
Project Pastorate is a first-person psychological horror game focused on exploration, environmental storytelling, and unsettling atmosphere rather than combat.
Modeled estimate, not a reported figure. How we estimate →
About
Project Pastorate is a first-person psychological horror game built around exploration, tension, and environmental storytelling. Set in an isolated and unsettling location, the game focuses on atmosphere and unease rather than fast-paced action or combat.
Players explore abandoned environments, uncover disturbing details, and piece together a narrative through subtle clues and surroundings.
Gameplay emphasizes slow exploration and observation. Progress comes from navigating environments, discovering hidden details, and interpreting the story as it unfolds organically.
There are no complex mechanics or combat systems — the horror comes from isolation, uncertainty, and the environment itself.
Project Pastorate relies on sound design, visual restraint, and pacing to create a persistent sense of dread. The experience is designed to be immersive and unsettling, appealing to fans of psychological and atmospheric horror.
This is a single-player horror experience intended for players who enjoy slow-burn tension and narrative discovery.
First-person psychological horror gameplay
Exploration-focused progression
Environmental storytelling and narrative clues
Dark, unsettling atmosphere
No combat — tension driven by mood and discovery
Single-player immersive horror experience
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 38reviews | 79% | — | $2.9K |
| $0.99−80% | 7ratings | 66% | — | not modelled | |
Engagement
Reviews
Хорошая игра. Приятна визуально, хорошая музыка, любопытный сюжет, оригинальный мир. Особо отличились карточные бои, оригинальная находка. 7/10
Прошёл 1-ую главу,ну что сказать. В плане сюжета довольно интересно читать как и собственно слушать звуковое оформление,но боёвка не совсем удобная,так-как иногда по смыслу подходит 2 карточки,но вот какая верная поди догадайся... Но бои можно скипнуть,и спокойно читать дальше,так что это не сильный минус для меня,так-как в основном я беру такую продукцию для чтения. За загадки и лор + в карму Выборов действия конечно маловато. Цена по мне является вполне справедливой,так-как вылезать из игры до тех пор пока не пройдёшь ну совсем не хочется,но огорчает что можно сделать всего одно сохранение. Жду продолжения,так-как проект мне показался интересным,хоть в нём есть небольшие минусы,но эти минусы лично для меня перекрываются пока что сюжетом,посмотрим что будет дальше
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 38 reviews with recorded playtime.
worth the couple bucks. fun little story, paced well. cool art style. really enjoyed being able to change the music (which is great, by the way) to fit the scene. if you enjoy point and click stuff and you are looking for something that doesnt require much effort, this one will give you 1-2 hours of fun. this is no 'myst'.. its pretty much impossible to fail or get stuck. just wish there was more!
A tedious and boring game. I give a thumbs up for the very nice hand drawn scenes of the game. That has obviously had a lot of work put into it. A pity that the game mechanics, the story and reliability of the game was not. It's not clear when the next chapter is or if you've even completed it. Riddles, on the second play through, had disappeared. I was even hoping I'd get to the end of this dragging story but I just lost all patience on it. Nothing but hollow and superficial dialogue and fights with a gang, over and over and over again. Nice pictures, shame about the game.
I've never seen an Apocalypse like this one. I can't even begin to describe it. You have to wtiness it yourself. Even if the graphics and the sound were lousy (which thakfully they aren't), still the story would've made my day. Pastor alone is worth one long discussion. I'd really like to see this game on screen one day. "The lie is best hidden between two truths". PP's got some strong ideas and some really thoughtful stuff in its concept. This is one serious, grown-up, well-tailored, heavy-weight story that needs to be heard. *Couldn't be bothered about no battles. Skipped them the first second. Possibly some drawings could've used more detail, and also they could've added some more muisc tracks. Neverthelles, the main thing here is this thick plot that leaves you in anticipation for the next episodes.
Понравилась рисовка) Сюжет неплхой, хоть ещё и не прошла до конца) С боевокой не сразу же сообразила что делать) но если ее можно пропускать и двигаться дальше Саунд на фоне не отвлекает и придает атмосферности
Это первое моё знакомство с визуальными новеллами. Атмосферненько, занятно, приятная картинка и хороший саунд, в общем скучно не было. Нисколько не жалею о потраченном времени, посвятите часок-другой выходного дня этой игре :)
Project Pastorate is a game that caught my attention a while back, when devs were showing awesome-looking concept art and unique ideas behind the setting, early in the development. Actually playing it was a bit disappointing, but not because of the art or the fictional world presented in it were below my expectations, but rather because of the gameplay mechanics and the technical side of things. I actually still dig the general setup (a corrupt, totalitarian state governed by a theocratic leader being the last enclave of the humanity after a global disaster) and the early-modern, Easter-European aesthetics. The main characters, who are part of the elite police force known as Devoters, are not exactly what I expected - acting more like dirty cops than religious/political police, which goes even to the extremely foul language and brutal investigation methods they use. The contrast between a cynical veteran in the force and his young, idealistic partner is a very standard trope and could be done in various different setting, but here gets additional spin through the political pressures and devoter's responsibility to protect the good name of the state. In general though, its a crime story more there anything else, at least in the already-available episode. Putting other details aside, I think the story was fine and things like the in-game encyclopedia, full of pompous state propaganda, make the experience pretty atmospheric. Everything else is a bit more problematic - especially the card game combat system, which is somehow both basic and counter-intuitive - it's all about finding hard counters to enemy moves, but more often than not I had to find it by trial and error, dying repeatedly and having to note down the combinations after finding the right responses - and really, none of that process was fun. There's was also just too many fights - two or three could've been a nice addition and add to the immersion, but as they were implemented, they simply distracted from the narrative (I think they're all skippable though). The game also has a slightly clunky UI, which looks mobile-oriented and lacks convenient skip or auto-play options known from Ren'Py VNs. It is still quite an interesting and unique experience and I recommend giving it a chance - and I also hope that the devs will continue this story - even with the questionable gameplay, they've created quite a promising foundation here, one that is definitely worth expanding upon. -------- PS If you're interested in more quality Western VNs, check out [url=https://store.steampowered.com/curator/32980295/]my curator page[/url].
В плане сюжета - средне,вряд ли даже 2 и 3 эпизод(или сколько их там будет) переплюнет другие игры,в которых ставили удар на сюжет, время убить можно,но очень сильно бесят карточные бои,где попросту додуматься нельзя, некоторые удары разработчики будто наугад ставили. Как глухая оборона спасет от арбалета хз. на 6/10 потянет
I wish there was a middle ground between a thumbs-up and a thumbs-down, but my verdict would lean towards not recommending it at least for now. The story has a lot of potential, and have lots of parallels to the real world, The problem is the presentation could've been a lot better. The game is essentially a visual novel with a turn-based card game combat, yet it's both below par, A compelling narrative still needs an exciting style if not gameplay for it to work. I hope this get addressed in the next episodes if it's still in development.
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 19 | 89% | Free | |
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| $110 | 3 | 100% | $2.00 | |
| $110K | 535 | 99% | $9.99 |
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| $2.9K | 53 | 74% | $2.99 | |
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| $2.9K | 61 | 46% | $1.99 |