
It's 2049, deep space, on a corporate-run prison. An explosion within not only sets you free, but it also sets rolling a series of events that changes everything.
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Languages: English*, German*languages with full audio support
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I saw a lot of good reviews for this one so I bought it. Let me first say I really like the general idea of the game. Seems like a good premise to built upon. But there is still really a lot missing to make this a good game. - The controls are just clunky, for instance the drill is not really snapping right to the screws. - The hands don't have a 'grip state' which makes it hard to see if it even works, so with buttons I'm just not sure how to activate them quickly sometimes. _ After climbing a ladder, I sometimes am just half the size I was. - When I (accidentally) switch to the menu, I sometimes lose both my hands, and have to restart the level. This happened to me twice yesterday, and it's just annoying. Then there's more picky stuff I noticed, like not being able to walk faster for instance. At some point a german translation popped up at one of the screens in one of the messages, while I was playing the english version, which was amusing, but probably a bug. , And then it's really really dark, most of the time. If you have played any other recent VR games, you might get a bit spoiled maybe, but I think this needs some more patches to make it a good game. It surely has potential. I played on Rift through linkcable.
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Hours played at review time, across 32 reviews with recorded playtime.
Breaking Out of the Joint.....In space (Spoiler-Free) Prisoner 518 is an adventure-themed game, with some puzzle elements, in an unfolding story of a prisoner in space where everyone has mysteriously vanished. This game is entirely done from a 1st-person perspective, with no shooting involved, and only slightly more enemies, but lots of hurdles to overcome. This was played on a i7-8700, 16GB RAM, GTX 1070Ti. Point: The graphics were simple and effective, conveying the story without ever having a problem of knowing what I was looking at. The graphics effectively conveya consistant mood and atmosphere consistant with the story. Counterpoint: Anybody looking for Half Life: Alyx graphics should stay away. Some may think the graphics may be too simplistic. Point: The music in this game is incredible. It matches, and at times,surpasses the effectiveness of the graphics in setting mood and atmosphere, and excels in setting the tension. Counterpoint: Without the music, the game would have been less exciting (not much of a counterpoint, I know). Point: The game is largely done in a hallway-type layout. Counterpoint: Given the perceived cylindrical shape of the station, this conflict of geometry often let me confused as to where I was in the station (aside from the occassionals window present in certain areas of the station). I knew I was on the station, but I felt I rarely knew where. Having placards on the wall that show where you are within the station would've helped me with a better presence of location on the station. A map screen that could be brought up on computer monitors could be another alternative. Point: You are apparently the only person on the entire station. Counterpoint: Throughout the game, I felt it never explained what happened to the staff and other prisoners on the station. I can guess the 'thing' at the end of the game had something to do with it, but it's only a guess (this is a tricky part in how much do you explain versus giving the audience just enough info to have fun in coming up with their own conclusion). Having a more messy, 'lived-in' look on the station would've given a pretense that other folks were living there. Point: The use of lighting is effective is creating a sense of loniness and dread. Counterpoint: At certain parts of the game, I certainly was wishing for more light (or maybe a flashlight), as sometimes it was difficult to see what needed to be done. Eventually, I learned to accept it for what it was (realistic environments were the ambient lighting is poor, and you have no flashlight). Point: There are lots of events to get through, and some of the solutions (for myself) were so 'right in your face', I could not find them. Counterpoint: Some of these events seemed to occur whether or not you did something. So when the event occurred, and you had not done anything yet, your progress could actually stop because you were not at a certain place at a certain time. For example, at one point you are being chased by something mysterious down a hallway. If you were not in the hallway, the mysterious thing would be chasing nothing down the hall, while I am at the back of the roon, asking myself what is going on. So the game assumed I was going to be in the hallway, without making sure I was in the hallway. Counterpoint (no Point here): Certain parts of the game just did not seem to work, but if you reloaded the last checkpoint, that part now seemed to work ( a door that was closed all the way is now partially opened, allowing you to duck underneath. The real downside to this is that it makes you think the game is broken at times. An upside to it is that it's easily correctible by reloading the last checkpoint. A very weird, but intersting 'bug'. When it is all said and done, despite the flaws identified above, I did enjoy my time with the game. The game has more positives than negatives for me, but most importantly is that there are core elements here than can really shine, should the developer make another game. To make a commercial-based comparison, in some aspects of this game, I saw an early alpha version of Alien: Isolation (which you can play in VR: highly recommended). I hope the developer can make some improvements to the game, so that others will not have to face some issues I experienced. On the basis on what I feel this game could achieve, I give it a 'Thumbs Up'.
