
1963. A classified experiment. A grieving mother with unnatural powers. Step into a first-person psychological horror told through the static of a Cold War-era monitor peering into the astral realm and beyond. Find out what happened to you and uncover the conspiracy they tried to bury.
Modeled estimate, not a reported figure. How we estimate →
About
Project Looking Glass is an explorative, non-linear, narrative-driven psychological horror game.
A cold-war experiment has has opened a door it cannot close.
In 1963. A secret government agency runs a classified program called Project Looking Glass: a technology that projects a subject's consciousness into the astral plane, displayed on cold-war cathode monitors. You are Subject 7, a grieving woman recruited for your extraordinary ability to reach further than any subject before you.
Explore surreal, sometimes peaceful, sometimes terrifying shifting dreamscapes rendered through the cathode glow of Cold War-era monitors. Every environment is a projection of memory, grief, of places that shouldn't exist.
You play as subject 7, piecing together the truth through recovered audio logs, memos, and feed recordings left behind in the astral plane. Solve the mystery of what happened to you as you live through it.
Features:
A narrative-driven first-person psychological thriller set during the Cold War
Explore dreamlike projections through the lens of a retro CRT apparatus
Uncover the story through audio logs, memos, and environmental storytelling
A distinctive visual style blending lo-fi CRT effects, VHS glitching, and screen-locked textures
Localized subtitles in 11 languages
This game was inspired be games like:
P.T., Stanley Parable, LSD Dream Emulator, Dreamcore, Subliminal, Petscop, My house.wad
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Title Screen Logo by D.R. Ink
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Major addendum! Morph (the developer) left a comment, that you can read below this review, clarifying that the voice performances were all done by them and then converted into other voices using AI, which would explain why some characters sounded more natural than others and why it took me so long to clock some sort of AI use. For more context you can read the comment below where Morph explains the process and decision making. As for the lack of disclosure, it seems to have been unintentional, I was leaning more to that conclusion before (idk if it came off that way in the original review or not), so it is nice to see that they have updated the store page. Out of respect for the decision to disclose the use of AI, I am going to give this a positive review. If I am being honest, had that disclosure been there from the start, I would likely never have played this game. Which, in some ways would be a shame, but I am also a firm believer in pushing AI away from any creative fields, even if creators seems to be using it small ways. As such, I would like to say to you Morph, that you are very clearly talented and can write and direct visuals in a compelling way and, outside of the AI voices, the audio is designed well. I would like to encourage that talent as much as possible and see you grow as an artist, however, I feel as though using AI is a disservice to you and the people who would never see your work because of it, and I know it's such a small bit of usage, but there are people, like myself, who would see the disclaimer and immediately say no and move on. I know you can't really tell by my steam profile, but I am also an artist, and when you have a vision for something it can be downright infuriating when you just can't get it right on your own, but using AI is just a convenient shortcut. It kills the part of you that experiments and grows with your craft, that helps you understand how to express what you mean in your art. Going forward I highly, HIGHLY, recommend that you abandon any AI and just struggle for a while with your voice acting. I know that might sound harsh, but it's the struggle that makes you better, whether that means taking different approaches like text boxes or hiring voice actors or continuing voicing characters yourself. It can certainly seem daunting to change or to force yourself learn, but it'll be all the more worth it when you're done. If you can do that, I will sing your praises to the ends of the earth, but more importantly, you have to do it for you and for your art. As for my original review, most of it doesn't really matter at this point, but I do still feel like it's important for some context, and as such I am going to leave it here, but with very large warnings that it longer reflects this game or my feelings towards it, and I will try to make these more obvious to skim readers. |||||||||| THIS IS NO LONGER RELEVANT |||||||||| vvvvvv vvvvvv **SERIOUSLY SKIM READERS GO BACK UP** Honestly, this game and it's writing is kind of okay for the most part, and under any other circumstances I probably would've given this a positive review. HOWEVER, and this is a big however, the whole time playing I had a burning feeling in the back of my mind that something was wrong with the voice acting for the game, characters would say things in an odd structure that you wouldn't typically hear, or the fact that certain characters would still have a static effect even when they were speaking in the same room as you when it would make sense to remove this effect, which is something they do for other characters. All of this finally came to a head, when one character started singing Daisy Bell and they didn't understand how it went, or anything resembling how any song is structured, and I have to come to the conclusion that these were AI voices. None of this was helped by the fact that, as far as I could tell, the credits didn't list any voice actors for roles (or even mention the character names.) And of course, none of this is listed in the store page, and whether or not you care if AI was used in a game isn't for me to decide. I know where I stand and I'm sure you do too, but not letting people be informed about their purchases is never a good thing. Now not certain if this was done deliberately to draw people in before they realized, and I'd like to think not given that, as far as I can tell, AI wasn't used in any other areas of the game (ok, there's a painting at the begging of the game that genuinely does look kind of AI. I'm giving the developer the benefit of the doubt here, but it still felt important to mention), and looking at the developers other game, they do seem to disclose AI usage. Either way done accidentally or done intentionally, it needs to be disclosed on the page. I hate to give an indie game its first negative review, but frankly, AI is already a "no-buy" for a lot of people. Not disclosing it, intentionally or not, feels like they just didn't care.
