
Dive in Project Tower, a third-person shooter mixing intense bullet hell combat with a unique morphing ability. Imprisoned by the "Hiks", fight to the top of their deadly tower for freedom. Will you outsmart them and make your way out ?
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About

Project Tower is a third-person shooter set in a science fiction universe. The story begins with the Hiks, an alien race, invading Earth to capture human survivors as prisoners. The Hiks want to conquer the universe and for this, they have created a program: Project Tower. This program forces prisoners to fight their way up through various towers, so the Hiks can build up their army from the tries of the prisoners. You play as one of these inmates, with the sole chance of regaining your freedom being to reach the top of the tower.

Be smarter than them. Metamorph yourself to better surprise your enemies. Use this unique mechanic to get out of all sorts of situations.

Immerse yourself in visceral combat that will engage all your senses in this shooter. Adapt your playstyle with an arsenal of new weapons as you ascend floor by floor. Sharpen your skills to reach the top and reclaim your freedom. No matter the cost, keep climbing.

Explore the different floors of the tower, face hordes of fearsome enemies and solve complex puzzles. Utilize your arsenal to unlock the secrets of the tower and regain your freedom.
Dive into the adventure and immerse yourself in this new universe. Are you ready to take up the challenges of the tower?
An exciting Third Player Shooter. Play a game that is both dynamic and satisfying. Game sensations are a priority. Sharpen your senses to overcome your enemies.
An innovative metamorphosis mechanic that multiplies the possibilities of gameplay.
A rich universe. Discover the secrets of this tower and regain your freedom!
Unlock new weapons and skills. Tame alien technologies to achieve your goals.
Cutscenes in sequence shot for a perfect immersion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game in it's early access, and I kinda wish they had more content available then. There are so many bugs, so many balancing issues, so many pacing issues, and many general issues that all could have been brought up during development. Some bugs that I have found in my playthrough so far: clipping through many walls, because they just used a standard box collider some enemy attacks go through walls, with no indication on if they are supposed to or not (for example, an enemy will emit a circular wave attack, and it'll get stopped by a wall, and another one will emit a circular wave attack, same color size everything, and it goes through the wall) when you get kupolovrax (if i spelt that right) down to it's final stage, it does attacks similar to it's first phase. sometimes it tries to do an exact one from the first phase, meaning it tries to be on the ground. this causes it to fall down, when not over the pillar you are standing on, and you will be unable to kill it. it will never fly back up, and only a few of its attacks go high enough to even land on the pillar. if this happens, you have to reset the boss fight by either dying or backing out if you change your keybindings, none of the popups show the new inputs keybinding changes are not kept when closing the game changing window type does not, in fact, change window type. it's always borderless windowed there's also a LOT of minor graphical bugs, like the third gun you getting going to a weird spot in your wrist when falling balancing issues: bosses are giant sponges. they take forever to kill with guns that can shoot like maybe 2-4 seconds then need just as long to reload. only nice thing about the guns after the first boss is you can swap them and they'll reload when not equipped. but then you get hit by their attacks like maybe 5 or 6 times and you die no way to heal other than their heal table things. unless i missed it, there also didn't seem to be a heal table thing in the underwater level for most of it (didn't get to boss, was too annoyed at this and the next issue) the first turret-like "enemy" in the underwater level, the weird circular device that launches attack after attack that you can't kill, is in a ravine you have to pass through. it launches out 3 circular attacks in succession then waits. the angles for each are random i think. you remember that bug about some attacks going through walls? yah, this is one of those enemies. i got hit when i was right next to it, as i had no idea which angle it would shoot out as i had to pass it, then i was hit multiple times after i passed it cause i lost sight of it. it left me at 1 hit from death, and there was no healing point throughout the rest of the mission. Pacing issues: some floors have 2-3 fights, then boss, but they have really long levels, meaning a whole lotta walking with nothing to do but look around the only puzzles so far are right after each boss fight, which makes it seem weird and kinda out of place there are a LOT of forced walking spots, some of them for seemingly no reason (for example, i think it was the second boss, i killed it, then saw a hallway open up with a item at the end to grab. suddenly i have