
You are a participant in Project Threshold, an experiment designed to force people to confront their deepest fears. Pass through sets of blue and red doors, survive what waits beyond them, and reach the end, if escape is even possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 2 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a participant in Project Threshold, an experiment designed to force people to confront their deepest fears. Pass through sets of blue and red doors, survive what waits beyond them, and reach the end, if escape is even possible.
Project Threshold is a psychological horror and memory-based walking simulator where players must confront the fears and horrors waiting beyond each threshold.

Project Threshold does NOT feature checkpoints and is intentionally designed around memory-based progression. If you are caught or die, you will restart from the beginning.
The game consists of 10 sets of doors, where remembering previous encounters, recognizing patterns, and learning from each attempt are core parts of the experience. Every run is meant to build your knowledge, making each subsequent attempt easier.
Door Choice Mechanic
Memory Game
Walking Simulator
Psychological Horror Elements
Immersive Storytelling
Eerie Atmosphere
Terrifying Jumpscares
Realistic Visuals
Atmospheric Sounds
English Voice Overs
Genres
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拉完了!
司马游戏一直灵魂出窍掉入虚空玩都玩不了,真是司马了怎么搞都不成功
吓死我了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game for the price point, but can get boring due to repetition. I think the creator should have implemented a checkpoint system or sprint system for rooms you have already passed, just so you don't have to walk through rooms you've already seen and know exactly how to beat. Provided some decent scares and thrills as well as some achievement hunting fun, so overall, I recommend the game. 7/10 If a second one were to be made, I think there should definitely be more mechanics and depth to each room rather than just looking away, grabbing a key, or playing a tedious game of red light - green light with a demon while holding a crucifix lol.
no comprar
Enjoyed this one, very frustrating going back to number 1 again though! haaha!
삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요삐에로가 너무 무서워요
1.跳杀太低级2.机制不合理,死了就重开浪费时间,没有机会推理出来那个房子能活也不设置重生点3.房子的生存机制过于简单,要么就是盯着看要么就是不盯着看,没什么新意4.小女孩部分开锁失灵bug导致多次重开
Aunque es corto, es bueno .
游戏是不错的,没有评论区说得这么恐怖(依旧战后发言)如果你实在胆小,这是通关攻略 红蓝红红蓝红红蓝红红
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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