
Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. These woods were never empty...
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About


Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.

A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.
Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.
Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey
A stellar voice cast, starring Valerie Rose Lohman (What Remains of Edith Finch, Wolfenstein: Youngblood), Jonah Scott (Dying Light 2: Stay Human, Date Everything), and Aleks Le (Persona 3: Reload, Marvel Rivals, Ghost of Yotei)
A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes


Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!
Feel free to reach out with any questions, comments, or concerns. Just keep in mind that I'm a solo developer and will respond to the best of my ability :)
This game is still actively in development. Information on this page is subject to change as the game's development progresses further.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this game, the writing was very poignant and the voice actors were excellent. I love that the game highlighted so many actual musicians. The environment is absolutely gorgeous and I loved that you have a camera purely for your own enjoyment (thought the camera viewfinder and photos themselves tried to go for a old-school film look that washed everything out, making just looking at the environment more fun than using the camera. I also kinda wish the sound sample gathering was more connected to the music writing/inspiration beats of the story. As is, the mechanic was introduced as a little scavenger hunt but wasn't super rewarding to pursue, especially since a few of them required going a while out of the way to collect. Combat wasn't really anything special but I had more fun playing those sections as stealth levels (until they throw so many enemies at you near the end that it becomes impossible). Personally, I didn't find that the gunplay worked super well with the themes or story, and the combat didn't justify it's inclusion either. With the depictions of self-harm and an unreliable/unstable narrator, I was actually super on edge about what finding a gun would mean for the story and character, but nothing really came of it. I did like the sound design of the monsters (they really did sound pained) and I genuinely enjoyed the levels that involved working around the weeping angel type enemies, that really ratcheted my tension up. Puzzles overall were also fun. The meta elements felt very earnest and heartfelt and were fun in the beginning. I genuinely very much enjoy when an artist carves out some space to speak directly, especially in passion projects, though the glitch stuff ultimately felt like it clashed with the WV backwoods or grungy basement aesthetics. And by the end, it did feel like some of those sections would grind the main narrative to a halt right as it was reaching a climax, so the movie section might do better at the end of the game. Really dug some of the cinematography in that section though. Overall a very enjoyable game that is truly a delight to both look at and listen to, with some very emotional writing and acting. Definitely recommend!
Overall I enjoyed my time with Project Songbird. This short horror story was brilliant with it's voice acting, graphics, and story telling. BUT I cannot stress enough how quickly the combat and the puzzles became beyond frustrating to the point where I almost Alt-F4'ed the game so many times. Project Songbird suffers from unbearably bad combat that feels forced and clunky. The puzzles were an absolute drag and often times required me to look up a guide because the sense of direction/ hints in this game is pretty barebones. One of the final puzzles features loud and consistent screaming that I literally had the mute the game to get through it. And lastly there's no audio settings that allow me to control the dynamic range of audio (i.e. modes for headphones, speakers, surround sound, etc.) so often times I had to turn up the game because I couldn't hear certain moments only to later on have my ears blasted by something else in the game. I know it seems that odd that I'm rating this a positive review because in the end... this game is beautiful. I cannot stress how many times I was in awe of the voice acting, invested in the story, and just impressed by the ways in which this game felt like a movie. In the end, I wish there were options for easier and less clunky combat, more control of the audio, and perhaps the puzzles being a bit more clear. Still had a fantastic time.
I loved this experience from start to finish. As a creative, I related deeply to the themes, and loved getting a "peek behind the curtain" of how personal it was to Conner (the dev). The way it combined different art forms throughout was unique and refreshing. Even though there wasn't a lot of variety in the enemies, the challenges they presented always felt new based on the environments, and the Toothman (I think it was called?) has horrifying sound design, in the best way. The puzzles were challenging but not punishing. I look forward to playing it again to get an even deeper understanding of some of the elements I'm sure went over my head the first round.
While on occasion I ended up lost (which is not the game's fault. I have a very chaotic Twitch stream and it's VERY easy for me to get derailed). I really REALLY enjoyed this game. As a pro musician I could feel a strong connection to the artistic narrative of the game and how the creative process can go from manic to torturous in a split second. It also served as a small reminder that developers are human beings and when you type something small like a negative review it can have unintended consequences.
I really enjoyed this game! Not to complicated to complete with a great message in the end!
I really enjoyed the game. Had a very nice spooky vibe with a lot of good jump scares. The story was enjoyable but it was distracting how much the developer wanted to interject into the game. I would have preferred those aspects to be extras/behind the story concept. I was also asked, in game, to rate the game when I had only been playing for about 10 minutes. I hadn't played it enough to know if I liked it at the point.
Wonderful little horror game with great a atmosphere. At times it can be really scary. Puzzles are fair. Very nice soundtrack and voice acting. Lovin it
10/10 I think this game was really amazing! I'm a huge fan of the genre, I think it's very artistic, stylized, vintage, relatable, touching, haunting, and the perfect length. The team did a great job and I think it's worth the price. I really loved this game because it felt like just real art ya know, I find horror to often be more artistic in a way than other genres. I love the setting, plot, characters, gameplay, areas just everything man it's really good! Proud of this team, I think this was a very artistic, introspective, scary, and enjoyable time. Thanks for reading and please have a great day! :)
This game a master piece such great story telling the visuals were great. I can tell how much work you put into this and I loved it and you got me right in the feels man .I cant wait to see what you have up next keep it up .#songbird
Fun game, creepy atmosphere and no cheap jump scares..
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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