
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 968 reviews with recorded playtime.
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just beat the tutorial, 10/10 would get brutally cannibalized again!
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no me gusto y ya lo fuera de vuelto si sus servidores no fueran tan malos que se llevo todo mi tiempo para poder jugar con mi amigos
Excelente
so falta poder salva na nuvem para min que si joga dual na nuvem e foda
It's an enjoyable game (especially with sandbox mode) but I really hope that things will be more optimized in the future considering I have insane lag/stuttering even with no programs open apart from this and steam. Maybe add a low performance mode that removes zombies being rendered even when they aren't around you? I do recommend it but rip to those of us without a ton of RAM (I have 8 GB idk why steam says 7), my memory usage when playing this ranges from 89-97%...
I wanna love this game so bad, but the learning curve and the absolute harshness of it keep me from it. I get it, learn when you die. Its annoying when all you do is die, it feels like I make 0 progress. Spawn in, loot a house, get nothing, run into a horde and die. Spawn in, loot a house, the alarm goes off, die. Spawn in, go outside, die. There's no learning from death with the most basic actions. Let's say you hang in there, loot a few houses, gather some things. Weapons are set to rare as default? Not even a baseball bat? Its like you pay to be shot then you're handed a first aid kid with 0 knowledge of first aid and told to patch yourself up. I've tried moving the settings around, I just cannot bring myself to enjoy this game that's just constant death with no enjoyment.
Самый лучший выживач в который я играл когда либо, начиная от атмосферы одиночества и безысходности, где нет заезжаных типов зомби (максимум бегуны которых в обычной игре не встретишь), где каждый зомби представляет для тебя одинаковую опасность и ты всегда ходишь с страхом потерять своего персонажа, заканчивая реалистичными проработанными механиками персонажа и огромным количеством механик взаимодействия с миром Если короче говоря, игра отличная, любителям хардкорных выживачей типо the long dark однозначно зайдёт
GOOD
I am not a fan of the typical zombie trope usually, but this hit that itch of what they all miss, that feel of dying to something so stupid then going right back to probably die to something stupider not even 3 minutes later shouldn't bring players back yet it does! The realism, the boundless ideas, and yes the mods, bring a form of replay value that I just cant help but love.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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