Prisoner 518 von WhippedUP_gaming ist ein Adventure auf einer Gefängnisstation irgendwo im All. Eine Explosion an Bord ermöglicht unser Entkommen, jetzt heißt es von der Station zu fliehen, doch wo sind die anderen und sind wir wirklich allein? https://steamcommunity.com/sharedfiles/filedetails/?id=2848854153 Als ich das Spiel zu ersten mal sah, war ich wirklich interessiert und habe erwartungsvoll den Kaufenbutton gedrückt. Leider bin ich trotz der guten Grundidee und der tollen Atmosphäre im Spiel, am Ende doch sehr enttäuscht worden. https://steamcommunity.com/sharedfiles/filedetails/?id=2848853996 Es ist wirklich die sehr klobige Steuerung, die diesem Spiel den Gar aus macht. Der Akkuschrauber ist zu frickelig zu bedienen, Deckenluken verklemmen und öffnen nicht oder nur mit viel Mühe usw. Ganz schlimm ist, dass wir kein wirkliches Feedback von unseren Händen haben, es gibt keine Greifanimation, wir wissen nie, ob wir wirklich etwas gegriffen haben. Gerade beim Klettern sehr hinderlich. Auch können wir nur raten, ob wir Hebel, Schalter oder Knöpfe überhaupt betätigt haben. Der Inventargürtel funktioniert z.B. total ungewohnt, warum weicht der Entwickler hier von gängigen und akzeptierten Konzepten ab? Sehr verwirrend. https://steamcommunity.com/sharedfiles/filedetails/?id=2848853880 Das ist schade, denn die Atmosphäre ist sehr gut und ich hätte Prison 518 gerne zu Ende gespielt. So verbugt, ist es leider nicht mal 0815. 👀[url=https://store.steampowered.com/curator/32170554/]0815 gibt es auch[/url] auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] ----------------------------> Prisoner 518 by WhippedUP_gaming is an adventure game set on a prison station somewhere in space. An explosion on board allows us to escape, now we have to flee the station, but where are the others and are we really alone? When I saw the game for the first time, I was really interested and pressed the buy button expectantly. Unfortunately, despite the good basic idea and the great atmosphere in the game, I ended up being very disappointed. It's really the very clunky controls that kill this game. The cordless screwdriver is too fiddly to use, ceiling hatches jam and don't open or only open with a lot of effort, etc. What's really bad is that we have no real feedback from our hands, there is no grasping animation, we never know whether we have really grasped something. Especially when climbing, this is very hindering. We can also only guess whether we have pressed levers, switches or buttons at all. The inventory belt, for example, works in a totally unusual way, why does the developer deviate from common and accepted concepts here? Very confusing. It's a shame, because the atmosphere is very good and I would have loved to finish Prison 518. So bugged, it's not even 0815, unfortunately. 👀[url=https://store.steampowered.com/curator/32170554/]0815 is also available[/url] on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [list] [*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url] [*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
Super interesting premise and great overall execution! If you like narrative-centric virtual reality experiences, you've definitely got to try this.
let me just say that this game was absolutely nothing that i expected when buying this game, i thought it was going to be a short little horror experience that is usually on the steam marketplace, but this is a true phycological horror game that makes you really get in to the space of a lone survivor on a space station with in depth puzzles that are tricky at times but defiantly possible and though there where a few bugs none of them where game braking and the ending of the game was absolutely amazing
Overall, a fantastic game/story. Play time for me was 14.5 hours. When I purchased this game I was expecting an average VR game…boy, was I wrong. This Developer (by the way, it is a one person team) is very creative and has developed a game that is fun, has a great story, and is well worth the price. The audio and music is exceptional throughout the entire game. Some comedy, some scares, some surprises, fun puzzles, and tension as you proceed through the prison complex. Without spoilers I have to say the ending was excellent; and I can't wait for more. This game flows very well (although it is dark), graphics are good and it's hard to describe the feeling of just fumbling through a very large corporate prison facility and moving through hallways, etc to look for objects, etc. There is a lot of interface with computers, etc that make this game fun. I've always enjoyed games like this that really immerse one into the story, but I enjoyed this game more than most other VR games …it's really hard to explain why. But trust me if you like games with a developing story, puzzles, tensions, exhilaration, you will enjoy this game as I did. Game play is incredibly fun and, in all honesty, frustrating at times as you attempt to figure out the puzzle. Puzzles are interesting; not so difficult that you have to check a walkthrough to solve them, but they're not total 'gimme's either. Most of them play off the same few mechanical tricks, but in interesting ways that require you to stop and think about what you're trying to accomplish. I did not like the Vive controls for climbing as it takes some getting used to. But for the most part controls worked well and feel natural. A great game…strongly recommend this game. Note—this Dev is very responsive and answers all questions/issues in a timely manner.
