
Welcome to the dangerous micro world hidden inside the human body. Pilot an advanced microship through the bloodstream, brain and kidneys. Mine resources, fight microbes, craft ship modules and weapons, build bases, discover new microorganisms and find a cure for cancer. Don’t get eaten!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is definitely interesting, a good idea and a good implementation. The game involves trying to save the life of a patient by using a ship. The game has many pluses, from the various upgrades to the beautiful graphics. I really want the developer to finish the job and not abandon the game as it usually happens.
Honestly this game seems really cool but I don't think I'll be playing it anymore until it gets updated a little, mostly because as another reviewer said, everything in the game happens glacially slowly. I unlocked the ability to make a base and I groaned because I realized I was going to have to make a long trek back to it if I set one up and went anywhere. Mining anything made me want to take a nap because it took absolutely forever. It feels like every item I crafted in the couple of hours I was playing took about 10 times as many resources as it felt like it should have and everywhere I went felt like it took about 10 times too slow to get anywhere. Then I died to the bullet hell bacteria and realized I hadn't saved since the start of the game and realized I wasn't going to get anything done any faster because most of that time was spent mining and, yeah nty. I will keep an eye on this one and I'm not refunding because I really like the premise and I love this genre and I want it to succeed.
90% of gameplay is waiting for absurd crafting timers. You can build base, but you are constantly moving forward through veins and leave your base behind, purpose of a base is unclear. Should have been just ship upgrades instead of stationary constructions.
So from everything I saw, I thought this would be like Subnautica but inside the human body. Except when the game starts, the tutorial is very minimal, mentioning energy and resources without showing them, and no clear goal. I played for almost an hour, travelling in a straight line, zapping virus, mining resources, because I think I'm supposed to, then realize, no, I'm supposed to just travel along for what feels like an eternity, to an abandoned base, and I don't even know why I'm supposed to be doing it. Mining took forever, for resources I don't even know what I'm supposed to do with. Most games like this quickly get you crafting some essentials just to get you introduced to the crafting system. This gives you nothing. After an hour of travelling and zapping things and still not knowing where or what I'm supposed to actually be doing, I didn't even have fun doing that. If it gets updated, I'd love for this to be better, until thin, hard pass.
The developers have turned out to be a rather unusual game where we have to travel by ship inside the human body. We are fighting viruses in the game, which is quite a hot topic in our time. I liked the beautiful graphics and music. Hopefully the developers will release a new addition soon. The game is recommended for purchase.
The game plays excruciatingly slowly. From mining to shooting viruses to simply moving down a blood vessel, everything in the game takes forever to accomplish.
I personally liked the game. Interesting gameplay, mission, some kind of plot, but some small bugs. I think that soon this misunderstanding will be cleared up
Jetzt muss ich auch mal wieder ne Rezension schreiben ;) Meine Frau hat den Titel heute (ich glaube kurz nach Release) aufgestöbert. Ich musste sofort an meine Kindheit und an den Film "Reise ins Ich" denken. Da ich eh gerne Survivalgames spiele, habe ich es mir gekauft... und meiner Frau gleich mit. Fazit... Wir spielen jetzt, bis das Essen geliefert wird und dann schauen wir "Die Reise ins Ich" xD Aber zum Spiel... Es ist etwas gewöhnungsbedürftig ins Spiel rein zu kommen, aber wenn man die Grundlagen kapiert hat, geht es eigentlich ganz gut von der Hand. Pro: - Survival - neues Setting, meines Wissens gibt es noch kein Survivalgame im inneren des menschlichen Körpers - recht intuitive Steuerung, hat ein bisschen was von einem Flugsimulator - Preis/Leistungs-Verhältnis... Ich habe es jetzt für 10€ und ein paar zerquetschte gekauft und da kann man echt nicht meckern - Story, auch