
Become the most epic intern of all times (or at least save your own neck), in this frantic puzzle-adventure game infested with aliens ! Created by the studio behind the award-winning game "Nihilumbra".
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Languages: English*, Spanish - Spain, French, Italian, German, Simplified Chinese, Korean, Japanese, Russian, Catalan*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[b]Professor Lupo and his Horrible Pets[/b] (Logic Puzzle) [i]Steam key provided for Curator review[/i] Put on your thinking caps and prepare to die. A lot. Options include separate sliders for Music, SFX and Voices, Full-screen vs. Windowed, Resolution, and choice of 10 different languages. Can be played with a controller, or as a mouse-only game. NOTE: The initial loading screen took a long time to load on my rig. Be patient - it's getting there, and it's worth the wait. [b]Story:[/b] Aww, look at the cute cuddly little thing with... great big teeth, and... a burning need to rip your lungs out, Jim. Welcome to the wonderful world of Professor Lupo's spaceship, full of the most voracious critters in the universe. Dear Lupo is on quest to sell his pets to the Earth's most vile super-criminals, all in the name of a tidy profit. You, on the other hand, are a lowly intern whose job it is to be live bait during demonstrations. All hell breaks loose when the space station is attacked by unknown parties, and the beasties run loose! Survive. That's all you want to do... Is that so hard? The devs put a TON of work into the Archive, which is accessible via the Menu. Here you'll find bunches of information on the killer-critters on board, including their movement patterns and other important information. The story progresses via short cutscenes and dialogue with other characters. You can click through dialogue quickly by hitting the [b]>[/b] button at the right side of the text boxes... Very helpful when you're replaying levels. The story - and the gameplay - took one surprising turn after another, so I have to agree with the description - this game definitely has a strong and interesting narrative. [b]Sights and Sounds[/b]: Dialogue is fully-voiced, and the the actors did a great job. The monsters are all interesting in their own ways, the graphics work great with the story, and the sounds tie everything together in a neat little deadly-but-humorous package. The graphics set the tone for the game beautifully, as do the SFX and music. There is no gore in this game... Well, no human blood, anyway, and all those deaths don't feel gross or disturbing at all. You can zoom in and out on a level very easily, which is helpful (and necessary) for strategizing. [b]Gameplay:[/b] [i]Lupo and His Horrible Pets[/i] is made by the same folks who created [i]Nihilumbra[/i], but make no mistake... These games could not be less alike. [i]Lupo[/i] has no platforming, great humor and the story is a world away... Literally! We're in space! Hah! This is a point-and-click type of logic puzzle game - no reflexes required - but you need to click at just the right moment, lest ye die a very messy death. There is a lot of trial-and-error in order to figure out your enemies, and the best way to learn is to become a snack. Chomp! Click (or use your controller) to indicate where you want to go, hit buttons to open doors and such, get to the exit and DON'T DIE! Wait, didn't I just say you'll need to die? I meant in the long run, don't die in the long run. There is a tutorial, but the game leaves a lot for you to figure out on your own. Each level you've passed can be returned to at any time, and you can also restart a level if you wish. The game only auto-saves if you've done something right - it won't save you in a place where you can't survive - so keep that in mind! Each level has up to three extra tasks you can do besides getting to the exit - just pause the game to see what your bonus tasks are. There are glowing [b]collectibles[/b] in some areas, but there are things you won't learn until you've played for a while, so getting to them your first try is going to be extra-hard! In addition to collectibles, you may be asked to "Complete the level with alien detection zones activated." If you're wondering what this means (and don't want to figure it out on your own,) here's a spoiler: [spoiler]The glowing orange areas are the alien detection zones. Finish the level with one of Lupo's pets in this area to achieve this goal.[/spoiler] (Skip the TIPS section if you want to figure it all out on your own) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • [u]A few [b]TIPS[/b] to get you started[/u]: You won't be able to get many (or possibly any!) collectibles early in the game. Seriously, don't even try. You need to progress and learn more about your environment and enemies before attempting to get these. The [b]Vermis[/b] (caterpillar-looking thing) can't turn around in narrow corridors... He just sucks on the wall. *snicker* He can also EAT smaller creatures, but he has to be facing them. [b]Saggitas[/b] (Mr. Ball-with-teeth) will pause in his rolling now and then, even when you're close by. Use this to your advantage! [b]Osculums [/b](aww, cute little rabbit ears) will attack as soon as you're in their line of sight, regardless of how far away you are! • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • [b]Verdict[/b]: This game is smart, it's funny, it's interesting and unexpected, it's fun and you'll feel like a frickin' genius every time you pass a hard level. Most logic puzzles eventually frustrate me enough that I walk away for long periods or go look for a walkthrough. I WANTED to figure out everything in Lupo by myself, and I did! It took me 14 hours to finish the story mode with 56% completion. The collectibles add replayability, as does the fact that your actions can have an impact on the level's dialogue, so I'll definitely keep playing. If you like puzzle games, GET IT. It's really a lot of fun, and if you're still not convinced, try the [b]demo[/b] and see for yourself!
