
Professor Lupo: Ocean is a 2D grid-based exploration puzzle adventure from the famed creators of “Nihilumbra”. Trapped below the ocean, take on strange creatures, use water to solve puzzles and escape your fate, while uncovering the mysteries of who you really are.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Catalan*languages with full audio support
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[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [b]A fun puzzle game with cute visuals, but timing-heavy components will deter potential players.[/b] [i]Professor Lupo: Ocean[/i] is a puzzle game much like its predecessor. I did not play the original, but I did look at some video and a lot of the puzzles and the mechanics look similar. This one seems to be underwater with a flooding mechanic added, and it's overall shorter with only 40 puzzles. It's also significant cheaper. For me this was a good thing, I will expound on that later. The story seems to set a significant amount of time after the first game and there's not much crossover, so there's not really any need to play the first to then move on with this game. The story from the first game is mentioned, so if you want to play in order and want absolutely no spoilers, then feel free do play the first one before this. But if you are just in it to experience the puzzles, this will serve nicely. Each of the puzzles have an optional component, often requiring you to think about taking on the puzzles from a different perspective or walking a different path, thus there is effectively a "challenge" associated with each base puzzle. Each puzzle is a full level on its own, and after completing a puzzle, you can always return to it in the level-select menu. The overall mechanics are fairly simple, you learn how to interact with the objects in the puzzle room, find out which things you can operate at a distance and which things require you to be closer by. Aside from that, it's learning how to deal with the aliens and how they interact with the environment, so you can use their actions to your advantage. You can die, and you will do so, a lot. It's actually part of the learning process in terms of coming to terms to what the individual aliens do. They won't hesitate before coming after you, so leaning how to get out of the way safely and stringing a series of such actions together will often provide you the safe path out. Sometimes physical traps will also cause your demise. But you will just reset at the beginning of the level to try again. The puzzles are designed fairly well, and there is usually an elegant solution to solving the base puzzle and also to making it through the optional objectives. A lot of times it's rather gratifying to come up with the solution. However, I often blundered in my footsteps despite knowing what I am supposed to do and had to reset mid-level because of a silly mistake. This got old rather quickly. There's not so much of a timing restriction in the absolute sense. There's not a count-down clock and you can take your time thinking about the puzzles. But because the aliens are coming after you, there's just an unavoidable pressure associated with the fact that they are constantly moving and you may not be. They can often move faster, take their own shortcuts, etc. But you need to walk/swim in unobstructed pathways, thus you need to use your tricks instead of speed to get on by. I managed to wiggle my way through all of the base levels, but I do not think I can do all of the optional challenges. Or rather, even if I can, I think my interest in doing so waned after dying repeatedly due to movement mistakes. A lot of these deaths were avoidable if the game had been turn-based. I knew the paths I had to take, I knew how quickly I can do it and how fast relatively the enemies moved or how much time I had. I just accidentally moved in the wrong planar direction and by the time I realized my mistake, I had not enough time to turn around and get out of trouble. So at the end of the day, I had my fun and enjoyed the puzzles, but I was frustrated more than once by the timing issue, and didn't want to bring myself to go back and finish all of the optional objective. For people who don't mind this timing-sensitive element, the game is designed quite well. For people who do mind it, you might want to skip this title. I think that the overall enjoyment was marred by the repeated and what felt like unnecessary deaths and resets. If only there's a turn-based version of this game to completely take away the timing problem, then it would be perfect. [h1]Gameplay[/h1] Each stage is a unique puzzle, they are not very big but often have a few logic-based thinking points to navigate before making it safely to the end. Optional objectives often require a different path that's equally elegant. Most of the puzzles are timing heavy as previously mentioned, so be warned. [h1]Controls[/h1] I had a controller plugged in, it defaulted to it, so that's what I used. You can also use the mouse. [h1]Graphics[/h1] Really nice artwork, it's quite pretty to look at, and the animations are pretty good as well. [h1]Music & Sounds[/h1] The music is decent and the narrative has fairly good voice acting as well. [h1]Audience[/h1] For puzzle fans but not for those who cannot find enjoyment out of time-dependent gates, of which there are many to be found within. There is a free demo [h1]Pricing[/h1] Well, it's priced pretty well at $4.99 for 40 stages, while its predecessor had apparently 100 stages and was $14.99. This price seems quite reasonable, and the design and quality of the game is certainly worth this price. [h1]Conclusion[/h1] [i]Professor Lupo: Ocean[/i] is a fun puzzle game overall. There's nice logic that goes into the puzzles and the levels are well designed. The artwork is nice to look at and the voice-acting is pretty decent. On top of that the price is quite reasonable and the additional challenges will make you think a bit more. If only it were turn-based, its potential audience draw would be so much wider. Score: 6.5/10 [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[b]Hello Plato, my old friend[/b] Taking place after an unknown number of years after the first game, Professor Lupo and His Horrible Pets, we are getting a glimpse into how it’s going for the Intern after he narrowly escaped being dinner for some alien pets, ejected Professor Lupo, and took over the Aurora Space Station. Well, the fact that we are getting another game set in the same universe is all that you need to know that things didn’t exactly go as wonderful as Intern and Fire envisioned. In Professor Lupo: Ocean, we open up to a grim sight and the reason behind the title. The Aurora Space Station once strong has now crashed into an ocean of an unknown planet. Pieces of that station slowly breaking off as the time passes and as we get the view of the inside, we see one pod currently occupied sliding down into the water. As it falls deeper into the ocean, it becomes apparent that there isn’t a safety mechanism in place to keep the pod closed as it slides open without much resistance, dooming the poor girl to drowning. Though, luck seems to be on her side as a strange alien, which those who played the first game will recognize as a Furax, weirdly saves her by giving her a collar that will let her breathe underwater. Once she gets back onto the Aurora, we find out that she doesn’t remember anything and is named Clone by our old friend Plato, the Aurora’s AI, who also tells her that she has over a thousand tasks to complete. It’s not long before you’re contacted by a mysterious female voice telling you to not listen to Plato. Over the course of the game, you’ll need to find what what happened during the timeskip, where Intern and Fire are, who is the mysterious voice contacting you, and what caused the Aurora’s terrible fate. Professor Lupo: Ocean plays much like the previous title. Each level is its own puzzle that you have to solve and navigate through safely to an illuminated square. Movement is dictated by a grid and Clone’s collar lets you click on certain doors to open and close them anytime, while some doors require you to go to a control panel. However, there is a catch (and I’m not talking about the aliens with the taste of human flesh). As you may of guessed, you have to use the water flooding the Aurora to your advantage to solve puzzles. Complete sections of the level may already be flooded, with the only thing holding it back is a door or an energy wall, or waiting to rush in behind a closed door. Opening a door with water behind it will cause the water to violently flow in, catching anyone in the way, and won’t stop until it hits a dead end and balances. This can easily lead you into the path of an alien or impale you on the sharp coral that has already attached itself to some of the walls. Of course, this wouldn’t be a Professor Lupo game without the aliens that roam each level. Like before, each alien won’t hesitate to kill you, but their unique quirks can be exploited. Once you come across one for the first time, Plato will give you an entry to learn more about them if you don’t want to figure it out as you go. Some are new to go with the new water puzzle element, while the others are ones are descendants from those that appeared in the first game. One of the new aliens is named Orbis which in water looks like a cute ball that will quickly transform into a terrifyingly fast shark once its prey enters its waters. The only way to escape is to use doors to force it to take the longer path to you by closing off the closest one with a door (or distract them with their other prey, Spores). Though, if they find themselves on land they become a bloated spiked ball that will only try to roll over you if you walk in front of them. One of the returning aliens is obvious the Furax, but a more dangerous variant that traded some of its intelligence for a pouncing move and the ability to quickly swim through water. They also have a habit at destroying doors if they detect there’s a change of pressure (ie one room is filled with water and the other isn’t) even if it means they’ll be pushed back by the water flow. Luckily, compared to the first game, this one doesn’t rely too much on your timing being perfect. The