
Deploy, adapt, and upgrade your mech in Project Lazarus 2—the next evolution of survival and rogue-lite action! Battle relentless enemies, unlock powerful upgrades, and forge your own path. Gear up and push your limits as every run brings new strategies and intense challenges.
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About

Introducing Project Lazarus 2, the next evolution in reverse bullet hell action, blending intense mech survival with rogue-lite elements! Face relentless waves of alien monsters as you master strategic upgrades to push your mech’s arsenal to new heights. Gather powerful items and crystals to enhance and level up, ensuring you maintain overwhelming firepower on the battlefield.

Project Lazarus 2 builds on the foundation of its predecessor, bringing back all legacy content from Project Lazarus while expanding with new mechs, weapons, and challenges. The battlefield is yours to dominate, with a diverse roster of mechs that offer different combat styles. Some feature familiar, precise controls for seamless action, while others introduce bold new ways to maneuver and unleash destruction, giving you the freedom to adapt your playstyle to any threat.

Take command of an even greater selection of war machines, each equipped with specialized passive abilities, customizable weapon loadouts, and combat traits that shape your strategy. Your choice of mech will define your path to victory, delivering a tailored gameplay experience unlike any other. Take charge and forge your destiny in Project Lazarus 2, where every decision can mean the difference between survival and annihilation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
It includes everything from the original, including every level. If you don't own the original, just get this one instead. This one feels more like DLC than a proper sequel. I can see how people are disappointed. I'm enjoying it, though.
Translated by AI. I'm not sure if my text was translated properly. --- Thanks to you, I was able to play the game for a long time for the first time in a while. It was tense. However, I would like to point out three problems. 1. Around the time of the final boss fight, when a large number of high-experience crystals (red crystals) flood in... the upgrade window pops up so frequently that it's almost impossible to play the game. (Hyper Mode) When upgrades are no longer needed, there should be a way to ignore crystal upgrades or automatically acquire them as health or other resources. 2. There are many instances where my character suddenly spawns at my location, and because of an invisible enemy (?), my health decreases frequently. 3. There is a bug where enemies running straight towards me charge and stick to walls. In this state, the enemy can't move, and even if I attack, it doesn't die. When this enemy attacks, it doesn't deal damage. If it was originally designed that way, then there's nothing that can be done..."
Hat schon nen gewissen Suchtfaktor und finde es eine gelungene Weiterentwicklung des ersten Teils. Wer auf Danmaku Gamplay steht und einen schönen Grind haben möchte wird hier fündig.
Profile features are limited? There goes any desire to finish playing the game. Dev stopped developing in May 2025. Technically works on steam deck but UI issues were not addressed.
Needs more content. Good game otherwise.
Ich mochte schon den ersten Teil. Und hier werden die Waffen etwas ausbalanciert und ein paar neue eingeführt. Schöner zweiter Teil. Gute Fortsetzung. Danke!
Despite hours and hours in similar games, these recent hours have changed my view of this game. Literally having perfect runs going, the game decides to stone wall me and instakills runs. Fuming so damn bad after these runs that I am uninstalling, not looking back, and regretting buying this game. Have also played this game on another account as well as the first in the series. What a sad turnout this has become for a beloved game. I love difficulty but when stupidity happens, with no skill or logical workarounds, that is a waste of my time and frustration. Developers who decide to add run killers with no work arounds are what kills this game concept.
A good sequel to the first. More mechs, more weapons.
I would say it's quit well for a 6 CAD game!
Нормально, в принципе. Но разница между роботами почти незаметна. Хотелось бы больше отличий.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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