
Project Pastorate is a first-person psychological horror game focused on exploration, environmental storytelling, and unsettling atmosphere rather than combat.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Project Pastorate is a first-person psychological horror game built around exploration, tension, and environmental storytelling. Set in an isolated and unsettling location, the game focuses on atmosphere and unease rather than fast-paced action or combat.
Players explore abandoned environments, uncover disturbing details, and piece together a narrative through subtle clues and surroundings.
Gameplay emphasizes slow exploration and observation. Progress comes from navigating environments, discovering hidden details, and interpreting the story as it unfolds organically.
There are no complex mechanics or combat systems — the horror comes from isolation, uncertainty, and the environment itself.
Project Pastorate relies on sound design, visual restraint, and pacing to create a persistent sense of dread. The experience is designed to be immersive and unsettling, appealing to fans of psychological and atmospheric horror.
This is a single-player horror experience intended for players who enjoy slow-burn tension and narrative discovery.
First-person psychological horror gameplay
Exploration-focused progression
Environmental storytelling and narrative clues
Dark, unsettling atmosphere
No combat — tension driven by mood and discovery
Single-player immersive horror experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Вполне себе сносная визуальная новелла с некоторыми интересными идеями. Конфликтные сюжетные сражения тут представлены в виде карточной игры, а именно выбора правильного варианта ответного действия изображенного на ваших картах на первый ход противника. Реализация данной карточной игры показалась мне не совсем логичной и немного раздражающей, но благо эти сражения можно смело скипать по вашему желанию.
seems good! :)
Nice one! Actually, Psy Rob could do just few things better. First is fighting mechanics - card game is a good choice but it feels just a little too random. Second is soundtrack, it is very generic in my opinion, and if you really want to feel the atmosphere I would recommend turning the music off. Imho the atmosphere is truly a highlight of the game! This is fantastic and remind me of good old adventure games I played back in late 90s – early 2K … Dialogues is something worth mentioning as well – you can feel the characters behind the words. Overall PP is enjoyable experience)
If played top to bottom, everything read carefully and every achievement popped - the game will last 3,5-4 hours which is kinda good for the money they're asking for it. We got a "good cop - bad cop" kinda motion here that is set in a very bizarre (but in a good way) post-apocalyptic theocratic orthodox-KGB world. I know it sounds like one crazy mix but somehow it all sticks fine together. I personally also liked sound design, I mean most of all - atmospheric sounds for the backgrounds that you hear while playing. It really submerges you in this unusual setting. So, + Strong story and characters + Good music and sounds + Great intro animation - Seemed a bit on the short side but I skipped most of the battles - Not so sure about the riddles (if they're supposed to be here at all) - More choices would do no harm Final verdict: 7,5-8 out of 10. Nice visual novel. I'm waiting for what happens next with Vinnie and Lenny )
Хорошая полицейская история в самобытном и фактурном дистопическом антураже, разбавленная интересной боевой системой (по уровню интуитивности как дуэли в Monkey Island :D) и вкраплением совсем нестандартных загадок со своими линиями повествования. Смело могу порекомендовать и буду ждать следующих эпизодов =) P.S: если кому это важно - на полное прохождение со всеми боями, загадками и выбиванием всех достижений у меня ушло около чет 3-3,5 часов.
Подстава с недоделанной до конца игрой. Хотя я успела к ней привязаться и найти положительные моменты =(
I did have some pleasure playing this game. The story is absolutely fantastic, I really loved it! Music and art is ok too. However I had some difficulties trying to figure out how to beat the opponent in a card mini-game. You gotta sit down and write all the moves if you want to succeed. They also have riddles in this game which spill some more light on this particular setting. Although I'm not so sure about not so many choices we have to make during the playthrough, they could've added more diversity there. Overall the game's good, especially the dialogue. If you're after a good plot and true characters, then give it a spin.
I've never seen an Apocalypse like this one. I can't even begin to describe it. You have to wtiness it yourself. Even if the graphics and the sound were lousy (which thakfully they aren't), still the story would've made my day. Pastor alone is worth one long discussion. I'd really like to see this game on screen one day. "The lie is best hidden between two truths". PP's got some strong ideas and some really thoughtful stuff in its concept. This is one serious, grown-up, well-tailored, heavy-weight story that needs to be heard. *Couldn't be bothered about no battles. Skipped them the first second. Possibly some drawings could've used more detail, and also they could've added some more muisc tracks. Neverthelles, the main thing here is this thick plot that leaves you in anticipation for the next episodes.
Следил за проектом со времени бета-версии. Жанр визуальной новеллы свеж и нов для росссийской игровой индустрии, что выгодно его отличает от уже надоевших однотипных инди-РПГ, квестов, фритуплей-поделок. Хоть это только первый эпизод но не разочарован! Арт в игре соответствует атмосфере проекта, видно , что художники работали с душой. Добротная мрачная вселенная находит отражение и в содержании. В целом чтение и визуальная составляющая воспримаются цельным образом. Главные герои прописаны жизненно, без надуманных проблем. Персонажам в игре охотно веришь и даже преступные элементы не воспринимаются как абсолютное зло, а как люди которых жизнь поставила в непростые условия. Первую часть новеллы проглотил залпом, буду ждать продолжения.
A tedious and boring game. I give a thumbs up for the very nice hand drawn scenes of the game. That has obviously had a lot of work put into it. A pity that the game mechanics, the story and reliability of the game was not. It's not clear when the next chapter is or if you've even completed it. Riddles, on the second play through, had disappeared. I was even hoping I'd get to the end of this dragging story but I just lost all patience on it. Nothing but hollow and superficial dialogue and fights with a gang, over and over and over again. Nice pictures, shame about the game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Aeve:Zero Gravity | $2K | 141 | 23% | $0.69 |
| Tomato Way 2 | $2K | 131 | 69% | $3.99 |
| Tiny Robots Recharged | $2K | 111 | 77% | $4.99 |
| Juken Jigoku | 受験地獄 | $2K | 52 | 65% | $2.99 |
| The Undying Plague | $2K | 177 | 44% | $0.49 |
| Try to survive Today | $2K | 79 | 68% | $1.09 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |