
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
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About

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it just crashes after loaing into the 3 part of the map, so ima wait for more updates i guess..
Early on, during about day 3-4, I made it to the safehouse on a floating island on the shore of a lake. The fight to retake it from the Innies was easy with some quick thinking and a grenade, so it was safe for the time being. I put my extra loot in the nearby stash, cooked some beans and a bug I found on the campfire and went to sleep. In the morning, I was woken up by this horrible song. I could hear it from across the lake. It sounded like... wailing? Singing? I'm not entirely sure but it was LOUD. Loud enough to be perfectly clear from the other side of the lake. I sit in the safety of my shack, trying to find what was making the sound, but couldn't see anything from my vantage point. I could only hear this horrid, sad wailing. After a few minutes, the pitch increased from a wail to a scream. It screamed and wailed and I could hear gunshots from it's direction. At least 4 semi automatic rifles slowly whittled down to 3, then 2, then 1, then silence. This tense silence was soon broken by the slow rise of the wailing. The distant sob returned to it's original volume, and continued until about mid day before quitting down for good. I stayed on that little island the entire time, too afraid to leave. I'm currently well past day 70 and to this day, I have no idea what made those horrible noises. 10/10. Would hide in a floating shed from the horrific song again. I cant wait for more content to this hidden gem of a game oh my god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да
games fire really like it refunded it because i was manic when i bought it and realized i was in ♥♥♥♥♥♥♥ debt and needed money for food and ♥♥♥♥ will definitely buy again though
i like this game and cant wait for more content even though i haven't seen all of it yet
- Factions should be other races not all the same furries - Guns are detached - Seperate the ambient audio channel from the SFX channel - Lower the price - Fix the visual art style to something less "motor town behind the wheels"
I feel like "Scalie STALKER" the unofficial tagline people gave this game does more harm than good, because I think Project Silverfish stands on its own merit. (especially because many peoples idea of STALKER comes from mods like Anomaly and GAMMA, not the original trilogy) Its a game that respects your ability to find solutions to problems and not just bombarding you with tutorials. This is very much to MY taste but I would genuinely enjoy the game less if it explained more. The game has problems for sure like melee enemies are a joke, just walk backwards and the enemy AI isn't the brightest but I've put almost 20 hours into the game and I'm definitely going to put in more. I will give two bits of advice for a common complaint I see. The standalone grenade-launcher is dirt cheap and almost every merchant in the game sells flares for it, just shoot in up in the sky and you have an instant sun. Also if you are running around in the dark with a flashlight enemies CAN see you before you see them.
It's as nice as having a roadside picnic.
[h1]Кайфовый фурри сталкер, всем советую[/h1] Аномалии страшные, зона, не смотря на то что игра в бете, интересная, стрелятся прикольно, + фишка старых игр где тебе из указаний "ну вот там найди это" а где это там ещё придётся выяснить, но не слишком душно, задания обычно указывает ориентиры. Но всё же продукт сыроват ещё, хоть в этом плане на много лучше чем нынешние ААА игры
This game worth every penny (got it for full price at this moment) it's incredible feeling which I had back when I first time played Stalker in 2007. I really recommend to not use wiki, this game full of secrets and unusual ways to solve them. rn game have some small bugs, unfinished main story line but it still very good state to play. p.s. it possible to be friends with all* factions, but it's very hard but possible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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