
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1K reviews with recorded playtime.
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Project Zomboid is one of the most rewarding survival games I've ever played. It isn't an easy game by any means, and you'll probably die over 100 times, but every death teaches you something new. Each mistake helps you become a better survivor, and slowly you start lasting longer and accomplishing more. The depth of the game is incredible, and there's always something new to learn or discover. It's challenging, immersive, and incredibly addictive. If you enjoy survival games that reward patience, learning, and perseverance, Project Zomboid is an absolute masterpiece.
The game is very realistic, and honestly, I enjoy using mods and joining servers that simulate normal life followed by an apocalypse. 100/100 rating.
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klasa
In its own genre, it's probably the best game I've ever played
I had tried PZ a year or so back maybe more, and died so many times got frustrated and left. Coming back now, I understood the assignment...This isn't how I LIVED its how I *DIED*. The story telling of each character, each playthrough started to make sense. Soon after I started I gave it my best, and now here I am slowly and surely more and more becoming obsessed. Sure its not the Top Notch kind of realism graphics, It can be frustrating having to run it all back over again, but its the Story AND the Journey. How far can you make it before your inevitable end... How long until you get caught by a clown car closet full of zombies. How long until you hit the wrong neighborhood and are swarmed...How long Until You Die. I am only going to keep playing this more and more, more stories, more deaths. *I would recommend this for anyone who enjoys Survival, Crafting, Zombies, Role Playing, Story Building*..
Best survival game
fun
271 Hours on record. This game is a fresh air compared to the good zombie and survival games i've played. Pros: - Enjoyable gameplay, the freedom you have on ways to play is still mind baffling. - Helpful Tutorial, somehow the devs made a better tutorial than some AAA games. - Mods, mountain of add-on content, QoL, and Optimization mods. Cons: - Mods, the game alone feels raw and unseasoned. While mods help, a game cannot sustain itself if it needs external prerequisites to be enjoyable. - Optimization, I played the game on a work laptop (better than recom specs) still have issues with fps. - Slow Updates, while i appreciate what the devs have given us at this stage of the game's lifespan, i'm concerned what build 42 would look like. With Build 42 around the corner, i hope the devs keep working on this beautiful game and develop it to a more optimized state. 10/10, would recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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