
This game merges elements of tactical RPG, Go, and introduces Roguelite features. Players will need to make decisions among numerous random events and capability divergences, trying to survive in an apocalyptic game of mutual destruction.
Modeled estimate, not a reported figure. How we estimate →
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About

Surround your opponent with pieces, obstacles, and summons to instantly eliminate enemy pieces, including bosses.
This tactic works even against multiple players in a single encirclement.
In a distant future, the world has been destroyed by war and pollution.
A self-proclaimed goddess, Yarno, has established a laboratory in the snowy wilderness and orchestrated a game of mutual slaughter.
Players take on the role of a tribe's leader, who must protect their people while also unraveling the truth behind this deadly game...





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏还不错,美术、UI画风、战斗体验值得肯定,我已经通关了2遍,缺点是剧情太少,而且没有重复战斗的模式不能反复游玩,开启新周目重玩时也不能继承之前的物品与人物的强化等级,这些点比较遗憾,希望后续出新版本更新。已通关真结局,期待后续看幻族首领在方舟外的世界阻止依露丝拯救人类,期待后续有DLC更新。
游戏的竞技性和策略性使得每一场战斗都充满了挑战,而且需要在不断变化的局势中寻找到胜利的关键。战斗的结束条件是将对方消灭殆尽,这样的设计使得每一局都充满了紧张感。
對戰棋類新手很友善的遊戲,初期只有少量技能會比較難達成挑戰目標,有錢了記得去買一買技能,之後的關卡會好過很多 遊戲特色的圍殺很有趣,直接把戰棋玩成圍棋,利用召喚系和障礙物系技能可以達成無損通關,獲得很大的滿足感 遊戲角色都很有性格,故事最後一章有好幾個反轉位,有些劇情真的沒有想到 總結而言是很好玩的遊戲,同時也可以當作看完一本小說
下棋。美少女,二次元画风和剧情,和宣传图一致。有类似围棋的设定,
支持國產 算是蠻特別的戰棋
.
还是可以的
音效聽得有點煩,新手教學完就直接靜音了。 玩了三章,劇情也提不起什麼興趣。 遊戲性不怎麼樣,玩起來像免洗手遊的解題。 養成資源給得少,隨機性獎勵也不怎麼樣。 音樂普通,遊戲性無聊,獎勵回饋低,音效惱人,劇情也不突出。 200塊價格中規中矩吧,但93%好評評價太高了。
算是新穎的遊戲玩法,如果有更加豐富的架構應該可以讓玩家多周目遊玩,增加更豐富的遊戲體驗。
《倒轉方舟》是一款簡單上手的策略遊戲。身為休閒玩家的我,覺得戰棋加圍棋的組合很新穎,讓戰鬥變得有趣。隨機事件和選擇增加了遊戲的可玩性,每次體驗都不盡相同。遊戲劇情的沉重和輕鬆之處的拿捏得也恰到好處,是放鬆時間的好選擇。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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