
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am somewhat neutral on this but I will have to say no. There's no goal in this game. I keep building but once I reach profitability why keep going? Increase prestige unlock stores/apartment but which one should I go for? I don't have bankruptcy danger so why keep playing. With time it just got boring for me and no reason to keep going. There's also one main problem with this game that just doesn't make sense to me. Where's the demand and profitability for my renters coming from? I can build and rent out countless insurance firm and they will all pay rent no matter what, not much maintenance needed. Is just too unrealistic for me. Is there infinite demand for insurance firms?
Quite relaxing
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 31.1K | 90% | $4.49 | |
| $3.4M | 2.7K | 78% | $23.99 | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 5.8K | 85% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 79% | $24.99 | |
| $282.8K | 568 | 82% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
Построил хрущёвку. обанкротился
Gra o budowaniu wieżowców. Dla oka przyjemna gameployowo na początku też ale im dale się w nią gra tym bardziej wkurwiająca jest. Sama w sobie gra jest banalna ale nie wybacza najmniejszych potknięć albo raczej swojego durnego designu. Na przykład najemcy muszą mieć dostęp do wszystkiego czego chcą nie ma wyjątków bo jeśli nie to nie wytrzymają godziny czasu gry i się wyprowadzą a ty otrzymasz karę i tak przez cały czas. Inną sprawą są bugi. Nie jest może ich wiele ale jak już się coś pojawi to psuje sava i można lecieć od początku. Jako ostatnie co mnie irytowało to wczytywanie. Każde wczytanie robi reset AI na mapie co może doprowadzić do upadku precyzyjnie skoordynowanego budynku. Gra gdzie wczytanie może spowodować że ekonomia się wywali normalnie świetny projekt. Ogólnie to przyjemnie się buduje i gra ale to jest kolejny przykład gry zawierające kretyńskie nie wybaczające mechaniki bez których byłoby lepiej. Na przecenie polecam. Można się zapoznać i pobudować parę godzin ale nic więcej.
In my opinion the best sim tower game. I love the style because it reminds me of Mad TV..
Fun game for people who want to be challenged such as I!
Quality game
Great introduction game
Project Highrise is a management and building game where you design, build, and run your own skyscraper from the ground up. You’re in charge of everything: apartments, offices, shops, utilities, and keeping all your tenants happy. I really loved it for its depth and calm, thoughtful pacing. It scratches that “just one more adjustment” itch, and watching a tower slowly come together is incredibly satisfying. The game rewards planning and observation rather than speed or reflexes, making it perfect if you enjoy management games that are more about structure, balance, and long-term decisions than pressure or action.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.