
Project Starship is an arcade bullet-hell with random mechanics. No match will ever be the same. Who will you be? Garret or Gwen? Will you save the world from the mighty cthulhu?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nope
Лучше взять Project Starship X. Разница в качестве даже больше чем у ванильного айзека и реберза.
It's fine, but it's flash game quality, not worth paying for.
Appealing as the idea of battling Cthulhu in a bullet hell shooter can be, I found [b]Project Starship[/b] too chaotic, not helped by the play area feeling very cramped. By the end of a run, you'll likely have to put a weight on the slow motion button because it's the only way for your eyes to make out anything. The graphics, besides being amateurish, are often unclear, with some enemies not standing out over backgrounds; near the end, the first time I didn't even realize I was inside some canyon and I was losing energy because I was crashing into the walls, also because there were no such obstacles beforehand. The random generation only results in levels that, even if lasting a few minutes each, feel too long for the little variety they offer. I have to commend some bullet barrages that seem impassable at first sight but in truth have small spaces where you can maneuver with the small weak point of your ship, but really too little to save a game that can be nice for a few minutes of mindless shooting, before moving on to the many better shmup alternatives on Steam.
Project Starship is a fun little retro bullet hell that nails the 90s arcade aesthetic with its chunky pixel graphics, CRT filter option, and genuinely catchy chiptune soundtrack. The procedural enemy and powerup spawns keep each run feeling fresh, and the slow-down mechanic gives you just enough control to weave through the chaos. That said, the randomness is a double-edged sword — some Mad Events feel borderline unfair, and it can be hard to tell what hit you when the screen fills with projectiles. For a dollar, though, you're getting a surprisingly feature-rich package with multiple modes including boss rush and hardcore, and the energy of the game is hard not to enjoy.
Вырвиглазный аркадный шутер, брать только по скидке ради карточек
To jedna z tych dziwacznych, szalonych gier. Tryb boss rush jest moim ulubionym, po prostu dlatego, że jest niesamowity i poczujesz przypływ energii. To też łatwa gra. Miłej zabawy.
Sencillo y facil de jugar, evoca nostalgia con sus graficos de arcadia.
Прикольная тема.
Bullethelll meen, niezłe na tv modzie ciężka sprawa
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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