
Pro Motion NG is not only a powerhouse of tools for creating pixel art and animations in general, it also offers many custom features to help you perfectly match the color fidelity, resolutions and graphical limitations of classic game consoles and computers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
удобно
Замечательная программа, вполне понятная, а если что то непонятно можно попробовать в обсуждениях стим поискать, жаль что в инете инфы не так уж много.
Со скидкой -50% это просто подарок всем советую
The best piece of pixel art software you could bet your money on.
When you want the feeling of Deluxe Paint with the power of Photoshop, then this is your program. It has a lot more features than Aseprite, and you WILL feel overwhelmed when you start it the first time. But the more you get into it, the more you will love it. It is worth every penny, and quite honestly, I think it's too cheap for the power it gives you.
Best pixel art program on the market - has a steeper learning curve than the rest but it is truly unparalleled and I recommend a copy to anyone wanting to elevate their pixel work!
취미용으로 사용하기엔 Aseprite보다 비싸고, 작업용으로 사용하기에는 불안정하고 버그가 많음. 버그 픽스가 활발하냐 하면 그것도 아님. 이상 버그로 작업물 날아간 사람.
pretty good software. I have apparently used it for 1,285 hours, which is a lot. I am still not proficient in its usage.
you can tell this is professional software by the fact it's confusing at first this is good software and i use it infrequently (aseprite is my main pixel art program)
익숙해지면 상당히 쓸만한 툴! 익숙해지기 전까진 뭐 이딴 불편한 툴이 다 있지? 대체 이걸 왜 쓰지? 라는 생각을 프로모션 쓰는 내내 생각하게 된다. 애니메이션에 강한 툴이기 때문에 단순 이미지만을 찍는다면 굳이 프로모션을 쓸 필요는 없을 듯
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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