin de là, mais c'est dommage parce que du coup c'est pas un jeu particulièrement dépaysant par rapport au précédent. - Si vous cherchez un jeu purement original (notamment dans son concept), ça reste grossièrement assez proche d'un "Super Smash Bros" (avec les pourcentages qui permettent d'éjecter les adversaires). Donc ne vous attendez pas à une grande révolution créative. - le plus gros défaut du jeu à mon sens : j'ai la sensation qu'il faut une bonne connexion internet pour pouvoir y jouer efficacement, la mienne étant parfois un peu plus faible, je peux me retrouver à être plus lent sur certaines parties et donc moins précis. le positif : - le jeu est fun tout simplement, étant plutôt difficile avec les jeux en ligne, je suis revenu sur celui là après la beta. L'aspect 3D donne à ce style de jeu un vrai + dans le sens ou il faut bien gérer sa caméra et chercher l'angle mort chez son adversaire. La gestion de l'espace est en fait bien pensée et donne une certaine sensation de liberté. - les possibilités d'actions sont plutôt variées sans être trop complexes. - le fait de jouer un "objet" est franchement marrant, ça donne un aspect plutôt original au jeu et pour le coup, ça change des sempiternels archétypes de personnages de jeux de combat. - la customisation est franchement géniale, il y a un bon contenu et on peut créer un personnage vraiment unique. à l'heure actuelle, je recommande donc ce jeu qui est un bon défouloir ! Si vous le prenez, on se croisera peut être dans l'arène...
Great fun from the developers of Witch It located in the Witch It! universe. This is basically a 3D version of games such as super smash bros, but simplified and made with goofy props. Must try if you like intense action packed games where you do a lot of punching and/or constantly blowing your opponents away!
macht spass
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Survivors: Three Kingdoms | $5.2K | 93 | 57% | $2.99 |
| HOLEHOLE | $5.2K | 124 | 87% | $2.99 |
| Crime Passional | $5.2K | 62 | 71% | $2.99 |
| The Book of Legends | $5.2K | 289 | 67% | $0.79 |
| Древняя Русь | $5.2K | 172 | 83% | $1.99 |
| Downward Spiral: Prologue | $5.2K | 129 | 87% | $1.99 |
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |