
Make your way on foot, on a hoverbike, up skyscrapers, and down bottomless pits, as you exterminate a threat of unknown origin!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
janky: adjective very bad in quality or condition: The elevator in the library is so janky. Her physical revealed what you might call a "janky elbow."
NOT RECOMMENDED. It is an endless, nonsensical obstacle course with the stiffest controls known to man and the most restrictive, time-based shooting restrictions possible. It means unless you rehearse and memorize every single frame of enemy encounters, you are going to lose. That is less fun than school. At least school has a limit and a meaning to it. This game thinks making every second into a maneuvering challenge that would be the most challenging moment in a GOOD GAME. Seeing that the game is about a couple levels long, it is an obvious case of difficulty padding. Also the controls are terrible. If the enemies are not either straight in front of you or above you, you ain't hitting them. The aiming system is mostly a good way to get killed while still not hitting anything. I do not think the game is properly tested. I did not found any way to avoid the dive attack of the second hornet swarm boss. Your jump is too low and weak to go properly over it. When your game is more difficult every second than 90 % of Ninja Gaiden 1, you are over-doing it. The concept of difficulty padding is awful - you are made to fight more to get less, because the content you would reasonably expect to get is replaced with the same dull difficulty. It is not difficult skill-wise. The overly long levels drag on with such repetitive enemy patterns that you lose focus fast. I recall the hornet level re-used the same patterns at least four times each, with just slight variations to mess you up and finish you off from being bored. Make content, not worthless difficulty padding. The moment you feel the need to pad out your game should be the clue for you to either cut the game length or make more content in between to avoid it becoming a boring slog. Ultimately the core gameplay and controls kill it. You are big and slow and have artificially limited firing speed while the enemies fill the screen and you cannot realistically avoid them the first time through. This game is a book report in a game form. Bleargh. I got it for free and it was still too expensive for what I got. AVOID.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somewhat hard and fun. Reminds me of old retro Atari games and maybe some modified versions of Mario platformer games. Throw a bit of contra into the mix as well.
meh
В библиотеку игр и для достижений сойдет.
i want it to play because is retro style but i cant even pass the first lvl, is hard for no reason , i really like the music and retro graphics but no it make me only angry and not happy 6/10
Какого года эта игра? Прямиком из 90-х? НЕТ, какой ещё 2017 для такого? Пиксели, стиль, музыка и всякое из этого не плохой выбор для игры. Есть даже игра The Messenger, которая берёт ностальгией, но предлагает геймплей, геймдизайн как это требуется в современное время. Здесь же выполнено всё хуже даже игр 90-х. Во-первых, дизайн скудный. Может нормального художника в команде нет, но это не причина такой плохой графики. Во-вторых, возможностей почти ни о чём в игре. В-третьих, начинай заново уровень при падении в яму и враги, которых не видно, но из-за отдачи тебя кидает в яму. Это чудесное решение, просто прекрасное. Настолько хорошее решение превращает игру в помои. Не знаю чем живут разрабы, но либо со вкусом что-то не то, либо с творческим видением.
Не хотел бы я вернутся в 90-е...
Si buscas algo rápido, divertido y con ese toque nostálgico que recuerda a los clásicos de los 90 es tu juego.
Took me a while to really understand how to play. It's hard, but is rewarding when you get past these levels.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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