
The Rogue-Lite shooter where you CRASH-KILL comical abominations! Pilot your spaceship as Swagthulhu in this original and wacky "Lovecraftian Parody"!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been playing this with my brother and it's some of the most fun we have had in a while. Never expected that to come from a genre as frustrating as a bullet hell/Touhou style game. Last airship BH I played was Aegis Wing back on the Xbox 360. My only complaint is that while in co-op the visual white flashing from everything is a bit too much and there's no option that helps it. Also, why is there "stress" in one of the modes that has no way to see/no indicator and no real way of managing it ? it also stops the game every time you get stressed. At first I thought my computer started lagging.
Ok, vambora. Aqui quem fala é um amante de shott'up na infância (e eu não sou tão velho assim), então vou te dar 3 motivos do porque eu amo este jogo. E o que é ele para mim: 1-Jogabilidade: Este game, é um shott'up bullet hell: estilo touhou, gunderbell, parodius, entre varios outros. Mas o diferencial, tá na sua aleatoriedade, alem dele tbm ser um roguelike. Por exemplo, vou colocar uma vivencia minha com este jogo, eu pequei a ancora (arma mais lenta do jogo mais tira muita vida), estava triste, mas alguns minutos depois jogando, pequei uma lazergun (como o nome sugere um raio lazer), adivinha o que aconteceu..... eu tava matando todos os chefes num só hit. Vc sempre vai que rer voltar para jogar isso. 2-Musicas: este jogo tem uma das melhores trilhas sonoras, que eu já vi nos últimos tempos, é uma carta de amor aos anos 90 (apesar de eu ter nascido em 2000), com varias musicas que remetem aos 16 bits, muito animadas, que fazem vc mexer sua cabeça ao som da batida. 3-Vendedor: Não mecha com ele vc foi avisado. Bônus: Se vc vai simplesmente ignorar a minha analise, não precisa me ouvir não, baixa a demo é de graça. Testa e compra assim que possível, se não gostar, pelo menos não gastou dinheiro né? A gente se vê por ai tenho varias analises pra fazer, thau
Really fun bullet hell. You get what you see, but what you see makes all your dopamine receptors fire at the same time.
Really good game. The music is just incredibly fun to listen to. But as most shoot'em ups it gets ridiculous at the end.
While not exactly being a traditional shmup, this game is super underrated and doesn't get enough recognition in the STG community. It's got way too much charm.
Much better than the original [b]Project Starship[/b]. It immediately displays a lot of personality in the character selection (I bursted in laughter the first time I saw Sophie), and the graphics are much more detailed and distinctive, with some great sprite art and animation. My favourite enemy is a cultist you expect to summon who knows what eldritch horrors... and it's giant fists. Also "Zombie Hitler!... and his giant eyeball". Good soundtrack, too. More games should direct to the websites of their musicians. The ship is smaller, resulting in a larger and more "comfortable" play area. Shooting is now more similar to many bullet hells, as holding the fire key slows down the ship for finer maneuverability between enemy shots, with even two crossing lines appearing to signal where the ship is. The new main mechanic is the X Maneuver, a short dash during which the ship is safe from almost any damage and obstacle. With certain objects and enemies, it can also be used offensively or to cover a long distance quickly, as it's instantly recharged when dashing into them and can therefore be chained. While still randomly generated, the levels clearly show more enemy waves and hazards that feel designed "manually", and the game is generally much more fair, with warning signs signaling impending dangers or where impenetrable walls of bullets will appear. There are even passages when the ship transforms into a walker tank, and the X Maneuver is replaced by a jump to pass above some obstacles. It's not amazing, mainly because of visual noise that is not as bad as the previous game but still heavy and with no options to reduce it, which also includes the invasive UI at the sides of the screen. It explains itself too little, as it took me quite some time to even realize the offensive capabilities of the X Maneuver. Also, after a while I started not feeling so much difference between runs, to the point I wonder if it couldn't be just a "traditional" shmup instead of having overused roguelite elements. Still, it's a big improvement that makes me also curious to check what else the same developers have cooked, but if you are looking for a tightly designed experience you'd better look elsewhere.
Rogue-like-Shmup... mit wild gemischten Zufalls Ereignissen... 4 spielbare Schiffe... 14 Stages... von denen 5 zufällig gewählt werden... Nur Spielbar mit ADHS Hyper Fokus... un-medikamentiert... Masochistische Störung... Hilfreich... und ein sehr gutes Gamepad / Fightstick !!! 10/10 Spielzeit auf meiner Switch 12 Stunden ;-.)
This game is as addictive as it is colorful and seizure inducing ...oh yea....AND THE SOUNDTRACK IS GODLIKE
The character-selection alone warrants a thumb up from me!
ADHD: the game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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