
A turn-based roguelike where skills have a probability of execution. ¡You will have to keep improving your list of skills and decide in which order you want them to be executed! Set your strategy, create synergies and try to overcome the different threats.
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About
A turn-based roguelike where skills have a probability of getting executed.
Your characters have an ordered list of skills.
Every turn, you will need to decide the skill order to adapt to the enemy intents.
Through the game, you will need to:
Add, replace or improve skills.
Equip accessories to characters.
Adapt and establish different strategies.
For this, you will have to look for shops, try the different events that you will find throughout the map or gain fight rewards!

4 Characters to combine, with different game styles and skill pools
+150 Skills
+80 Accessories
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Basque
Reviews
Sometimes I feel like punching my screen while I'm playing. Mostly when my character fails three 80% abilities in a F***ING row. But rage keeps me playing. Would recommend, just to see friends seethe.
In this game, you will hate the dev, yourself and god for giving you a low roll. Very interesting game that will give you a good and bad time!
A promising indie gem that needs polish I've played through the game with every character and I really appreciate the difference between them. The core mechanics are solid, however, there are quite a few things that make the experience frustrating at times. Many skills are difficult to use effectively without specific synergies, and the game would benefit greatly from giving more weight to skills based on synergies that the player already has (tagging skills works great for this). Right now, the balance feels off; most skills are underwhelming. There are also numerous bugs and inconsistencies. Some skills affect all enemies but don’t say so (at times this makes the enemy do more damage) others are supposed to hit randomly but don’t. A few relics don’t do what their descriptions claim, and even small mistakes can cost you the entire run. For example, I used a skill to clear debuffs but the boss’s amnesia effect was not cleared even if my character did remove it from the bar my skills were disabled. I managed to win a run, but I lost several others due to misleading or inaccurate information, which is discouraging. Finally, the pacing could be improved with a speed multiplier, once you’re familiar with the spells and options, the game feels too slow. Overall, this is a good game with great potential. With better balance, clearer descriptions, and a bit more speed, it could be something really special, I’d love to come back and play it again in the future if it gets updated.
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It's frustrating at times, but addictive. It has interesting synergies to exploit, and the skill-ordering mechanics strike me as original.
Juegazo para los que nos gustan los roguelike por turnos. Lleva tiempo analizar, leer y planear la mejor estrategia, aunque la suerte puede jugarte una mala pasada. A veces arriesgar tiene su premio también, con alguna habilidad de % bajo. ¡Propuesta superinteresante!
Quite nice, once you get good synergies.
First impressions of the game makes me excited for it's development. A few translation errors here and there but can understand the overall meaning. 1 thing I would like to see changed tho, [spoiler] the "Amnesia skill" of the last boss should be changed. There is an option to build a character based on having only 2 skills. Amnesia makes that build completely unplayable. Suggestion would be to either: 1. Make the skill cancel either 1 random skill or half the character's skill at random. 2. Disable 2 or 3 random skill slots and allow characters to move skills around to try and have some efficiency. [/spoiler] Other than that, game is pretty fun so far. Really enjoying the equip mechanic and being able to mess around with different synergies. 6/10 in it's current state. Can probably be a solid 8 with developments and improvements.
Its not bad. Ive got no BGM, which Im not sure is a me thing or not. Try the demo, if you enjoy that youll like the game.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $1.4M | 3.6K | 92% | $14.99 | |
| $1M | 1.6K | 87% | $19.99 | |
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