[b] Horrible? That’s a funny way to spell adorable. [/b] Welcome to your new internship! Are you perhaps helping out with the care of Professor Lupo’s pets or maybe conducting research about what makes them tick? Haha no. Aptly nicknamed Intern, you’re living bait for Lupo’s pets. After collecting some of the, dare I say, adorable aliens, on his space station (aka The Aurora), Professor Lupo is ready to sell his pets to anyone that has enough money. Not as house pets, no, as killing machines. Lupo’s pets have a taste for human flesh and they will go after any human that crosses their path. Of course, everything goes wrong the day Professor Lupo is auctioning off his pets. In the middle of his demonstration, where you’re the bait of course, The Aurora is attacked by an organization called Blue Ragnarok. This causes all of Lupo’s pets to be released and if you want to make it to the escape pods, you’re going to have to run around the aliens. Luckily for you, it’s your job to be human bait so it’s not like it’s anything different than what you normally do. Just a little bit more dangerous than normal. Along the way, you’ll be joined by The Aurora’s AI named Plato and occasionally get transmissions from Professor Lupo, Hugo (the Blue Ragnarok’s leader) and a mysterious Blue Ragnarok recruit named Fire who you’ll actually run into. To complete a level in Profesor Lupo, you just have to make it to the illuminated mark (or the exit) without being eaten. Intern’s movement is controlled by your mouse, or keyboard depending on what you prefer, with doors needing a click to activate. Some doors will be able to activate anytime, but some will need you to go to the control panel to open and perhaps have a countdown for when they open or close. As you continue, you’ll also come across other devices you can control like flamethrowers. Seems easy enough, but don’t forget that aliens roam throughout each level. Each alien has its own quirks that you can exploit. One of the first aliens you’ll encounter is the Vermis, which has a long body and can detect you through walls. However, the Vermis is kind of dumb and while it will head to your direction, it won’t notice a wall right in front of it’s face. You also have the Saggitas, which will roll towards you once detected, but will bounce off closed doors and can’t see when rolling (so you can walk off the space you were on to avoid being hit). The kicker here is that while the aliens are easy to exploit, all of them are faster than Intern. A fact that the Intern doesn’t take to heart as he strolls around (does he want to live?). Nonetheless, it did create moments where I was holding my breath as an alien was right behind me and then released a sigh of relief as I arrived at the exit or shut a door in its face. The great thing about Professor Lupo’s puzzle design is that each level has its way of subtly telling you what you need to do and just leaving you with all the legwork. Once you know the quirks each alien has, looking at the level’s floor and the aliens present sends out an idea on how the level can be solved. Of course, some levels will be harder to read, but it makes sense once you figure it out. Though, I would guess that most of the difficulty will come from how the levels rely on your timing. You might know how to solve the level, but your timing might be a little off causing you to be eaten. For me, one particular level in Chapter 4 had me stuck for two hours because I just couldn’t get the timing right. Something that did help out is altering between mouse and keyboard for movement (since the default path when clicking can sometimes make it longer to get there) and if a door (you can open anytime) is in your way, you can queue up Intern’s movement or tell him to activate a control panel once the door is out of his way. Some levels do have hints that activate after a couple deaths, but not common as far as I can tell. Though apart from one level’s hint (where infrared is activated so you can see how a Sagittas moves), it may have already been deduced. There are also checkpoints on the levels, so you don’t have to redo the first half especially if you had trouble with it. It might actually help you as well as it will put the aliens where they should have been when you originally reached that part. Each chapter will also introduce something new to keep things fresh over the course of 100 levels. It may be a new alien or a new mechanic that will stand in your way, but either way you’ll be able to understand how you can avoid death by the introduction level. For aliens, not all information will be given to you right away, but when it is, Professor Lupo does a good job at showing you the alien’s specific quirks. If you need a refresher, you can check the archives (accessible through the pause menu) as new information about an alien is logged. If you're worried about the replayability factor, Professor Lupo has you covered. While you would normally only worry about surviving, each level has at least one task. Viewable on the pause screen, these tasks are meant to make you rethink how to solve a level so you can complete it. The most common you'll see is to grab a hologram of a movie, book, music, or game. Most of these are out of the way, so you'll have to figure out how to maneuver the alien away long enough for you to grab it, and then figure out how to get to the exit without dying. There are a couple sprinkled in where you can save a warlord before they’re eaten by an alien. Then there’s some involving the aliens themselves. Some levels will have these weird orange zones placed around. These are called alien detection zones and if you activate all of them by luring an alien there, that task is complete. You’ll find yourself killing aliens in a lot of levels, but sometimes you don’t need to. Well, some tasks will ask you to find a way to kill a certain alien or prevent one from dying. Other levels will even have a hard version that uses the same floor plan, but includes new elements to make the level harder than before. Lastly, there are some outlier tasks, like getting the best dialogue from Fire or making Plato mad. You won’t be able to see all the tasks when you first play the level, but you can still (accidentally) complete them before they’re revealed when you go back after completing. The only exception is hard mode, which waits till you first complete the level. If you're going down the 100% route, there is also an ending waiting for you. Not to mention that each movie, book, music, and game collectible you collect will have a little in-character excerpt in the archive as well as Lupo’s notes that unlock when you complete hard mode levels. [h1] Verdict [/h1] What Professor Lupo and His Horrible Pets does great is the puzzle design and that’s honestly all I wanted. Surprisingly, Professor Lupo also brought in an amusing story and good voice acting as well. Unless you dislike, or have trouble with, puzzles where timing is important, Professor Lupo and His Horrible Pets will be a wonderful puzzle game to sink your teeth into. [code] [url=http://saveorquit.com/author/ripwitch/] 💜 Check out my other reviews at SaveorQuit! 💜 [/url][/code]
I've completed about 40% of the game so far and I'm loving it! Puzzles: The puzzles are well designed, and the progression in difficulty is really good. For each level you get a main puzzle to complete, which is to get from one point to another while avoiding being eaten by monsters, and between 1 and 3 side quests/side puzzles that can ask you to do anything from finding collectibles to completing levels without killing any creatures, to sometimes really obscure and funny quests like finding a way to annoy one of the characters. The main puzzles start off pretty easy, but the progression in difficulty is really good and they really challenging once you reach chapter 2. Some of the side puzzles are really difficult, even at the start of the game, asking you to find alternate routes to complete a level or asking you to be really precise in your movements. A lot of them I still haven't managed to get (in fact I've managed to complete about 50% of the side quests in the levels I've played so far), but I'll be happy to replay the levels later on to try to get them all. The game also introduces new mechanics and creatures as you progress, which always keeps the puzzles fresh. It's really fun to figure out how exactly a new creature operates, and the interaction between the different creatures. There are even levels where you need to help, and get help from, an NPC for both of you to reach the objective. The mechanics are original and fun. One point I didn't like about the puzzles is that if you die often enough on the same puzzle, the game will automatically give you a hint. I wouldn't mind it if it would add an icon telling you you can get a hint if you want to, but it doesn't give you a choice, it tells you the hint straight away, which sort of goes against what a puzzle game should be about. I really don't mind it if it takes me a long time to find the solution to a puzzle, I want to be able to find the solution by myself. Story: The story is good and some parts are really funny. You are an intern working in a space station, full of monsters, that's being attached. You need to find a way to escape before the space station crashed on earth. All the dialogues have voice acting, and the voice acting is good. The story introduces multiple characters, each having its own story and character development as you progress in the game. It would be nice though to have an option to remove the cinematics and dialogues when playing a level for the second time. You can skip the dialogues by clicking on it, but always being interrupted, or hearing the same lines of dialogue again and again when you die can get annoying. Controls: The controls work great with a mouse. You simply click where you want to go and click on buttons. When playing with a controller it's a little more difficult to control. On some levels the controller support is great, but on other where you have multiple buttons that can be clicked it's a little more difficult to control. You need to hit the bumpers to switch between the buttons, which is pretty inefficient, especially on levels where you need to be quick and precise in your actions. The camera could also be improved. You can move the camera around, and you have two levels of zooms. The problem is that it often moves the camera by itself. For example, when something special happens, a dialogues from one of the characters, or a door that opens, or a creature that appears, it'll move the camera automatically to show you what's going on. Even when you are zoomed out it will zoom in to show you something. I get the intention behind it, but when you're working on a puzzle and preparing to click somewhere and all of a sudden the camera moves, it really breaks the flow of the puzzle, making it harder to precise and sometimes making you click accidentally at the wrong place. I've failed a couple of puzzles because of the camera and would be really happy if there was an option to remove those camera movements. Overall: As I said at the beginning, I really like the game so far! There are a few little issues that I mentioned, but nothing game breaking. The puzzles are great and the story is great! The main missions are really good, and the addition of side puzzles on every level is really cool and will keep you occupied for a long time. I highly recommend it! [quote]For more puzzle adventure games like this, follow [url=http://store.steampowered.com/curator/27585091-Puzzled-Adventurers/]Puzzled Adventurers Curator Page[/url].[/quote]
What a nice game! The levels are fun and accessible and the extra achievements true challenges to human intelligence. It is very fun to understand the nuances of each monster behavior/senses to use them to your advantage. Highly recommended. The game is big (i'm still on chapter 2), there's huge replay-ability and the concept is fresh!
