
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.9Kreviews | 94% | #92 | $301.3M |
| $24.99 | 785ratings | 82% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a very hard game
傻逼小浣熊稳定版反向优化mod全炸我问你优化在哪稳定在哪 Stupid little raccoon stable version reverse optimization mod has completely crashed. I want to know where the optimization is and where the stability is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #36, worst FR #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i died
好玩
Самый лучший выживач в который я играл когда либо, начиная от атмосферы одиночества и безысходности, где нет заезжаных типов зомби (максимум бегуны которых в обычной игре не встретишь), где каждый зомби представляет для тебя одинаковую опасность и ты всегда ходишь с страхом потерять своего персонажа, заканчивая реалистичными проработанными механиками персонажа и огромным количеством механик взаимодействия с миром Если короче говоря, игра отличная, любителям хардкорных выживачей типо the long dark однозначно зайдёт
I wanna love this game so bad, but the learning curve and the absolute harshness of it keep me from it. I get it, learn when you die. Its annoying when all you do is die, it feels like I make 0 progress. Spawn in, loot a house, get nothing, run into a horde and die. Spawn in, loot a house, the alarm goes off, die. Spawn in, go outside, die. There's no learning from death with the most basic actions. Let's say you hang in there, loot a few houses, gather some things. Weapons are set to rare as default? Not even a baseball bat? Its like you pay to be shot then you're handed a first aid kid with 0 knowledge of first aid and told to patch yourself up. I've tried moving the settings around, I just cannot bring myself to enjoy this game that's just constant death with no enjoyment.
I'm writing this by the light of a match; I still have three left. I'm lying semi-conscious in some filthy bathroom, probably the sawmill workers' restroom—at least I think so, I'm not sure. It was already dark when I walked in, and my sweaty, dirty hair was getting in my eyes. I don't know how much longer I can go—ever since the van ran out of gas, the last few days have been a constant stream of running and hiding like a rat. I think I've encountered some large horde of zombies, drawn here from the south by the last helicopter pass. Even now, I can hear them wandering around outside, and a few are definitely inside because they bang on the door every so often, as if sensing my presence. The hinges look solid, so as long as I don't have another coughing fit, I should be fine. I'm changing the bandages again; I'm slowly running out of even clean rags. The wound on my thigh is festering and stinking terribly, and I'm afraid an infection has set in. I wouldn't give for antibiotics... I left my entire bag of food in the van—I was hoping to find gas quickly and get back to it, but when they started chasing me, I lost my bearings completely, and honestly, I don't even know if I'd be able to get back there. I'm left with one candy bar and a rotten onion I pulled from the bin in the restroom next door. Sometimes a rat runs around here, if I manage to catch one and I'm really hungry... oh well. Although there's still some water in the pipes and toilet, so I won't die of thirst (this infection will kill me faster). I'll leave this note here in case I don't get out of here after all. If you find Anna and Isabella Phillips, tell them I've been looking for them and I love them very much. August 18, 1994
its a good game
aaaaaaaaaaaaaaaaaaa
É um jogo bem detalhado, com muitas informações, muito a se evoluir e aprender, é realmente bem desgraçado porque você morre muito fácil, mas é isso que transforma o jogo em uma experiência magnífica o fato que não é só jogar, você precisa pensar, analisar seus movimentos e aprender como a lógica do jogo funciona, é realmente ótimo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $309.4M | 356.1K | 95% | $59.99 | |
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| $275.3M | 552.3K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |