
Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. These woods were never empty...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.

A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.
Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.
Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey
A stellar voice cast, starring Valerie Rose Lohman (What Remains of Edith Finch, Wolfenstein: Youngblood), Jonah Scott (Dying Light 2: Stay Human, Date Everything), and Aleks Le (Persona 3: Reload, Marvel Rivals, Ghost of Yotei)
A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes


Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!
Feel free to reach out with any questions, comments, or concerns. Just keep in mind that I'm a solo developer and will respond to the best of my ability :)
This game is still actively in development. Information on this page is subject to change as the game's development progresses further.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 195reviews | 86% | — | $85.4K |
| $14.99 | 219ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVED it. This game will have me thinking back to it for a long time.
After getting all Achievements I can finally say this game was absolutely amazing. The small changes in NG+ are also a nice touch.
It makes me really happy that people are still out there making these sorts of gaming experiences. *Project Songbird* is a walking sim with a strong narrative (and musical!) focus, mixed with a few combat-type sections that feel very reminiscent of *Amnesia*. It tells the story of a musician struggling with the creative process while trying to process some pretty heavy past trauma. There might also be a witch. You'll be left wondering. Massive kudos to Dakota's VA. That was some incredible work. And when Dakota finally busted out **"All Because of You"** right at the end... What. A. Moment.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Project Songbird war für mich eine der stärksten Indie-Horror-Erfahrungen der letzten Zeit. Das Spiel setzt nicht auf billige Jumpscares, sondern auf Atmosphäre, psychologischen Horror und eine Geschichte, die lange im Kopf bleibt. Der Umgang mit Themen wie Trauer, Depression und Schuld wirkt respektvoll und durchdacht. Gerade deshalb haben mich viele Momente mehr berührt als erschreckt. Besonders hervorheben möchte ich das Sounddesign, die stimmige Atmosphäre und den cleveren Wechsel zwischen den ruhigen Erkundungsphasen am Tag und den beklemmenden Nächten. Man fühlt sich ständig unwohl – und genau das macht gutes Horror-Design aus. Perfekt ist das Spiel nicht. Die Lautstärke einzelner Soundeffekte ist stellenweise deutlich zu hoch abgemischt und es gibt kleinere technische Macken. Für mich waren das aber nur kleine Schönheitsfehler in einem ansonsten großartigen Erlebnis. Großen Respekt an Conner Rush und das Team von Fyre Games. Project Songbird zeigt, dass Horror nicht nur erschrecken, sondern auch zum Nachdenken anregen kann. Klare Empfehlung für alle, die atmosphärischen und psychologischen Indie-Horror mögen. review: https://youtu.be/kHYoOJjC1I0
B+ writing, A+ voice acting in an incredibly heartfelt game about the horrors of creating art.
Hi Connor, This was a very special piece of work. I don't have the words for how this game has left a mark on me right now, but please know I had a thoroughly positive experience playing through this game and hope to see more games from you in the future. Many thanks to you and the team, Daniel.
I’m glad I gave Project Songbird a second chance. The first few hours of Act 1 felt clunky and, honestly, pretty boring. But I’m glad I stuck with it and waited for the game to finally “take off,” because once it does, it becomes a much more interesting experience. The atmosphere is probably the closest thing to Silent Hill I can describe, with a few touches of PT, Amnesia, and SOMA. There’s a mix of combat and stealth, and I think the game strikes just the right balance. You’re constantly limited in resources, which makes every encounter feel a little more dangerous, while the oppressive atmosphere does most of the heavy lifting. The story also has a good pace. I really enjoyed the interactions between the characters. They feel organic, the dialogue flows naturally, and nothing feels particularly forced. I don’t want to spoil anything, so I’ll keep the rest short. I’m NOT a fan of walking simulators because they tend to bore me pretty quickly. Thankfully, the games I’ve been trying lately have managed to hit the right spots, and Project Songbird is another one that surprised me. 100% recommended. It’s a short experience, so give it a chance! ------------------------------- Me alegra haberle dado una segunda oportunidad a Project Songbird. Las primeras horas del acto 1 se me hicieron un juego engorroso y aburrido, pero valió la pena esperarlo a que 'arrancara'. La atmósfera está lo más cerca a un Silent Hill de lo que puedo describir, con algunas pinceladas de PT, Amnesia y SOMA. Tiene algo de combate combinado con sigilo, lo que me pareció la medida justa para sentirte siempre limitado en recursos y la atmósfera opresiva la verdad que está más que bien. La historia tiene un buen ritmo. Las interacciones entre los personajes me gustaron. Se sienten orgánicas, con buen flujo y nada se siente forzado. No quiero spoilear nada en la review, así que prefiero cerrar el review. Se los recomiendo. NO SOY FAN DE LOS WALKING SIMULATORS porque suelen aburrirme rápido, pero por suerte, a los juegos que pruebo, acaban dando justo en el blanco. 100% recomendado. Es corto, así que ¡denle una oportunidad!
音楽に行き詰ったミュージシャンがアイデア出しに森のキャビンで過ごすサバイバルホラーアクションADV🐑 創作活動を行う者ならあるあるなスランプや苦悩など沁みる展開が多い、基本はタスクをこなし合間に探索とクリーチャーと戦うアクションと謎解きする往復の構成。 自伝要素のある丁寧なチュートリアルや作品がビデオゲームというデータであることを意識させる演出が挟まり、物語の構造がいくつもの層に分かれているのが面白い。
I'm still going through the game but so far this has been so beautiful yet so horrifying. I'm genuinely enjoying this game so far and the direction and the story. So beautiful...
I really enjoyed this game, the writing was very poignant and the voice actors were excellent. I love that the game highlighted so many actual musicians. The environment is absolutely gorgeous and I loved that you have a camera purely for your own enjoyment (thought the camera viewfinder and photos themselves tried to go for a old-school film look that washed everything out, making just looking at the environment more fun than using the camera. I also kinda wish the sound sample gathering was more connected to the music writing/inspiration beats of the story. As is, the mechanic was introduced as a little scavenger hunt but wasn't super rewarding to pursue, especially since a few of them required going a while out of the way to collect. Combat wasn't really anything special but I had more fun playing those sections as stealth levels (until they throw so many enemies at you near the end that it becomes impossible). Personally, I didn't find that the gunplay worked super well with the themes or story, and the combat didn't justify it's inclusion either. With the depictions of self-harm and an unreliable/unstable narrator, I was actually super on edge about what finding a gun would mean for the story and character, but nothing really came of it. I did like the sound design of the monsters (they really did sound pained) and I genuinely enjoyed the levels that involved working around the weeping angel type enemies, that really ratcheted my tension up. Puzzles overall were also fun. The meta elements felt very earnest and heartfelt and were fun in the beginning. I genuinely very much enjoy when an artist carves out some space to speak directly, especially in passion projects, though the glitch stuff ultimately felt like it clashed with the WV backwoods or grungy basement aesthetics. And by the end, it did feel like some of those sections would grind the main narrative to a halt right as it was reaching a climax, so the movie section might do better at the end of the game. Really dug some of the cinematography in that section though. Overall a very enjoyable game that is truly a delight to both look at and listen to, with some very emotional writing and acting. Definitely recommend!
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