to walk as the announcer lady tells me i unlocked a new gun. i wasn't even halfway down the hallway when she finished. i couldve run the entire time she talked, and still not made it to the gun before she finished) you fight a few enemies, get past a boss, and the game's like "not a lot have made it this far." you fight another level, come across a dude, and he's having an existential crisis cause he just can't take it anymore. and i'm sitting here like "dude, i fought like maybe 20 things, at most. why are you breaking down at this point?." general issues: you get a currency on killing enemies, and use it at certain points in each level, then use every last bit of it for the boss. why even have the currency system there? the only graphics settings are quality and window type, i don't even know if the quality changes anything and i commented on the window type earlier most of the other settings menus have only 1 or 2 options, which makes it seem like they could have just listed everything all together and wasted less of my time going through menus and waiting for them to load the story feels very very much like Red Faction, but without the smooth buildup to all the stress in the story, making it feel very empty there's so much lore dump that it kinda ruins some of the lore for me. the first major one, i can give a pass. the big bad guy talks a bit and tells you how to earn your freedom (i don't trust him, but not cause of the game, im just suspicious of big bad guys) and tells you what the towers for. that lore dump made sense. but having towers at the start of each level to tell you about the enemies you'll come across in a lore-friendly way? the notes are something that would be kept elsewhere realistically, not where combatants would come across it to know what to expect, as it would scew the results of the test. it ruins some of the fun of figuring the enemies out With all that said, if you can get around the issues, and stop chuckling at the janky movements the character makes (their running animation is kinda funky), then the game isn't that bad. I do enjo playing it. However, until most of bugs are dealt with, and I can change my graphics settings, I'm leaving my review as a negative. I do not want to recommend a game that is this annoying.
Fun idea...at least I haven't really heard of many if any other, bullet hell 3rd person shooters, and this did that pretty well! Some bugs were found, but in their discord server: https://discord.gg/b5NgH7UCZj they are aware and working on it...be careful using the bow in the Tundra for now...I found a skip, but it wasn't fully a skip, as something in the sequence had to happen, but I'm sure speedrunners could find a way to sequence break some things, which I look forward to seeing... The game posted a few challenges, but overall wasn't too bad, even for someone that doesn't play shooters, and honestly not as many bullet hells...overall it was a fun experience@
No está exento de fallos a nivel técnico, pero es impresionante que solo cuatro personas hayan desarrollado esto. Las cinemáticas están muy bien logradas y los jefes presentan un buen nivel de dificultad, especialmente para quienes no están familiarizados con el género bullet hell. Si hubiera sido más largo, quizá habría llegado a aburrir, pero su duración es justa y necesaria para mantenerte enganchado un par de horas. Un juego que recomiendo probar.
Un bon petit jeu (~5h de jeu alors que je ne suis pas un habitué du genre) d'une équipe de seulement 4 personnes. Si vous aimez les Bullet Hell, il va vous plaire. Le jeu mérite des perfectionnements sur ses sauts avec une gravité un poil frustrante et (sans spoil) un boss de fin qui aurait mérité d'être combattu avec notre plein potentiel. La mécanique de transformation est bien pensée, mais sous exploité. Les 4 Armes sont variées, avec de bonnes sensations et les boss sont intéressants. Rien de rageant ou d'injuste. Le jeu peut être vu comme une entrée dans le jeu genre ou un petit jeu qu'on finit en une ou deux sessions. En espérant une suite pour développer l'histoire et la suite de notre aventure !
太差了
It's good that you can't transform into women, otherwise I wouldn't be playing a shooter, but a third-person kitchen simulator
A rather unusual, colorful and dynamic shooter! Good graphics, interesting ENT and plot. Great price!
누군가에게 구매를 추천할수 있는정도는 아니지만 개발자 첫작품인것을 생각하면 괜찮지 않았나... 하는 생각입니다. 특징으로 내세운 변신 시스템은 대부분 기믹을 해결하기 위한 장치로 잠깐 쓰이는 정도라 아쉬웠습니다. 후반부에 많이 등장하는 원반형 확산 공격은 피하려면 운이 좋기를 바라야 하는 불쾌감이 있었습니다. 빙하에서 특정 적에게 화살 공격을 할경우 아주 높은 확률로 오류메세지가 나오면서 게임이 종료되는 문제도 겪었네요. 그래도 볼만한 그래픽에, 보스전은 재밌는 편이었고, 분위기도 괜찮았다고 보는지라 다음 작품에서는 더 나아지길 기대해봅니다.
A Dimond in the rough Master piece .
An intriguing game, yet it’s infuriating how the developers neglect the initial mechanics, leading to a sudden spike in boss difficulty. It shifts from scenarios where being AFK means taking damage while the boss remains idle, to situations so complex that no matter how hard you try, evading attacks becomes an impossible task. While the concept and storyline are engaging, the game's balance definitely requires improvement.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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