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Languages: English*, French, Italian, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of course I keep supporting weird indie games. Walking sim with beautiful visuals and a sad story. Wish when you do something in one dream, the other one or ones could change something more secret and unique. Maybe multiple endings would have been possible with this. But overall, it was a good experience. Hope to see new projects from you, dev!
Holy Cow, What a Fun, deep, and amazing horror game I absolutly loved the story, its so simple, but the premise is so expansive and great, everything is layed out so well, and explained very well. 1960's, CIA experimentation is such an untaped area in vhs horror, and im so happy this game does it well The gameplay is very simple, which isnt a bad thing, it makes room for the other parts of the game to shine, and the other parts shine very far The Voice acting is top notch. every voiced character sounds like they should, and have alot of personality without giving visual details to acompliy them The Atmosphere is an easy 10/10, There hasnt been a game, to match the liminal, vhs, horror feel as closly as this game. The only game that has ever come close is maybe subliminal. But this game (for me anyway) does it better The level design is great, Very simple but great. Everything looks like its suppost to be there, nothing is left over that seems out of place, and for the most part. they lead you where you need to go, without specificly telling you where to go Outstanding game, Yes i recieveed if for free thanks to the amazing dev. But i mean it when i say this game is amazing, and it deserves love and attention. because small games like these are why i love gaming. no other median can produce such simple, but amazing works. This wouldnt work as a movie, this wouldnt work as a book. But it works so well as a game. and a game like this deserves a 10/10, Would play again!
A truly unique and enrapturing experience of a game. Takes the walking simulator and pushes it into new and immensely strange new heights. Plenty of puzzles and investigation to be had, so take you time and look around. Thanks to Morph for the advanced copy of your amazing game.
Actually nice surprisingly long, definitely worth it
This game is so well written and so interesting. My personal highlights for this one are its narrative, original game structure and its visuals. It personally called my attention at first because I have a lot of interest in dream logic, lucid dreaming, astral travel, out of body experiences and the sorts, and very few games play with this concepts so well. Genuinely scary at times, very engaging, I got hooked literally from the introduction. I originally played the demo and it felt huge already, but there's even more content in the full release (Still relatively short, I just mean that for the price and it being an indie game it has more than sufficient content + it also pays back by having a great narrative.) Very original game, I don't know what else to say, but whether you share some interests with me or you're just into indie horror, this one is a MUST PLAY.
The story of this game is just AMAZING the graphic is really good and the game itself is super interesting
Great atmosphere, a dark and weird mystery, creative and creepy at times too. Really enjoyed this and think it's an easy recommend if you like walking sims in liminal-esque spaces and unusual vibes. Nice voice acting too and sad in moments too - well worth checking out yourself but if you're curious, I do have the full playthrough here: https://youtu.be/rnuBFTEzB_w No crashes, ran perfectly fine - not surprising as it's not that graphically demanding.
Incredibly interesting game, the level of subtle horror is just right, enough to unnerve you and keep you on your toes without relying on jumpscares and ruining the pacing of the story and gameplay. The story itself is very well done and allows the player to piece it together without it being too convoluted or feeling like the game is overwhelming you with exposition. Highly recommend.
Morph is incredibly creative! The atmosphere is so unsettling plus the sound design I love it! 10/10 Miller is the goat
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