
Rain hell on the enemy from 12,000 feet in an AC-130 Gunship. Project Gunship provides an authentic and historical simulation of combat in all gunship variants from Vietnam to present day.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
REALISTIC c130 SIMULATOR, SMALL MAP SIZE ONLY WEAKNESS
it's good, but there's not a lot of content
Awesome concept for a game, plays pretty well. The missions sometimes bug out and are a bit jank but still great gameplay. Maybe a mission editor would be a cool feature.
tutorial is broken during the slaving part there is no target 1 so i assume it means the nav mark and when ive gone past 20% like it asks nothing happens and when it comes to the fcc tutorial it just keeps repeating press O do not currently reccomened
Awesome Game, especially considering there is only one developer working on this.
Tutorial is pretty broken, audio/visual queue loops and unclear objective progression, looks cool and seems like it has the pieces to be cool but needs a lot of attention before being worth $15.
good
Niestety gra nadal jest nie doprecyzowana. Bardzo częste lagi celownika. Brak mozliwości utrzymania celownika w jednym zadanym punkcie. Rozbierzności pomiędzy punktem celowania a punktem trafienia. pomimo poprawek w celowaniu nadal cel nie jest trafiany. Dopracować celność i zasadę działania celownika.
I only fight US soldiers because I don't want anyone to think I'm racist.
Great game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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