
Project Root the Shoot’em up Evolution.Project Root is a classic shoot’em up with open scenarioswhere the player's skill will be the key to survive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 115reviews | 51% | — | $29K |
| $2.49−75% | 801ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game. You can improve your skills. And for me was easy = hard. I need more skill for normal level :)
Very nice game
This shooting game is honestly almost a hidden gem if you can get past some of the bad presentation aspects... It's a rotational free roam shooter that consists of 20-30 minute missions of varying difficulty. What I really enjoyed about "Project Root" was the kind of balance between "rush and shoot" game play and more delicate "rotate around the bullet" game design. You pretty much have to map the shooting buttons to the shoulder buttons on a PS/Xbox controller and use the sticks to move and rotate. If you don't the game will be unplayable on the later parts of normal and hard. I really liked that each mission had its own setup with unique bosses, objectives and even side missions. The radar is super useful (though there are some parts where you must shoot down a satellite to unjam it) and battles take place across land, sea and air. As you progress you will learn the different movement patterns of each enemy and this will help you figure out how to navigate some really tricky bullet environments. On some parts you can hang back, but in some areas the enemies spawn relentlessly, even during boss fights. As a result you have to "move with the flow" and time everything carefully. The final few stages are absolutely brutal on hard mode. The final boss in particular is a nightmare. Some levels have you busting off pieces of huge ships and others have you dive bombing bases. I would have liked a few more "base destruction sequences" but the big ship fights are a lot of fun. The in game graphics are great. You have sort of futuristic 80s arcade style army graphics. There are no aliens or creatures and you don't fight any land troops, just planes, boats, turrets, etc. There are some side missions and you gain experience for killing enemies. I really liked the "RPG like" progression since you could pick your upgrades (of course you want stronger bullets immediately), but it takes a LONG time to level up at the later levels so don't expect to max everything out unless you want to play this 40+ hours. I achieved 100% achievement completion in 17 hours. That included playthroughs on all each difficulty (24 stage completions total). The only achievement I missed was the speedrun one but I got that on my first try. Unfortunately, the updated version doesn't work, but the game has its own internal achievement manager that tells you which ones you've unlocked. You can either install an older version or use other means to unlock them on your profile, but you WILL get confirmation you've unlocked them since the in-game menu will tell you this. Aside from that, the music is good but not great and while the in game graphics are fantastic the drawn character models in the still "cutscenes" look utterly atrocious, though maybe that little bit of jank gives the game more character since it's obviously small budget. I personally loved playing through this and 100% completion was very satisfying. My palms were sweating at some points because of how long the stages are and it hit the part of my brain that loves to blow things up with precise shots absolutely perfectly.
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Languages: English, Spanish - Spain
| $9.99 |
| 676ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
negativa: -enjou -dor de cabeça -raiva -preço -jogabilidade -tudo positiva: +reembolso +1-3xp na conta traduzindo... fezes suculentas em forma de jogo
垃圾游戏,打起来体验不佳。也不知道说的什么鬼。看不懂剧情,又觉得不好玩。
慈善包喜加一默认好评系列
I'm a bit on the fence here. The game is promising and mainly good in concept and overall graphics execution. I like the open-world approach and, honestly, I think is fun. BUT. Keyboard and mouse is just broken. With a controller is much better. The problem here is that, in a PC port, you MUST consider keyboard and mouse as playable instruments. Second problem is the open-world approach. Why? Well, you have ships and bullets coming from behind (aka nowhere) and they are generally unavoidable. You can look at the small radar but it only detect vehicles, not missiles or bullets. Other times you are so focused on the action that the radar is just not viable to look at. Especially at the bottom left corner. Third problem is that bullets, mainly, doesn't have a life time. If you are backing up for avoiding a buckshot of bullets that spread, and you are in the middle, you can't avoid them. They will keep coming at you and, by spreading, you can't strafe as you will hit one of them. The hitbox of the player ship is also not very forgiving as it slightly bigger than you would expect and, some cleaver dodges between bullets, just end up being "hit" anyway. Fourth problem is hitting flying enemy. To hit one you have to: 1. Go heads on the enemy, so the enemy fly into your bullets 2. Turn your ship so much to gain a lead on where the enemy is going and, finally, you can hit it. This due to the 3D movement and bullet speeds (too slow) and is very VERY annoying. So, all in all, I'm forced to a thumb down even if the game has a lots of potential and, overall, a nice open-world approach.
游戏制作其实相当棒!关卡设计和boss很给力,打击感稍差 武器只能加不能升级小遗憾!一款优质的精品小游戏 几乎免费还要啥自行车
시작도 제대로 안됨. 엑박패드도 제대로 안되요.어이구 똥게임 바로 삭제.
Tags: Shootemup&BulletHell Additional Tags: Delete Local Content & Remove from Library TLDR: You have to overshoot to compensate for motion. Aiming is inaccurate. Large ship hitbox. Slow cautious approach is the only way to progress. Camera sway.
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Players by region
Where this game's players are, estimated from review languages.
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