
Project Abyss is a deep sea adventure game where you explore as a diver, forced to survive a destiny that goes deeper than anyone imagined.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Project Abyss is the poor man's Diluvion. Not absolutely terrible, but just doesn't feel right at too many places. Additionally, a buggy mess. I really did regret soldiering through this. Do yourself a favour and just skip out on this entirely.
[h1]재미있기에는 너무 불편한 해저 탐사 게임[/h1] 잠수함으로 해저를 탐사하는 꽤 흥미로운 컨셉의 게임이지만 아쉽게도 게임은 너무도 난잡합니다. 이 게임은 유저에게 너무도 많은 것을 하길 바랍니다. 기본적으로 잠수함에서 할 수 있는 기능이 무려 9개나 되는데 별도로 조종사만 빠져 나와 할 수 있는 것이 따로 있습니다. 그로 인해 게임도 조작도 너무 복잡해 진 것도 문제지만 지나치게 세밀한 조작을 요구하는 경우가 많아서 복잡을 넘어 아예 불편한 수준입니다. 참고 못할 수준은 아니지만 적응하는데 시간도 오래 걸리고 그렇다고 불편을 감수할 정도로 재미있는 건 아니라서 아쉬움은 남지만 비추천 드립니다.
i just bought my copy of project abyss. it looks awesome, and the idea is as well. for me there are a few issues though. i think the controls are a bit to complicated. but luckily there is easy control. sadly i did not find that out until i was killed during tutorial. :)
Nifty submarine simulator. I strongly recommend using the "easy controls" option in the menu for standard WASD movement. Loads of options and weapons and gadgets. Nice upgrade system.
An adorable little exploration/adventure game. The biggest challenge is learning to work with the controls. Project Abyss presents a unique control scheme focused on managing directional thrust in a low gravity environment. It challenges you to navigate along the ocean floor finding treasure, fuel, ammunition, and notes that slowly tell the story of what lies below. It reminds me of Gravitron, however it is much more forgiving in that damage can be repaired for free and you lose nothing on death. These two factors combine to perhaps take some of the tension out of deep sea exploration. You will spend most of your time making your way from the western edge of each of the 5 map areas to the east, coming up mainly to spend money on upgrades for your sub. The game offers free fast travel to the shop, and respawns you should you run out of fuel or health. Although you have 3 upgrade trees for your submarine, most of the upgrades just give you "more" things. More fuel, more oxygen, more armor, more damage. At only a few short hours in length and 5 areas to explore, this isn't the largest game around and so the upgrade progression doesn't feel grindy or overdone. Music is lovely, sounds design is good, the game challenges you with bosses, but gives you plenty of tools to make short work of them. The core of it all is a sort of peaceful wreck-diving adventure - like a 2d Subnautica before Subnautica was a thing. Give it a try.
喜加一入库
Мне игра очень понравилась!!! Идея просто замечательная, аналогов практически нет! Ее бы развить!). Покупайте, пробуйте - если нравится такая тематика.
被作者的粗制滥造所震惊的一款游戏。游戏内容很短才4个小时左右,我却要额外花近1个小时在面对头疼的bug上,举一些例子: ·突然间无法对船体进行任何操作,但游戏也没失去响应,船还顺流飘走了。只能等死或者靠一键回基地才能恢复正常。 ·玩到一半船体只能朝向右边,无论何种方式(自杀/换船/重进游戏/回基地)都无济于事 ·任务目标的完成判定时灵时不灵。最讽刺的是游戏都通关了,最后一个击败最终boss的任务还不算我完成 ·游戏尾声有一幕镜头会强制拉得很近,之后不会把原有视角还给你,又是只能靠一键回基地 撇开bug不谈,就游戏内容而言也很不诚意: ·四个小boss的美术设计还不如海底那些沉船来得讲究,尤其是最后一个仿佛儿童画一般拙劣 ·最终boss的动作极其僵硬,完全不明白它有什么威胁性,让我全程在尴尬中打完 ·旁白女声一路棒读下来,还都是照文本念,请问意义何在? ·收集宝箱、杀海洋生物都能涨经验,但哪怕不断升级,也完全看不出升级有什么意义 ·一些海洋生物的刷新点藏在石头背后,那地方又刚好允许你挖开,然后你就只能眼睁睁地看着点上不断刷新出来破坏深潜氛围 ·鲨鱼的动画没做好,有时候直挺挺地倒车向你过来,有时候死了尸体也不消失 ·海龟抽风一样在原地反复翻身,这么安排作者自己看了不尴尬吗? 还好是打折¥4买的,这游戏根本不值¥28。 最后提示下,Squid在6200m附近,Whale在3800m附近。
This game is unique and fun, and it's clear that someone cared about this game when they made it. The aesthetic and gameplay are relaxed but not boring, and the atmosphere is really engaging.
Outdated clunky and broken. Really did not age well. Don't waste a second thought on this one.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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