wenn ich noch nicht weit bin. - Sehr ansehnliche Grafik. Kein AAA Titel, aber stimmige Grafik. - gelungenes Ambiente - Guter Sound, aber... Contra: - gewöhnungsbedürftig... Wir haben ein paar Alexas Zuhause und bei einigen Sounds denke ich ständig, dass ich mir nen Timer gestellt hätte und der jetzt los geht. Ist ein bisschen nervig, aber kein Grund das Spiel nicht zu kaufen ;). - Bei dem Bauen kann man noch gut nachbessern. Besser gesagt, beim Abreißen. Wenn ich einen Würfel baue, kann ich ihn ohne Probleme irgendwo aufstellen, aber nicht als Würfel abbauen, sondern muss die Einzelteile alle einzeln abbauen. Vielleicht hab ich aber auch noch nicht herausgefunden, wie man das machen kann. Die Einzelteile muss man dann insgesamt wieder einzeln zusammenbauen, was nicht das größte Problem ist, wenn man ein grundlegendes Verständnis von Geometrie hat... Und ein Vernünftiges Raumverständnis. Besser wäre da die Möglichkeit, wenn man die Teile schon hat, dass man dann vielleicht den Bauplan für den Würfel (oder die Form die man bauen möchte) aus den bereits vorhandenen Teilen bauen kann. Beispiel Würfel: Ich baue aus 8 Platten einen Würfel, stelle ihn irgendwo in die Blutbahn und möchte ihn wieder abbauen. Ich sammle dann also 8 Kugeln und 12 Stäbe ein (Für diejenigen, die eine 6 in Geometrie in der Schule hatten, es sind die die Kugeln stellen die Ecken da, die Stäbe die Kanten ;) ). Ich habe jetzt in meinem Inventar die Kugeln und Stäbe und um den Würfel jetzt irgendwo anders in der Blutbahn aufzubauen, muss ich den Würfel einzeln zusammen flicken (oder ich werfe die Dinger weg und baue mir einfach einen neuen Würfel aus den acht Platten). Ein bisschen umständlich wie ich finde. - Die Zielerfassung könnte etwas optimiert werden. Es wäre ganz schön, wenn ich dahin schießen würde, wo auch das "Fadenkreuz" hinzeigt und nicht links oder rechts daneben. Egal ob ich den Minenlaser (heißt eigentlich anders) und die Antivirenkanone (heißt auch eigentlich anders) nutze. Dann könnte man das Coronavirus auch wesentlich leichter zur Strecke bringen ;). Das ganze ist natürlich mein rein persönliches Fazit, aber vielleicht eine kleine Hilfestellung für diejenigen, die auch mal ne längere Rezension lesen. Insgesamt mit meiner wenigen Spielzeit würde ich dem Spiel 8/10 roten Blutplättchen geben ;) .
Don't waste your money on this game. It's full of bugs and empty of content. The developer appears to have abondoned the game. Just a few of the highlights: - Getting wrong items from mining a certain ressource (shouldn't be hard at all to fix, but nope) - Inventory bugs out regularly and fills up with ghost items you can't interact with (annoying, but a reload usually fixes that; until it happens again of course) - Items within the inventory occasionally disappear (an absolute nogo; I lost a hand full of the late game equipment that takes hours to craft and/or are expensive to buy that way) - Descriptions of related Items are identical. You have to guess which is the better one. And there are no details (like the duration of the item's effect) - Enemies regularly clip through the walls, leading to surprise attacks from nowhere. - Enemies are STUPID. There are only two attack patterns. Melee enemies will fly towards you in a straight line and ranged enemies fly in a horizontal circle around you. - The developer(s) appear to only barely speak broken English, which reflects on the dialogue and descriptions - The Intro/Tutorial is barely there and feels like an afterthought, they also don't explain anything - After the "tutorial" the game boils down to repeating the same three missions with slightly varying details (scan something, kill something, collect something) making the game utterly boring; The extra content (e.g. brain) adds some diversity, but also very quickly falls into the same pattern... - The Achievements don't unlock reliably (a nightmare for every completionist; I'm still waiting for the last one to pop...) All in all a complete disappointment. The concept was good, the implementation isn't.
Very interesting and original idea for a game which is full of incredible potential. I'm crossing my fingers this will develop into something very unique. I've played just a few hours but idea is very thrilling and I'm looking forward for the new updates coming in.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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