Das Spiel ist eines der typischen "Space escape room" Spiele, was überhaupt nicht negativ gemeint ist. Die Grafik ist mehr oder weniger zeitgemäß, der Sound / die Kulisse sehr gut. Der Programmierer handelt zeitnah bei Problemen. (Richtig gelesen, es ist eine "one man production") Was er da erschaffen hat machte mir richtig Spaß, die Rätsel waren von "leicht" bis "anspruchsvoll". Die Steuerung mit den Knuckles ist in Ordnung, die Belegung kann man ja per Steam anpassen. Ich konnte einfach nicht die Finger davon lassen und habe es durch gespielt. https://www.youtube.com/playlist?list=PLVKKiJFQS3so0P9zc-FhEttNj4Cmk6ERF Soweit ich weiß will der "Nick / wu_g" ein kleines Universum daraus machen um die Fäden der einzelnen Storys, die da noch kommen sollen, zusammen zuspinnen. Für mich eine absolute Kauf und Spiel Empfehlung!
I wanted to write a positive review for this game, being an indie project developed by a single person and all of that, but since I can't even finish the game due to its problems I really can't. First, there is no official support for the Reverb G2. There's a user-made controller binding profile, but it is very glitchy (I dunno if it's the game's fault or not) since every now and then the control sticks just suddenly won't work and I had to go the bindings menu, deactivate the G2 bindings and then reactivate them to make them work again. And sometimes it happens every 5 minutes, or every time you die. Second, there are bugs. Some innocent ones, some annoying. I spent 20 minuted trying to solve a puzzle, without knowing that one of my tools was bugged (its screen didn't turned on), which I found out only after reloading. Third, in some points there's an ambitious climbing system, which is quite fun when it works but very annoying when it doesn't. I dropped the game at a long climbing session without checkpoints (or maybe the checkpoint was bugged since I'm pretty sure I saw "saving" at one point, but then every time I died I had to start from the beginning). I read in the forums that at the end I'm supposed to somehow physically swing myself when I'm hanging up from an handle over the void to reach a platform, but ♥♥♥♥ me if I can do it. I died so many times without even knowing what I'm doing wrong and I had to do the whole climbing every time, which at one point started to be physically demanding. So it's a shame, since the atmosphere is very good and I wanted to see where the game was going, and I can endure bugs, but being stuck in an infinite loop of vr climbing sessions because I don't know exactly what precise physical movement I have to do with my arms to clear a jump is too much for me. At least put a (working) checkpoint before it, the game is not a precision platform.
Bit of a slow burner this one. Not really scary either, it's more an adventure puzzler - but the atmosphere is really good. Looks good if not simple (maybe not everyone's taste) and it definitely sounds good! Well, it does create tension, but not enough that you'll be running around screaming like a little girl. So, it's all about the story, right? Well, it's definitely more story than action as there's no shooting or anything... Thinking back, actually the more I think about it, this game is actually put together pretty good. If you imagine the old classics like HL or Bioshock and take away the shooting and up the puzzles and story then you'd probably have a good idea of how it plays. Spoiler alert maybe: You play a prisoner and start in your cell, some big ass explosion happens, you can leave your cell, no one can be found it seems. You don't really know what you're doing at first and just explore and work out how to progress and then you meet some dude (that you never see), but it gives you objectives and from there you start learning stuff, etc, etc, story unfolds, blah, blah. There's ooohs, there's aaahs, there's wtfs. I enjoyed it. What's bad though, I hear you ask?! I played on a rift, I didn't have any problems with that. But, the options in the game are really limited. Like, it's only smooth locomotion, no teleport, no dash. And no option to set standing/seating. I played standing mostly, but sometimes i sat and leaned back on the chair like a lazy b'stard - and that made using the inventory belt a bit of a pain sometimes. Had one or two bugs, but reloading a checkpoint solved that. I guess this is a nit-pick, but the graphics can seem a bit basic at times. Don't get me wrong, it's consistent and sometimes it's really effective, but sometimes you may think it's a bit bland - no HLA here bois! In conclusion then: This is one of those games you pull the trigger on, not knowing anything about it and going in with meh expectations and being surprised that you found a bit of a gold nugget with this one. Yeah, it starts a bit slow, but looking back after you complete it, you realise it was quite the journey. Definitely worth a try and definitely worth picking up in sale if you're unsure.
I'm not going to leave a negative recommendation as the game has potential and I might rebuy it later on down the line as I think these issues will probably get ironed out, my experiance was Janky controls, (No knuckle support) poor lighting design that made it way too dark in some areas and coupled with bright lighting game me to some serious godray trauma (but this might have something to do with having a Gen 1 Vive still, Newer headsets might fair better) That being said the story, sound design and voice acting are generally good and I do recommend picking it up to see whether it works for you.
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