
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.1Kreviews | 94% | #90 | $300.6M |
| $24.99 | 783ratings | 82% | #199 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Laura por favor déjame ver a los niños. :(
CRACK DESGRAÇADO. NÃO COMPRE, VOCẼ IRÁ VICIAR!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CN #36, worst CA #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its worse than rape
Definitivamente um dos jogos de sobrevivência mais dificieis que já joguei.. tu morre por qualquer motivo e isso te prova o tanto que a vida é difícil (e impossível depois dos 18). 10/10
Jogo extremamente realista. Passei 40 minutos organizando comida em ordem alfabética, depois saí de casa, tropecei numa cerca, fiz barulho, vieram 47 zumbis e morri. Excelente experiência de sobrevivência.
The systems in the game are very wide and deep, in options and details. But man, it's a pain trying to run this game, especially multiplayer. I've experienced several freezes or crashes.
Eu simplesmente amei o jogo! Já cheguei assistir alguns vídeos de gameplay, e me cativou bastante a comprar. Eu diria que é o MELHOR jogo de sobrevivência apocalipse Zumbi já feito. E jogando a Build 41 e 42 vi que tem grande potencial de evoluir ainda mais. E, fico ansioso com uma futura atualização da build 43 onde acrescente NPC's para algo mais realista, apesar de já existirem mods que acrescentam isso, pode melhorar ainda mais com a " espinha " oficial da empresa para fornecer algo amplo para quem cria modes. Arrisco com extrema certeza que esse jogo ainda vai surpreender em muitas coisas.
добавьте нпс и секс чтоб можно было занимвться сексом ну тупо заниматься сексом просто секситься с компьютерным кодом на мониторе и мастурбировать пенис огромный
Уникальная игра, в которой единственный позитивный элемент — это атмосфера. 13 лет разработчики кормят нас невероятными обновлениями и каждый раз как в первый — поломанный билд, кривые механики и васянский реализм. Если бы в Стиме была номинация на игру с наихудшим интерфейсом, то у PZ были бы все шансы занять почетное первое место. Серьезно, интерфейс игры практически не поменялся с самой публикации 13 лет назад и представляет из себя электронные таблицы в худшем их виде. Самое смешное, что разработчики продолжают эксплуатировать морально и физически устаревший интерфейс добавляя в него новые функции, бесконечные меню и подменю. А что насчет боевой системы и передвижения? Ведь в игре нужно противостоять ордам зомби. Выискивать нужный пиксель чтобы точно попасть по зомби оружием ближнего боя — это придет к вам с опытом, переживать не нужно. Самое главное не стать жертвой изометрии, поскольку вы как игрок можете просто не увидеть противника или препятствия, которые находятся в "неудобных" позициях по отношению к персонажу, например, за высокими стенами или заборами. А как же деревья которые закрывают обзор при движении на автомобиле? И компенсации этому эффекту практически нет. Что касается крафтов и скилов, тут постарались, добавили много интересных крафтов, но чтобы до них добраться вам придется надрочить сотню другую деревянных ложек. Для крупного сервера это сойдет, однако в одиночной игре или с небольшой компанией это ощущается как нереальная духота и скука. Можно еще много чего написать про разные аспекты игры, например, про "реализм", который работает только там, где игрок будет страдать, но не там, где это было бы реально удобно. В общем, кто играл тот и сам прекрасно всё видит и понимает. И мы это хаваем.
Trash devs stuck in development hell for 13 years show us a sneakpeak of what a mismanaged ♥♥♥♥♥♥♥♥ this company is on the inside, by pulling out support from a map they promote in community notes a month ago and is still feauture on their blog post, then come with vague corpo speak saying there was "crossed wires and miscomunication" in a company with less than 10 workers. Imagine this ♥♥♥♥♥♥♥♥ daily that explains a lot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $253.5M | 346.6K | 79% | $24.99 |
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| — | 0 | — | — | |
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