4/10 more about timing things just right than actual puzzles
再次感谢好友@moupflowers的评测邀请,让我有机会能够体验这款非常感兴趣的佳作 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1]前言 [/h1] 《卢波教授与他的可怕宠物》是一款题材和玩法都相当独特的机关解密类游戏。玩家要逃离被攻击受损的飞船,过程中还需要躲避各种古怪生物的追杀。游戏的主要流程是将玩家放置在一个个设计巧妙地小地图中,玩家需要通过观察乃至一次次的死亡不断深入的掌握各种怪物们的行动逻辑和特性,进而利用自身的移动,大门的开启和关闭以及启动地图内的陷阱和设施来躲避乃至杀死怪物,最终到达每一关末尾的逃脱点。除了数量繁多的关卡,游戏还提供了大量的可收集物品与挑战目标,重复游玩价值非常高。且定价也相对较为亲民,比较推荐喜爱解密类游戏的玩家入手体验。 [h1]优 [/h1] +颇有趣味的剧情 首先作为一款解密游戏来说,游戏的剧情算是出乎人意料的有趣,如果只看标题的话,你大概以为玩家操作的主角是所谓的“卢波教授”,然而实际进入游戏后我们控制的是一个中年秃顶,一脸丧气,怪物都追到屁股后都不愿意跑两步的中年危机男——关键都这样了,这货这么多年居然还是在实习生这个岗位厮混... 游戏的剧情简单来说就是,卢波教授,作为一个天才恶棍,似乎与宇宙旅行和捕捉各种喜欢吃怪物为乐。在捕获了大量外星生物后回到地球召集了一大批军阀搞了个怪物博览+竞拍大会,想要把这些怪物卖出去,但没成想作为实习生的主角刚展示了两个怪物,就来个自称为“蓝色诸神黄昏”,首领还自称和平人士的刚果将军所率领的组织袭击,飞船直接被爆破了,整整地下五层的怪物全部跑了出来(这个五层是博士自己说的..),而主角虽然丧,但还不想死,所以就慢悠悠的走上了避开怪物逃出生天的道路.. 游戏整体的氛围偏向于胡闹型,游戏整体偏向于烧脑的前提下,时不时出现的欢乐过场对玩家来说也是相当不错的调剂 +丰富的关卡,总共5大章,一大章20关,真正的100关的分量 https://steamcommunity.com/sharedfiles/filedetails/?id=1933659563 (一章20关还不算,再看看那满满的问号,都是需要重复游玩达成的挑战和收集品..) +可重复游玩价值高,游戏的每一关都提供了额外的挑战目标,例如不触发陷阱通关等等,除此之外还有各种可收集道具和救助军阀幸存者的成就挑战,每一关都有反复重玩的价值 +怪物机制设置的十分完善,有很强的可深入研究空间,游戏中的每一个怪物都有不同的特性,行为方式,移动速度,弱点。比如初始的大蚯蚓追击主角时会移动加速,但不会转身,且前进过程中会撞到墙壁无法移动,而且只要在前进,会吃掉一切比它弱小的其他怪物。这些要素的每一条都会出现在不同的关卡环境中来让玩家灵活运用从而通关。所以即便一张图里只有一种类型的怪物,玩家需要思考的要素也绝对不少。 +循序渐进的新要素放出 以上举得例子还仅仅只是针对怪物自身,随着关卡进行还会出现各种能与怪物交互的陷阱和场地内设施,比如毒气不会影响大蚯蚓和独眼球,但会导致小兔子怪物焦躁不安逃离到没有毒气的区域,又或者火焰对滚动状态下的独眼球没有作用等等,这些要素并不是一股脑的丢给玩家,而是在前期关卡一个个的出现,既保证了每一关的新鲜感,也确保了玩家在后期关卡能够采用的足够灵活的攻关方式。 +剧情上存在很多让人惊喜的彩蛋 个人印象最深的是在第二章第二关,此时男主已经与女主相遇并且一起行动,而第二关开场部分男主需要操作火焰设备让女主通关,但如果此时玩家操作失误导致女主死亡的时候,重新开始台词就会有所变化,而且再次死亡台词还会继续发生变化,如果第三次死亡的话,女主会直接停留在火焰无法喷射到的起始地点,剧情上则是直接表示我有预感,你可能处理不好..