majority of the levels just require you to figure out what to do rather than doing it to the absolute second. Don’t get me wrong, there were still levels I got stuck on just because I was a second off on my timing, but it wasn’t so bad that I was stuck for two hours. Though, this installment doesn’t have a clear indication on where your checkpoints are. This is due to Clone canonically not dying as she’s progressing through the Aurora, but it can be annoying especially when you thought you hit a checkpoint, only to respawn right before the section that you seem to die at 99% of the time. To give you more of a challenge, most levels have optional tasks for you to do. If you want to complete them, they’ll require you to figure out how to complete a level in another way. The task you’ll most often come across will be collecting these book holograms that will give you information on the people that once resided in the Aurora. The other tasks will have you figure out a way to kill a specific alien, solve the puzzle without killing an alien, or have them standing on a detection zone. Though if a level challenges you to complete two tasks that isn’t collecting a book, it will often require two runs. If you complete all tasks, an alternate ending will unlock. As this is a sequel, I’m sure there are those wondering if you need to play the first game. After completing this game, I don’t think you necessarily have to. Professor Lupo: Ocean does reference Professor Lupo and His Horrible Pets, and the reveals on what happened after the first game won’t hit as hard, but you do get a quick overview. It certainly does help that this game takes place after a timeskip, so it can easily fall into the unknown in that regard. That said, I do recommend checking out the first game. It has 60 more levels, and also more story to it, but more levels there rely on you getting the timing perfectly. [h1]Verdict[/h1] The sequel to Professor Lupo and His Horrible Pets came to a total surprise to me that I knew I had to pick up to find out what happened to Intern and Fire after the ending credits. Even if you played the first game or not, Professor Lupo: Ocean is still a great puzzle game that will challenge your solving skills with a touch of timing. Luckily, this sequel doesn’t have a lot of situations where having your timing down to the second is important to continuing, but there’s no clear indication where the checkpoints are and the quick alien introduction animations will surely be missed. [code]💜 Check out my other reviews at [url=http://saveorquit.com/author/ripwitch/]SaveorQuit[/url] or visit [url=https://store.steampowered.com/curator/28714255/] my curator![/url] 💜 [/code]
https://www.youtube.com/watch?v=Tz_rZq_l_EY A pretty good puzzle game from the creators of Nihilumbra, and sequel to the previous Professor Lupo and his Horrible Pets. Here, you wake up in the bottom of the ocean and are met with an AI and are required to progress through the puzzles and story to find out what has happened. It is a grid based system where you find the path to the exit while solving the obstacles that are in the way. From avoiding creatures and enemies to opening the correct sequence of coloured doors. Because you are underwater, there is also water that crashes in from certain sides, so at times it is required to redirect the flow correctly otherwise it can drag you to your doom; or luring the enemies away so paths can be entered. There are some additional collecting documents that can be found within levels which at times can be harder to access. Difficulty is good too with it starting to be easier the game is taught and more difficult the further is progressed. Visually it does look good, and there is also voice acting as well from the characters which is quite nice to have. Though i havent played the previous game in the series, this does seem to be quite a decent puzzle game so it can be recommended to those who did enjoy the first and perhaps those into puzzles in general.
[h1] 趣味跟挑战并存的解谜作品 [/h1] 益智冒险游戏,由获奖游戏《诅咒世界大冒险》开发工作室BeautiFun Games呈献,本作篇章"星际之海"为旗下《卢波教授》系列的最新作品,剧情上衔接于前作,讲述的是女英雄“克隆人”去发现隐藏在极光站背后秘密的故事。跟前一部作品"恐怖的宠物"篇章比起来,两者在玩法跟风格上非常类似,如果你喜欢前作的话,那么就不应该错过本作。 [h1] 可玩性 [/h1] [list] [*]总共40个关卡,比起前作,该作关卡数量少了大概一半多,不过价格也对应地下降了一半多,该说好呢还是不好呢? [*]每个关卡分情况,会有一个或者两个额外的挑战任务,跟地图中的秘密档案一样,属于收集类,不过此类收集难度较高,比起以往玩过的大部分益智游戏的收集难度都要高不少,想要攻略并非易事,某种程度上也提高了游戏的耐玩跟挑战性。 [*]关卡中的挑战任务内容可以通过按ESC键查看,此外收集到的档案也能在这里看到,里面记录了一些有趣的知识,包括对游戏中出现敌人的相关描述,比如行为,习性等,列举较多,看得出来作者在怪物设计上的用心。 [*]游玩内容主要为解谜,过关难度不算高,主要难在过关的同时还得全收集。解谜跟上作一样,通过操控各种颜色门的开关或特殊的机关,打开相应的门,使角色在不被怪物吃点的前提下,到达每一关的终点即可。特别的是本作新增了“水”元素,不同敌人在水下的反应跟行动各不一样,玩家在解谜路上需要考虑更多的因素,进一步提升了游玩的趣味性。当然还有另一位可爱的吉祥物,不过可别被它萌萌的外表吸引了,跟那些怪物一样,它吃东西的时候可是会张开血盆大口。 [/list] [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1] 安利推荐 [/h1] 游戏制作精良,无论是故事配音还是谜题设计,都能看出制作组的用心,前作95%好评足以说明其优秀程度,只要你喜爱解谜,你定会享受于其中。可惜的是购买的玩家似乎并不多,新作发布了已是6天时间,写评论的人基本上寥寥无几,使得它成为了一款实打实的冷门作品。
Can't progress past Chapter 2, level 11. After the cut scene, any death results in the character walking in place unable to move. Prior to a death, manually restarting results in a black screen, gotta Alt+F4. Gave it several tries but the issue always triggered.
Это мой обзор, который я писал во время игры. В общем: Дешевизна. Именно это слово. Это более дешёвый аналог первоисточника. Игра просто ударяет в грязь лицом. С разбега. Плюсы и минусы: +вода: как вакуум... только лучше! Водная стихия действительно привносит изюминку в эту игру и это очень приятная механика. +монстры: половина существ взята из первой игры с небольшими модификациями, что не есть плохо, а даже хорошо. Из новых только первые двое вышли нормально. Но не ожидайте, что они будут удивлять вас чем-то новым. Здесь нет зелёного газа или излучения от... синей штуки. Даже инфракрасное излучение нигде не используется. Да и кооперации или хотя бы ПОБЕГА от опасности не заметно. +-графика. Здесь не однозначно. Большинство вещей и все монстры проанимированы и выглядят хорошо. С другой стороны... ну, вы же видели главную героиню на изображениях выше? А теперь представьте, что анимированные вставки ЕЩЁ хуже. +-головоломки. Первоначально я поставил этому разделу минус из-за долгих ожиданий. Тебе нужно ждать, когда персонаж дойдёт. Ждать, когда монстры дойдут. ЖДАТЬ, когда закончатся диалоги. А если ошибётесь, начинайте заново, ведь бюджет на точки сохранения урезали. Но это же раздел об самих головоломках, так ведь? Ну... они на любителя. Для меня они очень простые, да и большинство предметов добываются проще простого, тебе лишь нужно подоЖДАТЬ чуток. -баги. Телепортация врагов, застревание в стенах. В одном уровне, если ты умрёшь, игра застопориться и ты ничего не сможешь сделать. -сюжет. Банальность в сюжетных поворотах. Да и не веришь в них. Да и персонажи не ахти. Да, они и раньше были не очень здорово написаны, но там хотя бы были интересные хоть немного арки Платона и стажёра. -шутки. Нет их. Всё. Не смогли авторы придумать что-то нормальное. Вывод: Этот обзор - в основном бомбление на тему дешевизны. За цену в 1/3 от первой игры, мы получаем 1/3 количества уровней и весьма багованную и недоделанную игру. Не стоит также забывать, что базис игры не нужно было делать, как в предыдущий раз. Финал просто убил. Как игра она не вывозит. Как сиквел она ужасна.
Great puzzle game! Awesome hand drawn art of the character and levels unique puzzles nice sound track Cons: can't think of any OVERALL: 9/10 your children would love playing this game.
An intriguing environmental puzzle game with great art and voice acting and a fantastic sense of humor :3
Игра мертва, поддержки нет, форум мертв. Баг с 7 уровнем второй главы - поток воды доходит быстрее, чем возможно дойти до терминала. Судя по видео-прохождениям, баг свежий (свежее прохождений).
It leans more towards a get the exact timing right or restart game than a puzzle game. Uninteresting gameplay, characters, and overall presentation. Why would I want to read a 9 paragraph essay to learn about the mechanics of the enemies?
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