这种剧情上的变化既有趣,本质上也做到了所谓的“防傻瓜保护”,让玩家不会因为烧死女主而快速反复重来,类似这样的设置足以看出制作组的用心 https://steamcommunity.com/sharedfiles/filedetails/?id=1933659447 (多次死亡后直接不肯过来了可还行..) [h1]吐槽 [/h1] -前期没掌握怪物行动逻辑的时候,看到地图上的可收集物品。两个字——甭想。因为游戏不是那种单纯的按按钮解锁大门的基础解密游戏,怪物本身的行动逻辑需要配合玩家的操作和走位,所以前期不清楚怪物特性的时候去尝试获取收集品真的是给自己找不痛快... -从最开始就陪伴男主的飞船ai的台词设置的非常无趣...虽然配音表现很好,但台词全都处于一种过分想要营造因为重视逻辑概率与数据而显得毒舌的ai形象,但与男主那种软绵绵话也不多的性格根本就不搭...简单的说就是如果男主是个急性子并且很明显表现出对怪物的恐惧感的话,那可能效果还行,但男主偏偏是个怪物就在身后都不跑步(是的,剧情里直接提到这点了,虽然是游戏设定,但他没用任何类似残疾之类的方式掩盖,就是告诉你,爷不习惯跑步,就不跑了..)的神仙性格,所以两个人的互动看起来相当冗长无趣.. -整体节奏比较慢。这个问题最主要的原因还是男主只能慢悠悠的走路,无论视觉上还是实际走动消耗的时间都很漫长,虽然游戏每一个关卡的地图都不大,但却给人一种玩起来莫名缓慢疲劳的感觉 -怪物档案很详细,但排版就是竖着一套全部塞在那,看起来很是麻烦,按理说应该区分一个剧情背景上的信息和游戏内的行动逻辑信息的分类,方便玩家查看,反正以我的角度来说,我对怪物是在哪被抓的,为啥他会这么行动,他吃什么毫无兴趣,我就想知道他怎么动,我怎么来对付他.. https://steamcommunity.com/sharedfiles/filedetails/?id=1933658780 (这个排版看起来真的很不方便..) [h1]简单总结 [/h1] 剧情,玩法,细节,关卡数量,重复游玩价值都十分出色的作品。鉴于解密这种题材相对小众,对于大部分普通玩家来说可能看类型就pass。但实际上本作加入的怪物各自的行动逻辑和玩家的对应措施让大部分关卡都有点怪物追逐战的刺激感,即便是解密苦手也未必没法get到乐趣所在。考虑到作品的价格相对低廉,无论是解密游戏的爱好者,还是单纯对本作的剧情或者是怪物设定感兴趣的玩家都可以入手尝试。唯一的问题在于现阶段并没有完善的全收集攻略之类的指南,对于强迫症玩家来说会比较蛋疼..
那时候看c君录播这游戏了解到,直接爱上,这价格还夏促拿的说实话感觉好对不起制作组,这体量,这难度创意,剧情,太超值了,作为一个解谜又不局限于解谜,因为是为了生存,走错就会死所以还很刺激,就是感觉知道的人太少了,真的是宝藏游戏。开始游戏界面字有点大感觉有点手游感觉,不能给这游戏一个b格,就这世界观说实话还是很有那种科技感的,就是游戏界面更酷就更符合了,现在的感觉有点给小朋友看的感觉。
The pets are cute. Fun game.
Pluto make me do it
캐릭터를 왜 이렇게 비호감으로 만들었는지 모르겠습니다. 정신 나간 교수가 독재자 무리한테 생체 병기 팔려다가 사고난 우주선이 배경인데 동기 부여가 하나도 안 돼요. 얘들을 내가 왜 구해야 하죠?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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